[904] | 1 | //
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| 2 | // C++ Implementation: STPolLinear
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| 3 | //
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| 4 | // Description:
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| 5 | //
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| 6 | //
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| 7 | // Author: Malte Marquarding <Malte.Marquarding@csiro.au>, (C) 2006
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| 8 | //
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| 9 | // Copyright: See COPYING file that comes with this distribution
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| 10 | //
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| 11 | //
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| 12 |
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| 13 | #include <casa/Arrays/ArrayMath.h>
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| 14 | #include <casa/BasicMath/Math.h>
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| 15 | #include <casa/Exceptions/Error.h>
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| 16 | #include <casa/BasicSL/Constants.h>
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| 17 | #include "STPolLinear.h"
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| 18 |
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| 19 | using namespace casa;
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| 20 |
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| 21 | namespace asap {
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| 22 |
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| 23 | Factory<STPol,STPolLinear> STPolLinear::myFactory;
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| 24 |
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| 25 | STPolLinear::~STPolLinear()
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| 26 | {
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| 27 | }
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| 28 |
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| 29 |
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| 30 | Vector<Float> asap::STPolLinear::getStokes( uint index )
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| 31 | {
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| 32 | if ( index < 0 || index >4 ) throw(AipsError("Stokes index out of range"));
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| 33 | Vector<Float> out;
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[957] | 34 | Float phase = getTotalPhase();
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| 35 | Vector<Float> q(getSpectrum(0) - getSpectrum(1));
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[904] | 36 | if ( nspec() == 4 ) {
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| 37 | switch(index) {
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| 38 | case 0:
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[957] | 39 | out = Vector<Float>(getSpectrum(0) + getSpectrum(1));
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[904] | 40 | break;
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| 41 | case 1:
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[957] | 42 | out = Vector<Float>(q * cos(phase) - getSpectrum(2) * sin(phase));
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[904] | 43 | break;
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[957] | 44 | case 2:
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| 45 | out = Vector<Float>(q * sin(phase) + getSpectrum(2) * cos(phase));
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| 46 | break;
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| 47 | case 3:
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| 48 | out = getFeedHand() * Vector<Float>(getSpectrum(3));
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| 49 | break;
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[904] | 50 | }
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| 51 | }
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| 52 | return out;
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| 53 | }
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| 54 |
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| 55 | Vector<Float> asap::STPolLinear::getLinPol( uInt index )
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| 56 | {
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| 57 | if ( index < 0 || index >4 ) throw(AipsError("LinPol index out of range"));
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[957] | 58 | Vector<Float> out,q,u;
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[904] | 59 | if ( nspec() == 4) {
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| 60 | switch(index) {
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| 61 | case 1:
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[957] | 62 | q = getStokes(1);
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| 63 | u = getStokes(2);
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| 64 | out = Vector<Float>(sqrt(pow(q,Float(2.0))+pow(u, Float(2.0))));
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[904] | 65 | break;
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| 66 | case 2:
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[965] | 67 | q = getStokes(1);
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[957] | 68 | u = getStokes(2);
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| 69 | out = Vector<Float>(Float(180.0/C::pi/2.0) * atan2(u,q));
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[904] | 70 | break;
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| 71 | default:
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| 72 | out = getStokes(index);
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| 73 | }
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| 74 | }
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| 75 | return out;
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| 76 | }
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| 77 |
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| 78 | Vector<Float> asap::STPolLinear::getLinear(uInt index )
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| 79 | {
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| 80 | return getSpectrum(index);
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| 81 | }
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| 82 |
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| 83 | Vector<Float> asap::STPolLinear::getCircular(uInt index )
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| 84 | {
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| 85 | // convert to stokes I/ V first
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| 86 | //
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| 87 | // We use the convention
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| 88 | // I = (RR+LL) // definition changed
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| 89 |
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| 90 | if ( index == 2 || index ==3 ) throw(AipsError("Re/Imag RL not implemented"));
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| 91 | Vector<Float> I,V,out;
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| 92 | I = getStokes(0);
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| 93 | V = getStokes(3);
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| 94 | switch(index) {
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| 95 | case 0:
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[957] | 96 | out = (I + V);
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[904] | 97 | break;
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| 98 | case 1:
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[957] | 99 | out = (I - V);
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[904] | 100 | break;
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| 101 | default:
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| 102 | out = Vector<Float>();
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| 103 | }
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| 104 | return out;
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| 105 | }
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| 106 |
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| 107 | void asap::STPolLinear::rotatePhase( Float phase )
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| 108 | {
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| 109 | if (nspec() != 4) {
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| 110 | throw(AipsError("You must have 4 linear polarizations to run this function"));
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| 111 | }
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| 112 | Float cosVal = cos(C::pi/180.0*phase);
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| 113 | Float sinVal = sin(C::pi/180.0*phase);
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| 114 | Matrix<Float>& specs = getSpectra();
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| 115 | Vector<Float> R2 = specs.column(2)*cosVal - specs.column(3)*sinVal;
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| 116 | specs.column(3) = specs.column(2)*sinVal + specs.column(3)*cosVal;
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| 117 | specs.column(2) = R2;
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| 118 | }
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| 119 |
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| 120 | void asap::STPolLinear::invertPhase( Float phase )
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| 121 | {
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| 122 | // phase isnt used, just ro keep interface the same for all pol operations
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| 123 | Matrix<Float>& specs = getSpectra();
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| 124 | Vector<Float> I = specs.column(3);
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| 125 | I *= Float(-1.0);
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| 126 | }
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| 127 |
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[911] | 128 | void asap::STPolLinear::rotateLinPolPhase( casa::Float phase )
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| 129 | {
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| 130 | //
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| 131 | // Rotate P = Q + iU but do it directly on the linear
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| 132 | // correlations.
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| 133 | //
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| 134 | // We are using I=(XX+YY)/2 convention
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| 135 | // C1 = XX; C2 = YY, C3 = Real(XY)
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| 136 | //
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| 137 | Vector<Float> I,Q,U;
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| 138 | I = getStokes(0);
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| 139 | Q = getStokes(1);
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| 140 | U = getStokes(2);
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| 141 | // Rotate Q & U (factor of 2 for polarization)
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| 142 | Float cosVal = cos(C::pi/180.0*2.0*phase);
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| 143 | Float sinVal = sin(C::pi/180.0*2.0*phase);
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| 144 | Vector<Float> Q2 = Q*cosVal - U*sinVal;
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| 145 | U = Q*sinVal + U*cosVal;
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| 146 | Q = Q2;
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| 147 | Matrix<Float>& specs = getSpectra();
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| 148 | specs.column(0) = I+Q;
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| 149 | specs.column(1) = I-Q;
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| 150 | specs.column(2) = U;
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| 151 |
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[904] | 152 | }
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[911] | 153 |
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| 154 | }
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