source: trunk/src/STPolLinear.cpp @ 1007

Last change on this file since 1007 was 1007, checked in by mar637, 18 years ago

Fixed computiaons of stokes and back after discussions with Jim Caswell.

File size: 3.7 KB
Line 
1//
2// C++ Implementation: STPolLinear
3//
4// Description:
5//
6//
7// Author: Malte Marquarding <Malte.Marquarding@csiro.au>, (C) 2006
8//
9// Copyright: See COPYING file that comes with this distribution
10//
11//
12
13#include <casa/Arrays/ArrayMath.h>
14#include <casa/BasicMath/Math.h>
15#include <casa/Exceptions/Error.h>
16#include <casa/BasicSL/Constants.h>
17#include "STPolLinear.h"
18
19using namespace casa;
20
21namespace asap {
22
23Factory<STPol,STPolLinear> STPolLinear::myFactory;
24
25STPolLinear::~STPolLinear()
26{
27}
28
29
30Vector<Float> asap::STPolLinear::getStokes( uint index )
31{
32  if ( index < 0 || index >4 ) throw(AipsError("Stokes index out of range"));
33  Vector<Float> out;
34  Float phase = getTotalPhase();
35  Vector<Float> q(getSpectrum(0) - getSpectrum(1));
36  if ( nspec() == 4 ) {
37    switch(index) {
38      case 0:
39        out = Vector<Float>(getSpectrum(0) + getSpectrum(1));
40        break;
41      case 1:
42        out = Vector<Float>(q * cos(phase) - Float(2.0)*getSpectrum(2) * sin(phase));
43        break;
44      case 2:
45        out = Vector<Float>(q * sin(phase) + Float(2.0)*getSpectrum(2) * cos(phase));
46        break;
47      case 3:
48        out = getFeedHand() * Float(2.0) * Vector<Float>(getSpectrum(3));
49        break;
50    }
51  }
52  return out;
53}
54
55Vector<Float> asap::STPolLinear::getLinPol( uInt index )
56{
57  if ( index < 0 || index >4 ) throw(AipsError("LinPol index out of range"));
58  Vector<Float> out,q,u;
59  if ( nspec() == 4) {
60    switch(index) {
61      case 1:
62        q = getStokes(1);
63        u = getStokes(2);
64        out = Vector<Float>(sqrt(pow(q,Float(2.0))+pow(u, Float(2.0))));
65        break;
66      case 2:
67        q = getStokes(1);
68        u = getStokes(2);
69        out = Vector<Float>(Float(180.0/C::pi/2.0) * atan2(u,q));
70        break;
71      default:
72        out = getStokes(index);
73    }
74  }
75  return out;
76}
77
78Vector<Float> asap::STPolLinear::getLinear(uInt index )
79{
80  return getSpectrum(index);
81}
82
83Vector<Float> asap::STPolLinear::getCircular(uInt index )
84{
85  // convert to stokes I/ V first
86  //
87  //   We use the convention
88  //    I = (RR+LL)  // definition changed
89
90  if ( index == 2 || index ==3  ) throw(AipsError("Re/Imag RL not implemented"));
91  Vector<Float> I,V,out;
92  I = getStokes(0);
93  V = getStokes(3);
94  switch(index) {
95  case 0:
96    out = (I + V)/Float(2.0);
97    break;
98  case 1:
99    out = (I - V)/Float(2.0);
100    break;
101  default:
102    out = Vector<Float>();
103  }
104  return out;
105}
106
107void asap::STPolLinear::rotatePhase( Float phase )
108{
109  if (nspec() != 4) {
110    throw(AipsError("You must have 4 linear polarizations to run this function"));
111  }
112  Float cosVal = cos(C::pi/180.0*phase);
113  Float sinVal = sin(C::pi/180.0*phase);
114  Matrix<Float>& specs = getSpectra();
115  Vector<Float> R2 = specs.column(2)*cosVal - specs.column(3)*sinVal;
116  specs.column(3) =  specs.column(2)*sinVal + specs.column(3)*cosVal;
117  specs.column(2) = R2;
118}
119
120void asap::STPolLinear::invertPhase( Float phase )
121{
122  // phase isnt used, just ro keep interface the same for all pol operations
123  Matrix<Float>& specs = getSpectra();
124  Vector<Float> I = specs.column(3);
125  I *= Float(-1.0);
126}
127
128void asap::STPolLinear::rotateLinPolPhase( casa::Float phase )
129{
130//
131// Rotate P = Q + iU but do it directly on the  linear
132// correlations.
133//
134// We are using I=(XX+YY)/2 convention
135// C1 = XX; C2 = YY, C3 = Real(XY)
136//
137  Vector<Float> I,Q,U;
138  I = getStokes(0);
139  Q = getStokes(1);
140  U = getStokes(2);
141  // Rotate Q & U (factor of 2 for polarization)
142  Float cosVal = cos(C::pi/180.0*2.0*phase);
143  Float sinVal = sin(C::pi/180.0*2.0*phase);
144  Vector<Float> Q2 = Q*cosVal - U*sinVal;
145  U =  Q*sinVal + U*cosVal;
146  Q = Q2;
147  Matrix<Float>& specs = getSpectra();
148  specs.column(0) = (I+Q)/Float(2.0);
149  specs.column(1) = (I-Q)/Float(2.0);
150  specs.column(2) = U/Float(2.0);
151
152}
153
154}
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