1 | // |
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2 | // C++ Implementation: STPolStokes |
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3 | // |
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4 | // Description: |
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5 | // |
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6 | // |
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7 | // Author: Malte Marquarding <Malte.Marquarding@csiro.au>, (C) 2006 |
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8 | // |
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9 | // Copyright: See COPYING file that comes with this distribution |
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10 | // |
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11 | // |
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12 | |
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13 | #include <casa/Arrays/ArrayMath.h> |
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14 | #include <casa/BasicMath/Math.h> |
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15 | #include <casa/Exceptions/Error.h> |
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16 | #include <casa/BasicSL/Constants.h> |
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17 | #include "STPolStokes.h" |
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18 | |
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19 | using namespace casa; |
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20 | |
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21 | namespace asap { |
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22 | |
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23 | Factory<STPol,STPolStokes> STPolStokes::myFactory; |
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24 | |
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25 | STPolStokes::~STPolStokes() |
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26 | { |
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27 | } |
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28 | |
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29 | |
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30 | Vector<Float> asap::STPolStokes::getStokes( uint index ) |
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31 | { |
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32 | return getSpectrum(index); |
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33 | } |
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34 | |
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35 | Vector<Float> asap::STPolStokes::getLinPol( uInt index ) |
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36 | { |
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37 | if ( index < 0 || index >4 ) throw(AipsError("LinPol index out of range")); |
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38 | Vector<Float> out; |
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39 | if ( nspec() == 4) { |
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40 | switch(index) { |
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41 | case 1: |
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42 | out = Vector<Float>(sqrt(pow(getSpectrum(1),Float(2.0)) |
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43 | +pow(getSpectrum(2), Float(2.0)))); |
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44 | break; |
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45 | case 2: |
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46 | out = Vector<Float>(Float(180.0/C::pi/2.0) |
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47 | * atan2(getSpectrum(2),getSpectrum(1))); |
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48 | break; |
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49 | default: |
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50 | out = getSpectrum(index); |
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51 | } |
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52 | } |
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53 | return out; |
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54 | } |
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55 | |
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56 | Vector<Float> asap::STPolStokes::getLinear(uInt index ) |
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57 | { |
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58 | cout << "test" << endl; |
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59 | Vector<Float> out; |
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60 | switch(index) { |
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61 | case 0: |
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62 | case 1: |
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63 | out = getSpectrum(0)/Float(2.0); |
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64 | break; |
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65 | default: |
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66 | out = Vector<Float>(); |
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67 | } |
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68 | return out; |
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69 | |
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70 | } |
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71 | |
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72 | Vector<Float> asap::STPolStokes::getCircular(uInt index ) |
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73 | { |
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74 | // convert to stokes I/ V first |
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75 | // |
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76 | // We use the convention |
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77 | // I = (RR+LL) // definition changed |
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78 | |
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79 | if ( index == 2 || index ==3 ) throw(AipsError("Re/Imag RL not implemented")); |
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80 | Vector<Float> out; |
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81 | switch(index) { |
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82 | case 0: |
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83 | out = (getSpectrum(0) + getSpectrum(3))/Float(2.0); |
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84 | break; |
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85 | case 1: |
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86 | out = (getSpectrum(0) - getSpectrum(3))/Float(2.0); |
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87 | break; |
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88 | default: |
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89 | out = Vector<Float>(); |
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90 | } |
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91 | return out; |
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92 | } |
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93 | |
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94 | } |
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