source: trunk/src/STPolStokes.cpp @ 957

Last change on this file since 957 was 957, checked in by mar637, 18 years ago

Polarisation changes according to Ticket #8; Fix Ticket #10

File size: 1.8 KB
Line 
1//
2// C++ Implementation: STPolStokes
3//
4// Description:
5//
6//
7// Author: Malte Marquarding <Malte.Marquarding@csiro.au>, (C) 2006
8//
9// Copyright: See COPYING file that comes with this distribution
10//
11//
12
13#include <casa/Arrays/ArrayMath.h>
14#include <casa/BasicMath/Math.h>
15#include <casa/Exceptions/Error.h>
16#include <casa/BasicSL/Constants.h>
17#include "STPolStokes.h"
18
19using namespace casa;
20
21namespace asap {
22
23Factory<STPol,STPolStokes> STPolStokes::myFactory;
24
25STPolStokes::~STPolStokes()
26{
27}
28
29
30Vector<Float> asap::STPolStokes::getStokes( uint index )
31{
32  return getSpectrum(index);
33}
34
35Vector<Float> asap::STPolStokes::getLinPol( uInt index )
36{
37  if ( index < 0 || index >4 ) throw(AipsError("LinPol index out of range"));
38  Vector<Float> out;
39  if ( nspec() == 4) {
40    switch(index) {
41      case 1:
42        out = Vector<Float>(sqrt(pow(getSpectrum(1),Float(2.0))
43                                 +pow(getSpectrum(2), Float(2.0))));
44        break;
45      case 2:
46        out = Vector<Float>(Float(180.0/C::pi/2.0)
47                            * atan2(getSpectrum(2),getSpectrum(1)));
48        break;
49      default:
50        out = getSpectrum(index);
51    }
52  }
53  return out;
54}
55
56Vector<Float> asap::STPolStokes::getLinear(uInt index )
57{
58  Vector<Float> out;
59  switch(index) {
60  case 0:
61  case 1:
62    out = getSpectrum(0)/Float(2.0);
63    break;
64  default:
65    out = Vector<Float>();
66  }
67  return out;
68
69}
70
71Vector<Float> asap::STPolStokes::getCircular(uInt index )
72{
73  // convert to stokes I/ V first
74  //
75  //   We use the convention
76  //    I = (RR+LL)  // definition changed
77
78  if ( index == 2 || index ==3  ) throw(AipsError("Re/Imag RL not implemented"));
79  Vector<Float> out;
80  switch(index) {
81  case 0:
82    out = (getSpectrum(0) + getSpectrum(3));
83    break;
84  case 1:
85    out = (getSpectrum(0) - getSpectrum(3));
86    break;
87  default:
88    out = Vector<Float>();
89  }
90  return out;
91}
92
93}
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