Opened 12 years ago
Closed 12 years ago
#139 closed enhancement (fixed)
Object3D - keep a spatial map
| Reported by: | MatthewWhiting | Owned by: | MatthewWhiting |
|---|---|---|---|
| Priority: | normal | Milestone: | Release-1.2 |
| Component: | Code base | Version: | 1.1.13 |
| Severity: | normal | Keywords: | |
| Cc: |
Description
Object3D has a function to return the spatial map, but it might make more sense to just keep this as a member. The marginal cost of this will be small, and will make the getSpatialSize function simpler.
In this idea, when a voxel is added we add the x,y position to the Object2D spatial map, in the same way that numVox is incremented.
Change History (1)
comment:1 Changed 12 years ago by
| Milestone: | Release-1.2 → Release-1.1.14 |
|---|---|
| Resolution: | → fixed |
| Status: | new → closed |
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This was done in [927] - seems to work fine, giving a bit of a speedup, so I think we can close this.