1 | #ifndef VOXEL_H |
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2 | #define VOXEL_H |
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3 | |
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4 | #include <iostream> |
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5 | |
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6 | namespace PixelInfo |
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7 | { |
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8 | //========================================================================== |
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9 | |
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10 | /** |
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11 | * Voxel class. |
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12 | * A 3-dimensional pixel, with x,y,z position + flux |
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13 | */ |
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14 | |
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15 | class Voxel |
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16 | { |
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17 | public: |
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18 | /** Default constructor. */ |
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19 | Voxel(){}; |
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20 | /** Specific constructor, defining an (x,y,z) location and flux f. */ |
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21 | Voxel(long x, long y, long z, float f){ itsX=x; itsY=y; itsZ=z; itsF=f;}; |
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22 | /** Copy constructor. */ |
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23 | Voxel(const Voxel& v){itsX=v.itsX; itsY=v.itsY; itsZ=v.itsZ; itsF=v.itsF;}; |
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24 | /** Copy constructor. */ |
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25 | Voxel& operator= (const Voxel& v){ |
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26 | itsX=v.itsX; itsY=v.itsY; itsZ=v.itsZ; itsF=v.itsF;}; |
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27 | virtual ~Voxel(){}; |
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28 | |
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29 | // accessor functions |
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30 | void setX(long x){itsX = x;}; |
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31 | void setY(long y){itsY = y;}; |
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32 | void setZ(long z){itsZ = z;}; |
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33 | void setF(float f){itsF = f;}; |
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34 | /* Define an (x,y) coordinate */ |
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35 | void setXY(long x, long y){itsX = x; itsY = y;}; |
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36 | /* Define an (x,y,z) coordinate */ |
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37 | void setXYZ(long x, long y, long z){itsX = x; itsY = y; itsZ = z;}; |
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38 | /* Define an (x,y) coordinate with a flux f */ |
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39 | void setXYF(long x, long y, float f){itsX = x; itsY = y; itsF = f;}; |
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40 | /* Define an (x,y,z) coordinate with a flux f */ |
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41 | void setXYZF(long x, long y, long z, float f){itsX = x; itsY = y; itsZ = z; itsF = f;}; |
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42 | long getX(){return itsX;}; |
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43 | long getY(){return itsY;}; |
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44 | long getZ(){return itsZ;}; |
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45 | float getF(){return itsF;}; |
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46 | // |
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47 | /** Operator to print information of voxel. */ |
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48 | friend std::ostream& operator<< ( std::ostream& theStream, Voxel& vox); |
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49 | |
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50 | protected: |
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51 | long itsX; ///< x-position of pixel |
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52 | long itsY; ///< y-position of pixel |
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53 | long itsZ; ///< z-position of pixel |
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54 | float itsF; ///< flux of pixel |
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55 | }; |
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56 | |
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57 | //========================================================================== |
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58 | |
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59 | /** |
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60 | * Pixel class. |
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61 | * A 2-dimensional type of voxel, with just x & y position + flux |
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62 | */ |
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63 | |
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64 | |
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65 | class Pixel : public Voxel |
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66 | { |
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67 | public: |
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68 | Pixel(){itsZ=0;}; |
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69 | Pixel(long x, long y, float f){ itsX=x; itsY=y; itsF=f; itsZ=0;}; |
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70 | virtual ~Pixel(){}; |
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71 | // accessor functions |
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72 | void setXY(long x, long y){itsX = x; itsY = y;}; |
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73 | void setXYF(long x, long y, float f){itsX = x; itsY = y; itsF = f;}; |
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74 | |
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75 | }; |
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76 | |
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77 | |
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78 | } |
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79 | |
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80 | #endif // VOXEL_H |
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