source: trunk/src/PixelMap/Object3D.hh @ 822

Last change on this file since 822 was 773, checked in by MatthewWhiting, 14 years ago

A large number of changes made to the use of scanlist in Object2D. We now don't keep it sorted until it is printed out. We've made more use of iterators - this was to explore using a std::list instead of std::vector, but that seemed to be a lot slower. A new function in Scan, and better use of references in function calls as well.

File size: 6.0 KB
RevLine 
[301]1// -----------------------------------------------------------------------
[570]2// Object3D.hh: Definition of the Object3D class that holds
[301]3//              pixel information for a three-dimensional object.
4// -----------------------------------------------------------------------
5// Copyright (C) 2006, Matthew Whiting, ATNF
6//
7// This program is free software; you can redistribute it and/or modify it
8// under the terms of the GNU General Public License as published by the
9// Free Software Foundation; either version 2 of the License, or (at your
10// option) any later version.
11//
12// Duchamp is distributed in the hope that it will be useful, but WITHOUT
13// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
14// FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
15// for more details.
16//
17// You should have received a copy of the GNU General Public License
18// along with Duchamp; if not, write to the Free Software Foundation,
19// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA
20//
21// Correspondence concerning Duchamp may be directed to:
22//    Internet email: Matthew.Whiting [at] atnf.csiro.au
23//    Postal address: Dr. Matthew Whiting
24//                    Australia Telescope National Facility, CSIRO
25//                    PO Box 76
26//                    Epping NSW 1710
27//                    AUSTRALIA
28// -----------------------------------------------------------------------
[238]29#ifndef OBJECT3D_H
30#define OBJECT3D_H
31
[393]32#include <duchamp/PixelMap/Voxel.hh>
33#include <duchamp/PixelMap/Scan.hh>
34#include <duchamp/PixelMap/Object2D.hh>
[658]35#include <duchamp/Utils/Section.hh>
[238]36#include <vector>
[244]37#include <algorithm>
[570]38#include <map>
[244]39#include <iostream>
[238]40
[252]41namespace PixelInfo
[238]42{
43
[528]44  /// @brief A set of pixels in 3D. 
45  ///
[570]46  /// @details This stores the pixels in a STL map, connecting a
47  /// channel number (z-value) to a unique Object2D. Also recorded
48  /// are the average x-, y- and z-values (via their sums), as well as
49  /// their extrema.
[253]50
[252]51  class Object3D
52  {
53  public:
[365]54    Object3D();
[252]55    Object3D(const Object3D& o);
56    Object3D& operator= (const Object3D& o); 
57    virtual ~Object3D(){};
58
[528]59    /// @brief Is a 3-D voxel in the Object?
[570]60    bool isInObject(long x, long y, long z);
[528]61    /// @brief Is a 3-D voxel in the Object?
[570]62    bool isInObject(Voxel v){return isInObject(v.getX(),v.getY(),v.getZ());};
[238]63 
[528]64    /// @brief Add a single 3-D voxel to the Object.
[570]65    virtual void addPixel(long x, long y, long z);
[528]66    /// @brief Add a single 3-D voxel to the Object.
[570]67    virtual void addPixel(Voxel v){addPixel(v.getX(),v.getY(),v.getZ());};
[528]68    /// @brief Add a scan to the object
[570]69    void addScan(Scan s, long z);
[528]70    /// @brief Add a full channel map to the Object.
[570]71    void addChannel(const long &z, Object2D &obj);
[770]72    /// @brief Add a full channel map to the object.
73    // void addChannel(const std::pair<long, Object2D> &chan){addChannel(chan.first,chan.second);};
[238]74
[528]75    /// @brief Calculate the averages and extrema of the three coordinates.
[570]76    void calcParams();
[528]77    /// @brief Return the average x-value.
[570]78    float getXaverage();
[528]79    /// @brief Return the average y-value.
[570]80    float getYaverage();
[528]81    /// @brief Return the average z-value.
[570]82    float getZaverage();
[528]83    /// @brief Return the minimum x-value.
[570]84    long getXmin(){return xmin;};
[528]85    /// @brief Return the minimum y-value.
[570]86    long getYmin(){return ymin;};
[528]87    /// @brief Return the minimum z-value.
[570]88    long getZmin(){return zmin;};
[528]89    /// @brief Return the maximum x-value.
[570]90    long getXmax(){return xmax;};
[528]91    /// @brief Return the maximum y-value.
[570]92    long getYmax(){return ymax;};
[528]93    /// @brief Return the maximum z-value.
[570]94    long getZmax(){return zmax;};
[238]95
[528]96    /// @brief Return the number of distinct voxels in the Object.
[570]97    unsigned int getSize(){return numVox;};
[253]98
[528]99    /// @brief Return the number of distinct channels in the Object.
[570]100    long getNumDistinctZ(){return chanlist.size();};
[253]101
[528]102    /// @brief Return the number of channels in the Object.
[570]103    long getNumChanMap(){return chanlist.size();};
[253]104
[528]105    /// @brief Return the number of spatial pixels -- ie. the number of distinct (x,y) sets in the Object.
[577]106    unsigned long getSpatialSize();
[253]107
[528]108    /// @brief Return a vector set of all voxels in the Object.
[252]109    std::vector<Voxel> getPixelSet();
[724]110    /// @brief Return a vector set of all voxels in the Object, with flux values from the given array.
111    std::vector<Voxel> getPixelSet(float *array, long *dim);
[241]112
[570]113    /// @brief Return a vector list of the channel numbers in the Object
114    std::vector<long> getChannelList();
[253]115
[570]116    /// @brief Return the largest number of adjacent channels in the Object.
117    int getMaxAdjacentChannels();
[238]118
[570]119    /// @brief Get the channel map for channel z.
120    Object2D getChanMap(long z);
121
[528]122    /// @brief Return an Object2D showing the spatial (x,y) distribution of voxels in the Object
[252]123    Object2D getSpatialMap();
[238]124
[528]125    /// @brief Add constant offsets to each of the dimensions, changing the parameters at the same time.
[570]126    virtual void addOffsets(long xoff, long yoff, long zoff);
[240]127
[658]128    /// @brief Return the bounding box for the object, as a duchamp::Section object
129    duchamp::Section getBoundingSection(int boundary=1);
130
[773]131    /// @brief Class function to print to a stream
132    void print(std::ostream& theStream);
133   
[528]134    /// @brief Output operator for the Object3D.
[252]135    friend std::ostream& operator<< ( std::ostream& theStream, Object3D& obj);
[238]136
[528]137    /// @brief Add two Object3Ds. Overlapping channels are combined using addChannel().
[570]138    friend Object3D operator+ (Object3D lhs, Object3D rhs);
[240]139
[570]140  protected:
141    std::map<long,Object2D> chanlist;  ///< The list of 2D channel maps
142    unsigned long           numVox;    ///< How many voxels in the Object?
143    float                   xSum;      ///< Sum of the x-values
144    float                   ySum;      ///< Sum of the y-values
145    float                   zSum;      ///< Sum of the z-values
146    long                    xmin,xmax; ///< min and max x-values of object
147    long                    ymin,ymax; ///< min and max y-values of object
148    long                    zmin,zmax; ///< min and max z-values of object
[252]149  };
[240]150
[252]151}
[238]152
153#endif //OBJECT3D_H
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