[301] | 1 | // ----------------------------------------------------------------------- |
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| 2 | // Object3D.hh: Definition of Object3D and ChanMap, classes that hold |
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| 3 | // pixel information for a three-dimensional object. |
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| 4 | // ----------------------------------------------------------------------- |
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| 5 | // Copyright (C) 2006, Matthew Whiting, ATNF |
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| 6 | // |
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| 7 | // This program is free software; you can redistribute it and/or modify it |
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| 8 | // under the terms of the GNU General Public License as published by the |
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| 9 | // Free Software Foundation; either version 2 of the License, or (at your |
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| 10 | // option) any later version. |
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| 11 | // |
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| 12 | // Duchamp is distributed in the hope that it will be useful, but WITHOUT |
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| 13 | // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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| 14 | // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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| 15 | // for more details. |
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| 16 | // |
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| 17 | // You should have received a copy of the GNU General Public License |
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| 18 | // along with Duchamp; if not, write to the Free Software Foundation, |
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| 19 | // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA |
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| 20 | // |
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| 21 | // Correspondence concerning Duchamp may be directed to: |
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| 22 | // Internet email: Matthew.Whiting [at] atnf.csiro.au |
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| 23 | // Postal address: Dr. Matthew Whiting |
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| 24 | // Australia Telescope National Facility, CSIRO |
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| 25 | // PO Box 76 |
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| 26 | // Epping NSW 1710 |
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| 27 | // AUSTRALIA |
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| 28 | // ----------------------------------------------------------------------- |
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[238] | 29 | #ifndef OBJECT3D_H |
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| 30 | #define OBJECT3D_H |
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| 31 | |
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[393] | 32 | #include <duchamp/PixelMap/Voxel.hh> |
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| 33 | #include <duchamp/PixelMap/Scan.hh> |
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| 34 | #include <duchamp/PixelMap/Object2D.hh> |
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[238] | 35 | #include <vector> |
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[244] | 36 | #include <algorithm> |
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| 37 | #include <iostream> |
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[238] | 38 | |
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[252] | 39 | namespace PixelInfo |
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[238] | 40 | { |
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| 41 | |
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[253] | 42 | /** |
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| 43 | * A class to store a channel+Object2D map. |
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| 44 | * This represents a 2-dimensional set of pixels that has an |
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| 45 | * associated channel number. Sets of these will form a three |
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| 46 | * dimensional object. |
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| 47 | */ |
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| 48 | |
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[252] | 49 | class ChanMap |
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| 50 | { |
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| 51 | public: |
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[365] | 52 | ChanMap(); |
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[252] | 53 | ChanMap(long z){itsZ=z;}; |
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| 54 | ChanMap(long z, Object2D obj){itsZ=z; itsObject=obj;}; |
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| 55 | ChanMap(const ChanMap& m); |
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| 56 | ChanMap& operator= (const ChanMap& m); |
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| 57 | virtual ~ChanMap(){}; |
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[253] | 58 | |
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| 59 | /** Define the ChanMap using a channel number and Object2D. */ |
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[252] | 60 | void define(long z, Object2D obj){itsZ=z; itsObject=obj;}; |
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[253] | 61 | |
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| 62 | /** Return the value of the channel number. */ |
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[252] | 63 | long getZ(){return itsZ;}; |
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[253] | 64 | |
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| 65 | /** Set the value of the channel number. */ |
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[252] | 66 | void setZ(long l){itsZ=l;}; |
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[253] | 67 | |
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| 68 | /** Return the Object2D set of scans. */ |
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[252] | 69 | Object2D getObject(){return itsObject;}; |
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[253] | 70 | |
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| 71 | /** Return the i-th scan of the Object2D .*/ |
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[252] | 72 | Scan getScan(int i){return itsObject.scanlist[i];}; |
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[253] | 73 | |
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| 74 | /** The number of scans in the Object2D set. */ |
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[252] | 75 | long getNumScan(){return itsObject.scanlist.size();}; |
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[240] | 76 | |
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[399] | 77 | /** Add constant offsets to each of the coordinates.*/ |
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| 78 | void addOffsets(long xoff, long yoff, long zoff); |
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[238] | 79 | |
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[252] | 80 | friend bool operator< (ChanMap lhs, ChanMap rhs){ |
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[253] | 81 | /** The less-than operator: only acting on the channel number. */ |
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[252] | 82 | return (lhs.itsZ<rhs.itsZ); |
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| 83 | }; |
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[244] | 84 | |
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[252] | 85 | friend ChanMap operator+ (ChanMap lhs, ChanMap rhs){ |
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[253] | 86 | /** |
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| 87 | * Add two ChanMaps together. |
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| 88 | * If they are the same channel, add the Objects, otherwise |
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| 89 | * return a blank ChanMap. |
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| 90 | */ |
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| 91 | |
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[252] | 92 | ChanMap newmap; |
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| 93 | if(lhs.itsZ==rhs.itsZ){ |
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| 94 | newmap.itsZ = lhs.itsZ; |
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| 95 | newmap.itsObject = lhs.itsObject + rhs.itsObject; |
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| 96 | } |
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| 97 | return newmap; |
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| 98 | }; |
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[238] | 99 | |
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[252] | 100 | friend class Object3D; |
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[238] | 101 | |
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[252] | 102 | private: |
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[253] | 103 | long itsZ; ///< The channel number. |
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| 104 | Object2D itsObject; ///< The set of scans of object pixels. |
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[238] | 105 | |
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[252] | 106 | }; |
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[238] | 107 | |
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| 108 | |
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[252] | 109 | //===================================== |
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[238] | 110 | |
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[253] | 111 | /** |
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| 112 | * A set of pixels in 3D. |
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| 113 | * This stores the pixels in a list of ChanMap objects -- ie. a set |
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| 114 | * of Object2Ds, each with a different channel number. |
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| 115 | * Also recorded are the average x-, y- and z-values (via their |
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| 116 | * sums), as well as their extrema. |
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| 117 | */ |
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[238] | 118 | |
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[252] | 119 | class Object3D |
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| 120 | { |
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| 121 | public: |
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[365] | 122 | Object3D(); |
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[252] | 123 | Object3D(const Object3D& o); |
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| 124 | Object3D& operator= (const Object3D& o); |
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| 125 | virtual ~Object3D(){}; |
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| 126 | |
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[253] | 127 | /** Is a 3-D voxel in the Object? */ |
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[252] | 128 | bool isInObject(long x, long y, long z); |
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[253] | 129 | /** Is a 3-D voxel in the Object? */ |
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[252] | 130 | bool isInObject(Voxel v){return this->isInObject(v.getX(),v.getY(),v.getZ());}; |
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[238] | 131 | |
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[253] | 132 | /** Add a single 3-D voxel to the Object. */ |
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[252] | 133 | void addPixel(long x, long y, long z); |
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[253] | 134 | /** Add a single 3-D voxel to the Object. */ |
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[252] | 135 | void addPixel(Voxel v){this->addPixel(v.getX(),v.getY(),v.getZ());}; |
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[253] | 136 | /** Add a full channel map to the Object. */ |
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[252] | 137 | void addChannel(ChanMap channel); |
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[253] | 138 | /** Add a full channel map to the Object. */ |
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[252] | 139 | void addChannel(long z, Object2D obj){ |
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| 140 | ChanMap channel(z,obj); |
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| 141 | this->addChannel(channel); |
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| 142 | } |
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[238] | 143 | |
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[253] | 144 | /** Sort the list of channel maps by their channel number. */ |
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[252] | 145 | void order(){ |
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[418] | 146 | for(int i=0;i<maplist.size();i++) maplist[i].itsObject.order(); |
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[252] | 147 | std::stable_sort(maplist.begin(),maplist.end()); |
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| 148 | }; |
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[238] | 149 | |
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[253] | 150 | /** Calculate the averages and extrema of the three coordinates. */ |
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[252] | 151 | void calcParams(); |
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[253] | 152 | /** Return the average x-value.*/ |
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[252] | 153 | float getXcentre(){return xSum/float(numVox);}; |
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[253] | 154 | /** Return the average y-value.*/ |
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[252] | 155 | float getYcentre(){return ySum/float(numVox);}; |
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[253] | 156 | /** Return the average z-value.*/ |
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[252] | 157 | float getZcentre(){return zSum/float(numVox);}; |
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[253] | 158 | /** Return the minimum x-value.*/ |
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| 159 | long getXmin(){return xmin;}; |
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| 160 | /** Return the minimum y-value.*/ |
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[252] | 161 | long getYmin(){return ymin;}; |
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[253] | 162 | /** Return the minimum z-value.*/ |
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[252] | 163 | long getZmin(){return zmin;}; |
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[253] | 164 | /** Return the maximum x-value.*/ |
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[252] | 165 | long getXmax(){return xmax;}; |
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[253] | 166 | /** Return the maximum y-value.*/ |
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[252] | 167 | long getYmax(){return ymax;}; |
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[253] | 168 | /** Return the maximum z-value.*/ |
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[252] | 169 | long getZmax(){return zmax;}; |
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[238] | 170 | |
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[253] | 171 | /** Return the number of distinct voxels in the Object. */ |
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[252] | 172 | long getSize(){return numVox;}; |
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[253] | 173 | |
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| 174 | /** Return the number of distinct channels in the Object. */ |
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[252] | 175 | long getNumDistinctZ(); |
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[253] | 176 | |
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| 177 | /** Return the number of channels in the Object. */ |
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[252] | 178 | long getNumChanMap(){return this->maplist.size();}; |
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[253] | 179 | |
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| 180 | /** Return the number of spatial pixels -- ie. the number of |
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| 181 | distinct (x,y) sets in the Object. */ |
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[252] | 182 | long getSpatialSize(); |
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[240] | 183 | |
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[253] | 184 | /** Get the pixNum-th voxel */ |
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[252] | 185 | Voxel getPixel(int pixNum); |
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[253] | 186 | |
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| 187 | /** Return a vector set of all voxels in the Object. */ |
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[252] | 188 | std::vector<Voxel> getPixelSet(); |
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[241] | 189 | |
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[253] | 190 | /** Get the i-th channel map. */ |
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[252] | 191 | ChanMap getChanMap(int i){return this->maplist[i];}; |
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[253] | 192 | |
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| 193 | /** Get the channel number of the i-th channel map. */ |
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[252] | 194 | long getZ(int i){return this->maplist[i].itsZ;}; |
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[238] | 195 | |
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[253] | 196 | /** Return an Object2D showing the spatial (x,y) distribution of |
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| 197 | voxels in the Object */ |
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[252] | 198 | Object2D getSpatialMap(); |
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[238] | 199 | |
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[399] | 200 | /** Add constant offsets to each of the dimensions, changing the |
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| 201 | parameters at the same time. */ |
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| 202 | void addOffsets(long xoff, long yoff, long zoff); |
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[240] | 203 | |
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[253] | 204 | /** Output operator for the Object3D. */ |
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[252] | 205 | friend std::ostream& operator<< ( std::ostream& theStream, Object3D& obj); |
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[238] | 206 | |
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[253] | 207 | /** Add two Object3Ds. |
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| 208 | Overlapping channels are combined using addChannel(). */ |
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[252] | 209 | friend Object3D operator+ (Object3D lhs, Object3D rhs){ |
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| 210 | Object3D output = lhs; |
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[414] | 211 | for(unsigned int m=0;m<rhs.maplist.size();m++) output.addChannel(rhs.maplist[m]); |
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[252] | 212 | return output; |
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| 213 | } |
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[240] | 214 | |
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[252] | 215 | private: |
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| 216 | std::vector<ChanMap> maplist; ///< The list of channel maps |
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| 217 | long numVox; ///< How many voxels in the Object? |
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| 218 | float xSum; ///< Sum of the x-values |
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| 219 | float ySum; ///< Sum of the y-values |
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| 220 | float zSum; ///< Sum of the z-values |
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| 221 | long xmin,xmax; ///< min and max x-values of object |
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| 222 | long ymin,ymax; ///< min and max y-values of object |
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| 223 | long zmin,zmax; ///< min and max z-values of object |
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| 224 | }; |
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[240] | 225 | |
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[252] | 226 | } |
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[238] | 227 | |
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| 228 | #endif //OBJECT3D_H |
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