source: trunk/src/PixelMap/Object3D.cc @ 1353

Last change on this file since 1353 was 1353, checked in by MatthewWhiting, 10 years ago

#200 - Tidying up getVertexSet, removing unused code and improving the doxygen comments.

File size: 17.6 KB
Line 
1// -----------------------------------------------------------------------
2// Object3D.cc: Member functions for Object3D class.
3// -----------------------------------------------------------------------
4// Copyright (C) 2006, Matthew Whiting, ATNF
5//
6// This program is free software; you can redistribute it and/or modify it
7// under the terms of the GNU General Public License as published by the
8// Free Software Foundation; either version 2 of the License, or (at your
9// option) any later version.
10//
11// Duchamp is distributed in the hope that it will be useful, but WITHOUT
12// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13// FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
14// for more details.
15//
16// You should have received a copy of the GNU General Public License
17// along with Duchamp; if not, write to the Free Software Foundation,
18// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA
19//
20// Correspondence concerning Duchamp may be directed to:
21//    Internet email: Matthew.Whiting [at] atnf.csiro.au
22//    Postal address: Dr. Matthew Whiting
23//                    Australia Telescope National Facility, CSIRO
24//                    PO Box 76
25//                    Epping NSW 1710
26//                    AUSTRALIA
27// -----------------------------------------------------------------------
28#include <iostream>
29#include <fstream>
30#include <sstream>
31#include <duchamp/PixelMap/Voxel.hh>
32#include <duchamp/PixelMap/Line.hh>
33#include <duchamp/PixelMap/Scan.hh>
34#include <duchamp/PixelMap/Object2D.hh>
35#include <duchamp/PixelMap/Object3D.hh>
36#include <duchamp/Utils/Section.hh>
37#include <vector>
38#include <map>
39
40namespace PixelInfo
41{
42  Object3D::Object3D()
43  {
44    this->numVox=0;
45    this->xSum = 0;
46    this->ySum = 0;
47    this->zSum = 0;
48    this->xmin = this->xmax = this->ymin = this->ymax = this->zmin = this->zmax = -1;
49  }
50  //--------------------------------------------
51
52  Object3D::Object3D(const Object3D& o)
53  {
54    operator=(o);
55  }
56  //--------------------------------------------
57
58  Object3D& Object3D::operator= (const Object3D& o)
59  {
60    if(this == &o) return *this;
61    this->chanlist = o.chanlist;
62    this->numVox  = o.numVox;
63    this->spatialMap = o.spatialMap;
64    this->xSum    = o.xSum;
65    this->ySum    = o.ySum;
66    this->zSum    = o.zSum;
67    this->xmin    = o.xmin;
68    this->ymin    = o.ymin;
69    this->zmin    = o.zmin;
70    this->xmax    = o.xmax;
71    this->ymax    = o.ymax;
72    this->zmax    = o.zmax;
73    return *this;
74  }
75  //--------------------------------------------
76
77  Object3D operator+ (Object3D lhs, Object3D rhs)
78  {
79    Object3D output = lhs;
80    for(std::map<long, Object2D>::iterator it = rhs.chanlist.begin(); it!=rhs.chanlist.end();it++)
81      output.addChannel(it->first, it->second);
82      //      output.addChannel(*it);
83    return output;
84  }
85
86  //--------------------------------------------
87  float Object3D::getXaverage()
88  {
89    if(numVox>0) return xSum/float(numVox);
90    else return 0.;
91  }
92  //--------------------------------------------
93
94  float Object3D::getYaverage()
95  {
96    if(numVox>0) return ySum/float(numVox);
97    else return 0.;
98  }
99  //--------------------------------------------
100
101  float Object3D::getZaverage()
102  {
103    if(numVox>0) return zSum/float(numVox);
104    else return 0.;
105  }
106  //--------------------------------------------
107 
108  bool Object3D::isInObject(long x, long y, long z)
109  {
110    std::map<long,Object2D>::iterator it=this->chanlist.begin();
111    while(it!=this->chanlist.end() && it->first!=z) it++;
112
113    if(it==this->chanlist.end()) return false;
114    else                         return it->second.isInObject(x,y);
115  }
116  //--------------------------------------------
117
118  void Object3D::addPixel(long x, long y, long z)
119  {
120 
121    std::map<long,Object2D>::iterator it=this->chanlist.begin();
122    while(it!=this->chanlist.end() && it->first!=z) it++;
123
124    if(it==this->chanlist.end()){ //new channel
125      Object2D obj;
126      obj.addPixel(x,y);
127      chanlist.insert( std::pair<int,Object2D>(z,obj) );
128      // update the centres, min & max, as well as the number of voxels
129      if(this->numVox==0){
130        this->xSum = this->xmin = this->xmax = x;
131        this->ySum = this->ymin = this->ymax = y;
132        this->zSum = this->zmin = this->zmax = z;
133      }
134      else{
135        this->xSum += x;
136        this->ySum += y;
137        this->zSum += z;
138        if(x<this->xmin) this->xmin = x;
139        if(x>this->xmax) this->xmax = x;
140        if(y<this->ymin) this->ymin = y;
141        if(y>this->ymax) this->ymax = y;
142        // since we've ordered the maplist, the min & max z fall out naturally
143        this->zmin = this->chanlist.begin()->first;
144        this->zmax = this->chanlist.rbegin()->first;
145      }
146      this->numVox++;   
147    }
148    else{ // existing channel
149      // This method deals with the case of a new pixel being added AND
150      // with the new pixel already existing in the Object2D
151 
152      // Remove that channel's information from the Object's information
153      this->xSum -= it->second.xSum;
154      this->ySum -= it->second.ySum;
155      this->zSum -= z*it->second.numPix;
156      this->numVox -= it->second.numPix;
157
158      // Add the pixel
159      it->second.addPixel(x,y);
160   
161      this->numVox += it->second.numPix;
162      this->xSum += it->second.xSum;
163      this->ySum += it->second.ySum;
164      this->zSum += z*it->second.numPix;
165      if(x<this->xmin) this->xmin = x;
166      if(x>this->xmax) this->xmax = x;
167      if(y<this->ymin) this->ymin = y;
168      if(y>this->ymax) this->ymax = y;
169      // don't need to do anything to zmin/zmax -- the z-value is
170      // already in the list
171    }
172
173    this->spatialMap.addPixel(x,y);
174
175  }
176  //--------------------------------------------
177
178  void Object3D::addScan(Scan s, long z)
179  {
180    long y=s.getY();
181    for(int x=s.getX(); x<=s.getXmax(); x++)
182      this->addPixel(x,y,z);
183  }
184
185  //--------------------------------------------
186
187  // void Object3D::addChannel(const std::pair<long, Object2D> *chan)
188  // {
189  //   long z = chan->first;
190  //   Object2D
191  // }
192
193
194  void Object3D::addChannel(const long &z, Object2D &obj)
195  {
196
197    std::map<long,Object2D>::iterator it=this->chanlist.begin();
198    while(it!=this->chanlist.end() && it->first!=z) it++;
199
200    if(it == this->chanlist.end()){ // channel z is not already in object, so add it.
201      this->chanlist.insert(std::pair<long,Object2D>(z,obj));
202      if(this->numVox == 0){ // if there are no other pixels, so initialise mins,maxs,sums
203        this->xmin = obj.xmin;
204        this->xmax = obj.xmax;
205        this->ymin = obj.ymin;
206        this->ymax = obj.ymax;
207        this->zmin = this->zmax = z;
208        this->xSum = obj.xSum;
209        this->ySum = obj.ySum;
210        this->zSum = z * obj.getSize();
211      }
212      else{ // there are other pixels in other channels, so update mins, maxs, sums
213        if(obj.xmin<this->xmin) this->xmin = obj.xmin;
214        if(obj.xmax>this->xmax) this->xmax = obj.xmax;
215        if(obj.ymin<this->ymin) this->ymin = obj.ymin;
216        if(obj.ymax>this->ymax) this->ymax = obj.ymax;
217        if(z<this->zmin) this->zmin = z;
218        if(z>this->zmax) this->zmax = z;
219        this->xSum += obj.xSum;
220        this->ySum += obj.ySum;
221        this->zSum += z * obj.getSize();
222      }
223      this->numVox += obj.getSize();
224    }
225    else{ // channel is already present, so need to combine objects.
226      this->xSum -= it->second.xSum;
227      this->ySum -= it->second.ySum;
228      this->zSum -= z*it->second.getSize();
229      this->numVox -= it->second.getSize();
230      it->second = it->second + obj;
231      this->xSum += it->second.xSum;
232      this->ySum += it->second.ySum;
233      this->zSum += z*it->second.getSize();
234      this->numVox += it->second.getSize();
235      if(obj.xmin<this->xmin) this->xmin = obj.xmin;
236      if(obj.xmax>this->xmax) this->xmax = obj.xmax;
237      if(obj.ymin<this->ymin) this->ymin = obj.ymin;
238      if(obj.ymax>this->ymax) this->ymax = obj.ymax;
239    }
240
241    this->spatialMap = this->spatialMap + obj;
242
243  }
244
245  //--------------------------------------------
246 
247  void Object3D::calcParams()
248  {
249    this->xSum = 0;
250    this->ySum = 0;
251    this->zSum = 0;
252    this->numVox = 0;
253
254    this->zmin = this->chanlist.begin()->first;
255    this->zmax = this->chanlist.rbegin()->first;
256    for(std::map<long, Object2D>::iterator it = this->chanlist.begin();
257        it!=this->chanlist.end();it++){
258
259      it->second.calcParams();
260
261      if(it==this->chanlist.begin()){
262        this->xmin = it->second.getXmin();
263        this->xmax = it->second.getXmax();
264        this->ymin = it->second.getYmin();
265        this->ymax = it->second.getYmax();
266      }
267      else{
268        if(it->second.xmin<this->xmin) this->xmin = it->second.xmin;
269        if(it->second.xmax>this->xmax) this->xmax = it->second.xmax;
270        if(it->second.ymin<this->ymin) this->ymin = it->second.ymin;
271        if(it->second.ymax>this->ymax) this->ymax = it->second.ymax;
272      }
273
274      this->xSum += it->second.xSum;
275      this->ySum += it->second.ySum;
276      this->zSum += it->first * it->second.getSize();
277      this->numVox += it->second.getSize();
278
279    }
280
281  }
282  //------------------------------------------------------
283
284  void Object3D::write(std::string filename)
285  {
286    std::ofstream outfile(filename.c_str(), std::ios::out | std::ios::binary | std::ios::app);
287    size_t size=this->chanlist.size();
288    outfile.write(reinterpret_cast<const char*>(&size), sizeof size);
289    for(std::map<long, Object2D>::iterator it = this->chanlist.begin();
290        it!=this->chanlist.end();it++){
291     
292      outfile.write(reinterpret_cast<const char*>(&(it->first)), sizeof it->first);
293      size=it->second.scanlist.size();
294      outfile.write(reinterpret_cast<const char*>(&size), sizeof size);
295      for(std::vector<Scan>::iterator s=it->second.scanlist.begin();s!=it->second.scanlist.end();s++){
296        outfile.write(reinterpret_cast<const char*>(&(s->itsX)),sizeof s->itsX);
297        outfile.write(reinterpret_cast<const char*>(&(s->itsXLen)),sizeof s->itsXLen);
298        outfile.write(reinterpret_cast<const char*>(&(s->itsY)),sizeof s->itsY);
299      }
300
301    }
302    outfile.close();
303     
304  }
305
306  std::streampos Object3D::read(std::string filename, std::streampos loc)
307  {
308    std::ifstream infile(filename.c_str(), std::ios::in | std::ios::binary);
309    infile.seekg(loc);
310    size_t mapsize,scanlistsize;
311    long z,x,xl,y;
312    infile.read(reinterpret_cast<char*>(&mapsize), sizeof mapsize);
313    for(size_t i=0;i<mapsize;i++){
314      infile.read(reinterpret_cast<char*>(&z), sizeof z);
315      Object2D obj;
316      infile.read(reinterpret_cast<char*>(&scanlistsize), sizeof scanlistsize);
317      for(size_t j=0;j<scanlistsize;j++){
318        infile.read(reinterpret_cast<char*>(&x),sizeof x);
319        infile.read(reinterpret_cast<char*>(&xl),sizeof xl);
320        infile.read(reinterpret_cast<char*>(&y),sizeof y);
321        Scan scn(y,x,xl);
322        obj.addScan(scn);
323      }
324      this->addChannel(z,obj);
325    }
326    std::streampos newloc = infile.tellg();
327    infile.close();
328    return newloc;
329  }
330
331
332  void Object3D::print(std::ostream& theStream)
333  {
334    for(std::map<long, Object2D>::iterator it = this->chanlist.begin();
335        it!=this->chanlist.end();it++){
336      for(std::vector<Scan>::iterator s=it->second.scanlist.begin();s!=it->second.scanlist.end();s++){
337        theStream << *s << "," << it->first << "\n";
338      }
339    } 
340    theStream << "\n";
341  }
342
343
344  std::ostream& operator<< ( std::ostream& theStream, Object3D& obj)
345  {
346    obj.print(theStream);
347    return theStream;
348  }
349  //--------------------------------------------
350
351  std::vector<Voxel> Object3D::getPixelSet()
352  {
353    /// @details Returns a vector of the Voxels in the object. All
354    /// flux values are set to 0.
355
356    std::vector<Voxel> voxList(this->numVox);
357    long count = 0;
358    for(std::map<long, Object2D>::iterator it = this->chanlist.begin();
359        it!=this->chanlist.end();it++){
360      long z = it->first;
361      for(std::vector<Scan>::iterator s=it->second.scanlist.begin();s!=it->second.scanlist.end();s++){
362        long y = s->getY();
363        for(long x=s->getX(); x<=s->getXmax(); x++){
364          voxList[count].setXYZF(x,y,z,0);
365          count++;
366        }
367      }
368    }
369    return voxList;
370
371  }
372
373  //--------------------------------------------------------------------
374
375  std::vector<Voxel> Object3D::getPixelSet(float *array, size_t *dim)
376  {
377    /// @details Returns a vector of Voxels with the flux values for each voxel
378    /// taken from the array provided. No check is made as to whether
379    /// the pixels fall in the array boundaries
380    /// @param array Array of pixel values
381    /// @param dim Array of axis dimensions
382
383    std::vector<Voxel> voxList(this->numVox);
384    long count = 0;
385    for(std::map<long, Object2D>::iterator it = this->chanlist.begin();
386        it!=this->chanlist.end();it++){
387      long z = it->first;
388      for(std::vector<Scan>::iterator s=it->second.scanlist.begin();s!=it->second.scanlist.end();s++){
389        long y = s->getY();
390        for(long x=s->getX(); x<=s->getXmax(); x++){
391          voxList[count].setXYZF(x,y,z,array[x+dim[0]*y+dim[0]*dim[1]*z]);
392          count++;
393        }
394      }
395    }
396    return voxList;
397
398  }
399
400  //--------------------------------------------------------------------
401
402  std::vector<long> Object3D::getChannelList()
403  {
404
405    std::vector<long> chanlist;
406    for(std::map<long, Object2D>::iterator it = this->chanlist.begin();
407        it != this->chanlist.end(); it++){
408      chanlist.push_back(it->first);
409    }
410    return chanlist;
411  }
412
413  //--------------------------------------------------------------------
414
415  Object2D Object3D::getChanMap(long z)
416  {
417    Object2D obj;
418    std::map<long,Object2D>::iterator it=this->chanlist.begin();
419    while(it!=this->chanlist.end() && it->first!=z) it++;
420
421    if(it==this->chanlist.end()) obj = Object2D();
422    else obj = it->second;
423
424    return obj;
425  }
426
427  //--------------------------------------------------------------------
428
429  unsigned int Object3D::getMaxAdjacentChannels()
430  {
431    /// @details Find the maximum number of contiguous channels in the
432    /// object. Since there can be gaps in the channels included in an
433    /// object, we run through the list of channels and keep track of
434    /// sizes of contiguous segments. Then return the largest size.
435
436    unsigned int maxnumchan=0;
437    unsigned int zcurrent=0, zprevious,zcount=0;
438    std::map<long, Object2D>::iterator it;
439    for(it = this->chanlist.begin(); it!=this->chanlist.end();it++)
440      {
441        if(it==this->chanlist.begin()){
442          zcount++;
443          zcurrent = it->first;
444        }
445        else{
446          zprevious = zcurrent;
447          zcurrent = it->first;
448          if(zcurrent-zprevious>1){
449            maxnumchan = std::max(maxnumchan, zcount);
450            zcount=1;
451          }
452          else zcount++;
453        }
454      }
455    maxnumchan = std::max(maxnumchan,zcount);
456    return maxnumchan;
457  }
458
459  //--------------------------------------------------------------------
460
461  void Object3D::addOffsets(long xoff, long yoff, long zoff)
462  {
463    std::map<long,Object2D> newmap;
464    for(std::map<long, Object2D>::iterator it = this->chanlist.begin(); it!=this->chanlist.end();it++){
465      std::pair<long,Object2D> newOne(it->first+zoff, it->second);
466      newOne.second.addOffsets(xoff,yoff);
467      newmap.insert(newOne);
468    }
469    this->chanlist.clear();
470    this->chanlist = newmap;
471    if(this->numVox>0){
472      this->xSum += xoff*numVox;
473      this->xmin += xoff; this->xmax += xoff;
474      this->ySum += yoff*numVox;
475      this->ymin += yoff; this->ymax += yoff;
476      this->zSum += zoff*numVox;
477      this->zmin += zoff; this->zmax += zoff;
478    }
479  }
480
481
482  duchamp::Section Object3D::getBoundingSection(int boundary)
483  {
484    std::stringstream ss;
485    ss << "[" << this->xmin-boundary <<":"<<this->xmax+boundary<<","<< this->ymin-boundary <<":"<<this->ymax+boundary<<","<< this->zmin-boundary <<":"<<this->zmax+boundary<<"]";
486    std::string sec=ss.str();
487    duchamp::Section section(sec);
488    return section;
489  }
490
491  std::vector<std::vector<Voxel> > Object3D::getVertexSet()
492  {
493    ///  @details
494    /// Returns a vector of vectors of Voxels. Each vector of Voxels is a join-the-dots outline of an island of pixels, and there is one vector for each separate island (since an Object3D may have more than one island of connected pixels).
495    /// \return The vector of vectors of Voxels.
496
497    int xmin = this->getXmin() - 1;
498    int xmax = this->getXmax() + 1;
499    int ymin = this->getYmin() - 1;
500    int ymax = this->getYmax() + 1;
501    int xsize = xmax - xmin + 1;
502    int ysize = ymax - ymin + 1;
503
504    std::vector<Voxel> voxlist = this->getPixelSet();
505    std::vector<bool> isObj(xsize*ysize,false);
506    std::vector<Voxel>::iterator vox;
507    for(vox=voxlist.begin();vox<voxlist.end();vox++){
508      size_t pos = (vox->getX()-xmin) + (vox->getY()-ymin)*xsize;
509      isObj[pos] = true;
510    }
511    voxlist.clear();
512
513    std::vector<Line> linelist;   
514    for(int x=xmin; x<=xmax; x++){
515      // for each column...
516      for(int y=ymin+1;y<=ymax;y++){
517        int current  = (y-ymin)*xsize + x-xmin;
518        int previous = (y-ymin-1)*xsize + x-xmin;
519        if((isObj[current]&&!isObj[previous])   ||
520           (!isObj[current]&&isObj[previous])){
521          linelist.push_back(Line(x,y,x+1,y));
522        }
523      }
524    }
525    for(int y=ymin; y<=ymax; y++){
526      // now for each row...
527      for(int x=xmin+1;x<=xmax;x++){
528        int current  = (y-ymin)*xsize + x-xmin;
529        int previous = (y-ymin)*xsize + x-xmin - 1;
530        if((isObj[current]&&!isObj[previous])   ||
531           (!isObj[current]&&isObj[previous])){
532          linelist.push_back(Line(x,y,x,y+1));
533        }
534      }
535    }
536
537    std::vector<std::vector<Voxel> > vertSet;
538    while(linelist.size()>0){
539        std::vector<Voxel> orderedVertices;
540        std::vector<Line>::iterator line=linelist.begin();
541        orderedVertices.push_back(line->start());
542        Voxel comp=line->end(),prev=line->start();
543        orderedVertices.push_back(comp);
544        linelist.erase(line);
545        bool atEnd=false;
546        do{
547            bool foundIt=false;
548            line=linelist.begin();
549            while(line!=linelist.end() && !foundIt){
550                foundIt = line->has(comp);
551                atEnd = line->has(orderedVertices[0]);
552                if(comp == line->start()){
553                    orderedVertices.push_back(line->end());
554                    comp=line->end();
555                }
556                else if (comp==line->end()){
557                    orderedVertices.push_back(line->start());
558                    comp=line->start();
559                }
560                if(foundIt) linelist.erase(line);
561                else line++;
562            }
563        }  while(linelist.size()>0 && !atEnd);
564        vertSet.push_back(orderedVertices);
565    }
566
567    return vertSet;
568 
569  }
570
571
572
573
574}
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