[301] | 1 | // ----------------------------------------------------------------------- |
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[528] | 2 | // Object3D.cc: Member functions for Object3D class. |
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[301] | 3 | // ----------------------------------------------------------------------- |
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| 4 | // Copyright (C) 2006, Matthew Whiting, ATNF |
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| 5 | // |
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| 6 | // This program is free software; you can redistribute it and/or modify it |
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| 7 | // under the terms of the GNU General Public License as published by the |
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| 8 | // Free Software Foundation; either version 2 of the License, or (at your |
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| 9 | // option) any later version. |
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| 10 | // |
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| 11 | // Duchamp is distributed in the hope that it will be useful, but WITHOUT |
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| 12 | // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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| 13 | // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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| 14 | // for more details. |
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| 15 | // |
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| 16 | // You should have received a copy of the GNU General Public License |
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| 17 | // along with Duchamp; if not, write to the Free Software Foundation, |
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| 18 | // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA |
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| 19 | // |
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| 20 | // Correspondence concerning Duchamp may be directed to: |
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| 21 | // Internet email: Matthew.Whiting [at] atnf.csiro.au |
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| 22 | // Postal address: Dr. Matthew Whiting |
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| 23 | // Australia Telescope National Facility, CSIRO |
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| 24 | // PO Box 76 |
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| 25 | // Epping NSW 1710 |
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| 26 | // AUSTRALIA |
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| 27 | // ----------------------------------------------------------------------- |
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[244] | 28 | #include <iostream> |
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[658] | 29 | #include <sstream> |
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[393] | 30 | #include <duchamp/PixelMap/Voxel.hh> |
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| 31 | #include <duchamp/PixelMap/Scan.hh> |
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| 32 | #include <duchamp/PixelMap/Object2D.hh> |
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| 33 | #include <duchamp/PixelMap/Object3D.hh> |
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[238] | 34 | #include <vector> |
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[570] | 35 | #include <map> |
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[238] | 36 | |
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[252] | 37 | namespace PixelInfo |
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| 38 | { |
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[365] | 39 | Object3D::Object3D() |
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| 40 | { |
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| 41 | this->numVox=0; |
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[570] | 42 | this->xSum = 0; |
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| 43 | this->ySum = 0; |
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| 44 | this->zSum = 0; |
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| 45 | this->xmin = this->xmax = this->ymin = this->ymax = this->zmin = this->zmax = -1; |
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[365] | 46 | } |
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[570] | 47 | //-------------------------------------------- |
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[365] | 48 | |
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[270] | 49 | Object3D::Object3D(const Object3D& o) |
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| 50 | { |
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[365] | 51 | operator=(o); |
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[252] | 52 | } |
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| 53 | //-------------------------------------------- |
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| 54 | |
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[270] | 55 | Object3D& Object3D::operator= (const Object3D& o) |
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| 56 | { |
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| 57 | if(this == &o) return *this; |
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[570] | 58 | this->chanlist = o.chanlist; |
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[252] | 59 | this->numVox = o.numVox; |
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| 60 | this->xSum = o.xSum; |
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| 61 | this->ySum = o.ySum; |
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| 62 | this->zSum = o.zSum; |
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| 63 | this->xmin = o.xmin; |
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| 64 | this->ymin = o.ymin; |
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| 65 | this->zmin = o.zmin; |
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| 66 | this->xmax = o.xmax; |
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| 67 | this->ymax = o.ymax; |
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| 68 | this->zmax = o.zmax; |
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[270] | 69 | return *this; |
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[252] | 70 | } |
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| 71 | //-------------------------------------------- |
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[570] | 72 | |
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| 73 | Object3D operator+ (Object3D lhs, Object3D rhs) |
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| 74 | { |
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| 75 | Object3D output = lhs; |
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| 76 | for(std::map<long, Object2D>::iterator it = rhs.chanlist.begin(); it!=rhs.chanlist.end();it++) |
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| 77 | output.addChannel(it->first, it->second); |
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[770] | 78 | // output.addChannel(*it); |
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[570] | 79 | return output; |
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| 80 | } |
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| 81 | |
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| 82 | //-------------------------------------------- |
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| 83 | float Object3D::getXaverage() |
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| 84 | { |
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| 85 | if(numVox>0) return xSum/float(numVox); |
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| 86 | else return 0.; |
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| 87 | } |
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| 88 | //-------------------------------------------- |
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| 89 | |
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| 90 | float Object3D::getYaverage() |
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| 91 | { |
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| 92 | if(numVox>0) return ySum/float(numVox); |
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| 93 | else return 0.; |
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| 94 | } |
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| 95 | //-------------------------------------------- |
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| 96 | |
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| 97 | float Object3D::getZaverage() |
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| 98 | { |
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| 99 | if(numVox>0) return zSum/float(numVox); |
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| 100 | else return 0.; |
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| 101 | } |
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| 102 | //-------------------------------------------- |
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[243] | 103 | |
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[252] | 104 | bool Object3D::isInObject(long x, long y, long z) |
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| 105 | { |
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[570] | 106 | std::map<long,Object2D>::iterator it=this->chanlist.begin(); |
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| 107 | while(it!=this->chanlist.end() && it->first!=z) it++; |
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| 108 | |
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| 109 | if(it==this->chanlist.end()) return false; |
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| 110 | else return it->second.isInObject(x,y); |
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[238] | 111 | } |
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[252] | 112 | //-------------------------------------------- |
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[238] | 113 | |
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[252] | 114 | void Object3D::addPixel(long x, long y, long z) |
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| 115 | { |
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[570] | 116 | |
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| 117 | std::map<long,Object2D>::iterator it=this->chanlist.begin(); |
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| 118 | while(it!=this->chanlist.end() && it->first!=z) it++; |
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[238] | 119 | |
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[570] | 120 | if(it==this->chanlist.end()){ //new channel |
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| 121 | Object2D obj; |
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| 122 | obj.addPixel(x,y); |
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| 123 | chanlist.insert( std::pair<int,Object2D>(z,obj) ); |
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[252] | 124 | // update the centres, min & max, as well as the number of voxels |
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| 125 | if(this->numVox==0){ |
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| 126 | this->xSum = this->xmin = this->xmax = x; |
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| 127 | this->ySum = this->ymin = this->ymax = y; |
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| 128 | this->zSum = this->zmin = this->zmax = z; |
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| 129 | } |
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| 130 | else{ |
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| 131 | this->xSum += x; |
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| 132 | this->ySum += y; |
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| 133 | this->zSum += z; |
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| 134 | if(x<this->xmin) this->xmin = x; |
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| 135 | if(x>this->xmax) this->xmax = x; |
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| 136 | if(y<this->ymin) this->ymin = y; |
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| 137 | if(y>this->ymax) this->ymax = y; |
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[570] | 138 | // since we've ordered the maplist, the min & max z fall out naturally |
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| 139 | this->zmin = this->chanlist.begin()->first; |
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| 140 | this->zmax = this->chanlist.rbegin()->first; |
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[252] | 141 | } |
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| 142 | this->numVox++; |
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[246] | 143 | } |
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[570] | 144 | else{ // existing channel |
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| 145 | // This method deals with the case of a new pixel being added AND |
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| 146 | // with the new pixel already existing in the Object2D |
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| 147 | |
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[252] | 148 | // Remove that channel's information from the Object's information |
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[570] | 149 | this->xSum -= it->second.xSum; |
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| 150 | this->ySum -= it->second.ySum; |
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[776] | 151 | this->zSum -= z*it->second.numPix; |
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| 152 | this->numVox -= it->second.numPix; |
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[252] | 153 | |
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[570] | 154 | // Add the pixel |
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| 155 | it->second.addPixel(x,y); |
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[252] | 156 | |
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[776] | 157 | this->numVox += it->second.numPix; |
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[570] | 158 | this->xSum += it->second.xSum; |
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| 159 | this->ySum += it->second.ySum; |
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[776] | 160 | this->zSum += z*it->second.numPix; |
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[246] | 161 | if(x<this->xmin) this->xmin = x; |
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| 162 | if(x>this->xmax) this->xmax = x; |
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| 163 | if(y<this->ymin) this->ymin = y; |
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| 164 | if(y>this->ymax) this->ymax = y; |
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[252] | 165 | // don't need to do anything to zmin/zmax -- the z-value is |
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| 166 | // already in the list |
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[246] | 167 | } |
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| 168 | |
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[238] | 169 | } |
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[252] | 170 | //-------------------------------------------- |
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[238] | 171 | |
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[472] | 172 | void Object3D::addScan(Scan s, long z) |
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| 173 | { |
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| 174 | long y=s.getY(); |
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| 175 | for(int x=s.getX(); x<=s.getXmax(); x++) |
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| 176 | this->addPixel(x,y,z); |
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| 177 | } |
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| 178 | |
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| 179 | //-------------------------------------------- |
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| 180 | |
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[770] | 181 | // void Object3D::addChannel(const std::pair<long, Object2D> *chan) |
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| 182 | // { |
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| 183 | // long z = chan->first; |
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| 184 | // Object2D |
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| 185 | // } |
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| 186 | |
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| 187 | |
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[570] | 188 | void Object3D::addChannel(const long &z, Object2D &obj) |
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[252] | 189 | { |
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[238] | 190 | |
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[570] | 191 | std::map<long,Object2D>::iterator it=this->chanlist.begin(); |
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| 192 | while(it!=this->chanlist.end() && it->first!=z) it++; |
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| 193 | |
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[577] | 194 | if(it == this->chanlist.end()){ // channel z is not already in object, so add it. |
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[570] | 195 | this->chanlist.insert(std::pair<long,Object2D>(z,obj)); |
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[577] | 196 | if(this->numVox == 0){ // if there are no other pixels, so initialise mins,maxs,sums |
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[570] | 197 | this->xmin = obj.xmin; |
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| 198 | this->xmax = obj.xmax; |
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| 199 | this->ymin = obj.ymin; |
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| 200 | this->ymax = obj.ymax; |
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| 201 | this->zmin = this->zmax = z; |
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| 202 | this->xSum = obj.xSum; |
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| 203 | this->ySum = obj.ySum; |
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| 204 | this->zSum = z * obj.getSize(); |
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[252] | 205 | } |
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[577] | 206 | else{ // there are other pixels in other channels, so update mins, maxs, sums |
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[570] | 207 | if(obj.xmin<this->xmin) this->xmin = obj.xmin; |
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| 208 | if(obj.xmax>this->xmax) this->xmax = obj.xmax; |
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| 209 | if(obj.ymin<this->ymin) this->ymin = obj.ymin; |
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| 210 | if(obj.ymax>this->ymax) this->ymax = obj.ymax; |
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| 211 | if(z<this->zmin) this->zmin = z; |
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| 212 | if(z>this->zmax) this->zmax = z; |
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| 213 | this->xSum += obj.xSum; |
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| 214 | this->ySum += obj.ySum; |
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| 215 | this->zSum += z * obj.getSize(); |
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[252] | 216 | } |
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[570] | 217 | this->numVox += obj.getSize(); |
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[246] | 218 | } |
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[577] | 219 | else{ // channel is already present, so need to combine objects. |
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[570] | 220 | this->xSum -= it->second.xSum; |
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| 221 | this->ySum -= it->second.ySum; |
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| 222 | this->zSum -= z*it->second.getSize(); |
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| 223 | this->numVox -= it->second.getSize(); |
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[577] | 224 | it->second = it->second + obj; |
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[570] | 225 | this->xSum += it->second.xSum; |
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| 226 | this->ySum += it->second.ySum; |
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| 227 | this->zSum += z*it->second.getSize(); |
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| 228 | this->numVox += it->second.getSize(); |
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| 229 | if(obj.xmin<this->xmin) this->xmin = obj.xmin; |
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| 230 | if(obj.xmax>this->xmax) this->xmax = obj.xmax; |
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| 231 | if(obj.ymin<this->ymin) this->ymin = obj.ymin; |
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| 232 | if(obj.ymax>this->ymax) this->ymax = obj.ymax; |
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[252] | 233 | } |
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[240] | 234 | } |
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[419] | 235 | |
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[252] | 236 | //-------------------------------------------- |
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[238] | 237 | |
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[577] | 238 | unsigned long Object3D::getSpatialSize() |
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[252] | 239 | { |
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[570] | 240 | Object2D spatialMap = this->getSpatialMap(); |
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[252] | 241 | return spatialMap.getSize(); |
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[238] | 242 | } |
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[252] | 243 | //-------------------------------------------- |
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[238] | 244 | |
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[252] | 245 | Object2D Object3D::getSpatialMap() |
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| 246 | { |
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[570] | 247 | Object2D spatialMap; |
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| 248 | for(std::map<long, Object2D>::iterator it = this->chanlist.begin(); |
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| 249 | it!=this->chanlist.end();it++){ |
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| 250 | spatialMap = spatialMap + it->second; |
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[252] | 251 | } |
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| 252 | return spatialMap; |
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[238] | 253 | } |
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[252] | 254 | //-------------------------------------------- |
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[238] | 255 | |
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[252] | 256 | void Object3D::calcParams() |
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| 257 | { |
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| 258 | this->xSum = 0; |
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| 259 | this->ySum = 0; |
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| 260 | this->zSum = 0; |
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[570] | 261 | this->numVox = 0; |
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[238] | 262 | |
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[570] | 263 | this->zmin = this->chanlist.begin()->first; |
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| 264 | this->zmax = this->chanlist.rbegin()->first; |
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| 265 | for(std::map<long, Object2D>::iterator it = this->chanlist.begin(); |
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| 266 | it!=this->chanlist.end();it++){ |
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[238] | 267 | |
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[570] | 268 | it->second.calcParams(); |
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| 269 | |
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| 270 | if(it==this->chanlist.begin()){ |
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| 271 | this->xmin = it->second.getXmin(); |
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| 272 | this->xmax = it->second.getXmax(); |
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| 273 | this->ymin = it->second.getYmin(); |
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| 274 | this->ymax = it->second.getYmax(); |
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[252] | 275 | } |
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| 276 | else{ |
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[570] | 277 | if(it->second.xmin<this->xmin) this->xmin = it->second.xmin; |
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| 278 | if(it->second.xmax>this->xmax) this->xmax = it->second.xmax; |
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| 279 | if(it->second.ymin<this->ymin) this->ymin = it->second.ymin; |
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| 280 | if(it->second.ymax>this->ymax) this->ymax = it->second.ymax; |
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[252] | 281 | } |
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| 282 | |
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[570] | 283 | this->xSum += it->second.xSum; |
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| 284 | this->ySum += it->second.ySum; |
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| 285 | this->zSum += it->first * it->second.getSize(); |
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| 286 | this->numVox += it->second.getSize(); |
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[252] | 287 | |
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[238] | 288 | } |
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| 289 | |
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| 290 | } |
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[252] | 291 | //------------------------------------------------------ |
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[238] | 292 | |
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[773] | 293 | void Object3D::print(std::ostream& theStream) |
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[252] | 294 | { |
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[773] | 295 | for(std::map<long, Object2D>::iterator it = this->chanlist.begin(); |
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| 296 | it!=this->chanlist.end();it++){ |
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| 297 | for(std::vector<Scan>::iterator s=it->second.scanlist.begin();s!=it->second.scanlist.end();s++){ |
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| 298 | theStream << *s << "," << it->first << "\n"; |
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[244] | 299 | } |
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[252] | 300 | } |
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| 301 | theStream << "\n"; |
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[773] | 302 | } |
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| 303 | |
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| 304 | |
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| 305 | std::ostream& operator<< ( std::ostream& theStream, Object3D& obj) |
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| 306 | { |
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| 307 | obj.print(theStream); |
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[270] | 308 | return theStream; |
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[252] | 309 | } |
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| 310 | //-------------------------------------------- |
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[241] | 311 | |
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[252] | 312 | std::vector<Voxel> Object3D::getPixelSet() |
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| 313 | { |
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[724] | 314 | /// @details Returns a vector of the Voxels in the object. All |
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| 315 | /// flux values are set to 0. |
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| 316 | |
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[252] | 317 | std::vector<Voxel> voxList(this->numVox); |
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| 318 | long count = 0; |
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[570] | 319 | for(std::map<long, Object2D>::iterator it = this->chanlist.begin(); |
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| 320 | it!=this->chanlist.end();it++){ |
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| 321 | long z = it->first; |
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[773] | 322 | for(std::vector<Scan>::iterator s=it->second.scanlist.begin();s!=it->second.scanlist.end();s++){ |
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| 323 | long y = s->getY(); |
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| 324 | for(long x=s->getX(); x<=s->getXmax(); x++){ |
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[252] | 325 | voxList[count].setXYZF(x,y,z,0); |
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| 326 | count++; |
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[241] | 327 | } |
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[252] | 328 | } |
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[241] | 329 | } |
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[252] | 330 | return voxList; |
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[243] | 331 | |
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| 332 | } |
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| 333 | |
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[399] | 334 | //-------------------------------------------------------------------- |
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| 335 | |
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[724] | 336 | std::vector<Voxel> Object3D::getPixelSet(float *array, long *dim) |
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| 337 | { |
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| 338 | /// @details Returns a vector of Voxels with the flux values for each voxel |
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| 339 | /// taken from the array provided. No check is made as to whether |
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| 340 | /// the pixels fall in the array boundaries |
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| 341 | /// @param array Array of pixel values |
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| 342 | /// @param dim Array of axis dimensions |
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| 343 | |
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| 344 | std::vector<Voxel> voxList(this->numVox); |
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| 345 | long count = 0; |
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| 346 | for(std::map<long, Object2D>::iterator it = this->chanlist.begin(); |
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| 347 | it!=this->chanlist.end();it++){ |
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| 348 | long z = it->first; |
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[773] | 349 | for(std::vector<Scan>::iterator s=it->second.scanlist.begin();s!=it->second.scanlist.end();s++){ |
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| 350 | long y = s->getY(); |
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| 351 | for(long x=s->getX(); x<=s->getXmax(); x++){ |
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[724] | 352 | voxList[count].setXYZF(x,y,z,array[x+dim[0]*y+dim[0]*dim[1]*z]); |
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| 353 | count++; |
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| 354 | } |
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| 355 | } |
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| 356 | } |
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| 357 | return voxList; |
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| 358 | |
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| 359 | } |
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| 360 | |
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| 361 | //-------------------------------------------------------------------- |
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| 362 | |
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[570] | 363 | std::vector<long> Object3D::getChannelList() |
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[399] | 364 | { |
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[570] | 365 | |
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| 366 | std::vector<long> chanlist; |
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| 367 | for(std::map<long, Object2D>::iterator it = this->chanlist.begin(); |
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| 368 | it != this->chanlist.end(); it++){ |
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| 369 | chanlist.push_back(it->first); |
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| 370 | } |
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| 371 | return chanlist; |
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[399] | 372 | } |
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[570] | 373 | |
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[399] | 374 | //-------------------------------------------------------------------- |
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| 375 | |
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[570] | 376 | Object2D Object3D::getChanMap(long z) |
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| 377 | { |
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| 378 | Object2D obj; |
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| 379 | std::map<long,Object2D>::iterator it=this->chanlist.begin(); |
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| 380 | while(it!=this->chanlist.end() && it->first!=z) it++; |
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| 381 | |
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| 382 | if(it==this->chanlist.end()) obj = Object2D(); |
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| 383 | else obj = it->second; |
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| 384 | |
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| 385 | return obj; |
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| 386 | } |
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| 387 | |
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| 388 | //-------------------------------------------------------------------- |
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| 389 | |
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| 390 | int Object3D::getMaxAdjacentChannels() |
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| 391 | { |
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[691] | 392 | /// @details Find the maximum number of contiguous channels in the |
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| 393 | /// object. Since there can be gaps in the channels included in an |
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| 394 | /// object, we run through the list of channels and keep track of |
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| 395 | /// sizes of contiguous segments. Then return the largest size. |
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| 396 | |
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[570] | 397 | int maxnumchan=0; |
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[691] | 398 | int zcurrent=0, zprevious,zcount=0; |
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| 399 | std::map<long, Object2D>::iterator it; |
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| 400 | for(it = this->chanlist.begin(); it!=this->chanlist.end();it++) |
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[570] | 401 | { |
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[691] | 402 | if(it==this->chanlist.begin()){ |
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| 403 | zcount++; |
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| 404 | zcurrent = it->first; |
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[570] | 405 | } |
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[691] | 406 | else{ |
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| 407 | zprevious = zcurrent; |
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| 408 | zcurrent = it->first; |
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| 409 | if(zcurrent-zprevious>1){ |
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| 410 | maxnumchan = std::max(maxnumchan, zcount); |
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| 411 | zcount=1; |
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| 412 | } |
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| 413 | else zcount++; |
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| 414 | } |
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[570] | 415 | } |
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| 416 | maxnumchan = std::max(maxnumchan,zcount); |
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| 417 | return maxnumchan; |
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| 418 | } |
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| 419 | |
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| 420 | //-------------------------------------------------------------------- |
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| 421 | |
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[399] | 422 | void Object3D::addOffsets(long xoff, long yoff, long zoff) |
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[419] | 423 | { |
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[658] | 424 | std::map<long,Object2D> newmap; |
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| 425 | for(std::map<long, Object2D>::iterator it = this->chanlist.begin(); it!=this->chanlist.end();it++){ |
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| 426 | std::pair<long,Object2D> newOne(it->first+zoff, it->second); |
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| 427 | newOne.second.addOffsets(xoff,yoff); |
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| 428 | newmap.insert(newOne); |
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| 429 | } |
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| 430 | this->chanlist.clear(); |
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| 431 | this->chanlist = newmap; |
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[570] | 432 | if(this->numVox>0){ |
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| 433 | this->xSum += xoff*numVox; |
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| 434 | this->xmin += xoff; this->xmax += xoff; |
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| 435 | this->ySum += yoff*numVox; |
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| 436 | this->ymin += yoff; this->ymax += yoff; |
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| 437 | this->zSum += zoff*numVox; |
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| 438 | this->zmin += zoff; this->zmax += zoff; |
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| 439 | } |
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[419] | 440 | } |
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[399] | 441 | |
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[658] | 442 | |
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| 443 | duchamp::Section Object3D::getBoundingSection(int boundary) |
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| 444 | { |
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| 445 | std::stringstream ss; |
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| 446 | ss << "[" << this->xmin-boundary <<":"<<this->xmax+boundary<<","<< this->ymin-boundary <<":"<<this->ymax+boundary<<","<< this->zmin-boundary <<":"<<this->zmax+boundary<<"]"; |
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| 447 | std::string sec=ss.str(); |
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| 448 | duchamp::Section section(sec); |
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| 449 | return section; |
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| 450 | } |
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| 451 | |
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[243] | 452 | } |
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