[301] | 1 | // ----------------------------------------------------------------------- |
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| 2 | // Object3D.cc: Member functions for Object3D and ChanMap classes. |
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| 3 | // ----------------------------------------------------------------------- |
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| 4 | // Copyright (C) 2006, Matthew Whiting, ATNF |
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| 5 | // |
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| 6 | // This program is free software; you can redistribute it and/or modify it |
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| 7 | // under the terms of the GNU General Public License as published by the |
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| 8 | // Free Software Foundation; either version 2 of the License, or (at your |
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| 9 | // option) any later version. |
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| 10 | // |
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| 11 | // Duchamp is distributed in the hope that it will be useful, but WITHOUT |
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| 12 | // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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| 13 | // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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| 14 | // for more details. |
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| 15 | // |
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| 16 | // You should have received a copy of the GNU General Public License |
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| 17 | // along with Duchamp; if not, write to the Free Software Foundation, |
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| 18 | // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA |
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| 19 | // |
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| 20 | // Correspondence concerning Duchamp may be directed to: |
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| 21 | // Internet email: Matthew.Whiting [at] atnf.csiro.au |
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| 22 | // Postal address: Dr. Matthew Whiting |
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| 23 | // Australia Telescope National Facility, CSIRO |
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| 24 | // PO Box 76 |
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| 25 | // Epping NSW 1710 |
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| 26 | // AUSTRALIA |
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| 27 | // ----------------------------------------------------------------------- |
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[244] | 28 | #include <iostream> |
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[393] | 29 | #include <duchamp/PixelMap/Voxel.hh> |
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| 30 | #include <duchamp/PixelMap/Scan.hh> |
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| 31 | #include <duchamp/PixelMap/Object2D.hh> |
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| 32 | #include <duchamp/PixelMap/Object3D.hh> |
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[238] | 33 | #include <vector> |
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| 34 | |
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[252] | 35 | namespace PixelInfo |
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| 36 | { |
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[243] | 37 | |
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[365] | 38 | ChanMap::ChanMap() |
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| 39 | { |
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| 40 | this->itsZ = -1; |
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| 41 | } |
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| 42 | |
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[252] | 43 | ChanMap::ChanMap(const ChanMap& m){ |
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[365] | 44 | operator=(m); |
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[252] | 45 | } |
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[243] | 46 | |
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[270] | 47 | ChanMap& ChanMap::operator= (const ChanMap& m) |
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| 48 | { |
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| 49 | if(this == &m) return *this; |
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[252] | 50 | this->itsZ=m.itsZ; |
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| 51 | this->itsObject=m.itsObject; |
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[270] | 52 | return *this; |
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[252] | 53 | } |
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| 54 | //-------------------------------------------- |
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| 55 | //============================================ |
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| 56 | //-------------------------------------------- |
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[243] | 57 | |
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[365] | 58 | Object3D::Object3D() |
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| 59 | { |
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| 60 | this->numVox=0; |
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| 61 | } |
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| 62 | |
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[270] | 63 | Object3D::Object3D(const Object3D& o) |
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| 64 | { |
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[365] | 65 | operator=(o); |
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[252] | 66 | } |
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| 67 | //-------------------------------------------- |
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| 68 | |
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[270] | 69 | Object3D& Object3D::operator= (const Object3D& o) |
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| 70 | { |
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| 71 | if(this == &o) return *this; |
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[252] | 72 | this->maplist = o.maplist; |
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| 73 | this->numVox = o.numVox; |
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| 74 | this->xSum = o.xSum; |
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| 75 | this->ySum = o.ySum; |
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| 76 | this->zSum = o.zSum; |
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| 77 | this->xmin = o.xmin; |
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| 78 | this->ymin = o.ymin; |
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| 79 | this->zmin = o.zmin; |
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| 80 | this->xmax = o.xmax; |
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| 81 | this->ymax = o.ymax; |
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| 82 | this->zmax = o.zmax; |
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[270] | 83 | return *this; |
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[252] | 84 | } |
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| 85 | //-------------------------------------------- |
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[243] | 86 | |
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[252] | 87 | bool Object3D::isInObject(long x, long y, long z) |
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| 88 | { |
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| 89 | bool returnval = false; |
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| 90 | int mapCount = 0; |
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| 91 | while(!returnval && mapCount < this->maplist.size()){ |
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| 92 | if(z == this->maplist[mapCount].itsZ){ |
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| 93 | returnval = returnval || |
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| 94 | this->maplist[mapCount].itsObject.isInObject(x,y); |
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| 95 | } |
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| 96 | mapCount++; |
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[238] | 97 | } |
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[252] | 98 | return returnval; |
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[238] | 99 | } |
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[252] | 100 | //-------------------------------------------- |
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[238] | 101 | |
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[252] | 102 | void Object3D::addPixel(long x, long y, long z) |
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| 103 | { |
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| 104 | // first test to see if we have a chanmap of same z |
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| 105 | bool haveZ = false; |
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| 106 | int mapCount = 0; |
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| 107 | while(!haveZ && mapCount < this->maplist.size()){ |
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| 108 | haveZ = haveZ || (z==this->maplist[mapCount++].itsZ); |
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| 109 | } |
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[238] | 110 | |
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[252] | 111 | if(!haveZ){ // need to add a new ChanMap |
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| 112 | ChanMap newMap(z); |
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| 113 | newMap.itsObject.addPixel(x,y); |
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| 114 | this->maplist.push_back(newMap); |
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| 115 | this->order(); |
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| 116 | // update the centres, min & max, as well as the number of voxels |
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| 117 | if(this->numVox==0){ |
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| 118 | this->xSum = this->xmin = this->xmax = x; |
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| 119 | this->ySum = this->ymin = this->ymax = y; |
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| 120 | this->zSum = this->zmin = this->zmax = z; |
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| 121 | } |
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| 122 | else{ |
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| 123 | this->xSum += x; |
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| 124 | this->ySum += y; |
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| 125 | this->zSum += z; |
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| 126 | if(x<this->xmin) this->xmin = x; |
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| 127 | if(x>this->xmax) this->xmax = x; |
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| 128 | if(y<this->ymin) this->ymin = y; |
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| 129 | if(y>this->ymax) this->ymax = y; |
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| 130 | // since we've ordered the maplist, the min & max z fall out |
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| 131 | // naturally |
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| 132 | this->zmin = this->maplist[0].itsZ; |
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| 133 | this->zmax = this->maplist[this->maplist.size()-1].itsZ; |
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| 134 | } |
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| 135 | this->numVox++; |
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[246] | 136 | } |
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[252] | 137 | else{ |
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| 138 | // there is a ChanMap of matching z. Find it.. |
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| 139 | mapCount=0; |
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| 140 | while(this->maplist[mapCount].itsZ!=z) mapCount++; |
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| 141 | |
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| 142 | // Remove that channel's information from the Object's information |
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| 143 | long oldChanSize = this->maplist[mapCount].itsObject.numPix; |
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| 144 | this->xSum -= this->maplist[mapCount].itsObject.xSum; |
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| 145 | this->ySum -= this->maplist[mapCount].itsObject.ySum; |
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| 146 | this->zSum -= z*oldChanSize; |
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| 147 | |
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| 148 | // Add the channel |
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| 149 | this->maplist[mapCount].itsObject.addPixel(x,y); |
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| 150 | |
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| 151 | // and update the information... |
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| 152 | // This method deals with the case of a new pixel being added AND |
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| 153 | // with the new pixel already existing in the Object2D |
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| 154 | long newChanSize = this->maplist[mapCount].itsObject.numPix; |
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| 155 | |
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| 156 | this->numVox += (newChanSize - oldChanSize); |
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| 157 | this->xSum += this->maplist[mapCount].itsObject.xSum; |
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| 158 | this->ySum += this->maplist[mapCount].itsObject.ySum; |
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| 159 | this->zSum += z*newChanSize; |
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[246] | 160 | if(x<this->xmin) this->xmin = x; |
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| 161 | if(x>this->xmax) this->xmax = x; |
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| 162 | if(y<this->ymin) this->ymin = y; |
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| 163 | if(y>this->ymax) this->ymax = y; |
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[252] | 164 | // don't need to do anything to zmin/zmax -- the z-value is |
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| 165 | // already in the list |
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[246] | 166 | } |
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| 167 | |
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[238] | 168 | } |
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[252] | 169 | //-------------------------------------------- |
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[238] | 170 | |
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[252] | 171 | void Object3D::addChannel(ChanMap channel) |
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| 172 | { |
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| 173 | // first test to see if we have a chanmap of same z |
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| 174 | bool haveZ = false; |
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| 175 | int mapCount = 0; |
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| 176 | while( !haveZ && (mapCount < this->maplist.size()) ){ |
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| 177 | haveZ = haveZ || (channel.itsZ==this->maplist[mapCount].itsZ); |
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| 178 | mapCount++; |
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| 179 | } |
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[238] | 180 | |
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[252] | 181 | if(!haveZ){ // need to add a new ChanMap |
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| 182 | this->maplist.push_back(channel); |
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| 183 | this->order(); |
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| 184 | // update the centres, min & max, as well as the number of voxels |
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| 185 | if(this->numVox==0){ // ie. if it is the only channel map |
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| 186 | this->xSum = channel.itsObject.xSum; |
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[246] | 187 | this->xmin = channel.itsObject.xmin; |
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| 188 | this->xmax = channel.itsObject.xmax; |
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[252] | 189 | this->ySum = channel.itsObject.ySum; |
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[246] | 190 | this->ymin = channel.itsObject.ymin; |
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| 191 | this->ymax = channel.itsObject.ymax; |
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[252] | 192 | this->zSum = channel.itsObject.numPix*channel.itsZ; |
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| 193 | this->zmin = this->zmax = channel.itsZ; |
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| 194 | } |
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| 195 | else{ |
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| 196 | this->xSum += channel.itsObject.xSum; |
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| 197 | this->ySum += channel.itsObject.ySum; |
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| 198 | this->zSum += channel.itsZ*channel.itsObject.numPix; |
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| 199 | if(channel.itsObject.xmin<this->xmin) |
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| 200 | this->xmin = channel.itsObject.xmin; |
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| 201 | if(channel.itsObject.xmax>this->xmax) |
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| 202 | this->xmax = channel.itsObject.xmax; |
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| 203 | if(channel.itsObject.ymin<this->ymin) |
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| 204 | this->ymin = channel.itsObject.ymin; |
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| 205 | if(channel.itsObject.ymax>this->ymax) |
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| 206 | this->ymax = channel.itsObject.ymax; |
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| 207 | // since we've ordered the maplist, the min & max z fall out |
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| 208 | // naturally |
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| 209 | this->zmin = this->maplist[0].itsZ; |
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| 210 | this->zmax = this->maplist[this->maplist.size()-1].itsZ; |
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| 211 | } |
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| 212 | this->numVox += channel.itsObject.numPix; |
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[246] | 213 | } |
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[252] | 214 | else{ |
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| 215 | // there is a ChanMap of matching z. Find it and add the channel |
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| 216 | // map to the correct existing channel map |
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| 217 | mapCount=0; |
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| 218 | while(this->maplist[mapCount].itsZ!=channel.itsZ) mapCount++; |
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[244] | 219 | |
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[252] | 220 | // Remove the new channel's information from the Object's information |
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| 221 | long oldChanSize = this->maplist[mapCount].itsObject.numPix; |
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| 222 | this->xSum -= this->maplist[mapCount].itsObject.xSum; |
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| 223 | this->ySum -= this->maplist[mapCount].itsObject.ySum; |
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| 224 | this->zSum -= this->maplist[mapCount].itsZ*oldChanSize; |
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[244] | 225 | |
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[252] | 226 | // Delete the old map and add the new one on the end. Order the list. |
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| 227 | ChanMap newMap = this->maplist[mapCount] + channel; |
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| 228 | std::vector <ChanMap>::iterator iter; |
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| 229 | iter = this->maplist.begin() + mapCount; |
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| 230 | this->maplist.erase(iter); |
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| 231 | this->maplist.push_back(newMap); |
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| 232 | this->order(); |
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[246] | 233 | |
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[252] | 234 | // and update the information... |
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| 235 | // This method deals correctly with all cases of adding an object. |
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| 236 | long newChanSize = newMap.itsObject.numPix; |
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| 237 | this->numVox += (newChanSize - oldChanSize); |
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| 238 | this->xSum += newMap.itsObject.xSum; |
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| 239 | this->ySum += newMap.itsObject.ySum; |
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| 240 | this->zSum += newMap.itsZ*newChanSize; |
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| 241 | if(channel.itsObject.xmin<this->xmin) this->xmin = channel.itsObject.xmin; |
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| 242 | if(channel.itsObject.xmax>this->xmax) this->xmax = channel.itsObject.xmax; |
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| 243 | if(channel.itsObject.ymin<this->ymin) this->ymin = channel.itsObject.ymin; |
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| 244 | if(channel.itsObject.ymax>this->ymax) this->ymax = channel.itsObject.ymax; |
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| 245 | // don't need to do anything to zmin/zmax -- the z-value is |
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| 246 | // already in the list |
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[246] | 247 | |
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[252] | 248 | } |
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| 249 | |
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[240] | 250 | } |
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[252] | 251 | //-------------------------------------------- |
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[240] | 252 | |
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[252] | 253 | // long Object3D::getSize() |
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| 254 | // { |
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| 255 | // long size=0; |
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| 256 | // for(int i=0;i<this->maplist.size();i++) |
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| 257 | // size+=this->maplist[i].itsObject.getSize(); |
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| 258 | // return size; |
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| 259 | // } |
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| 260 | //-------------------------------------------- |
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[240] | 261 | |
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[252] | 262 | long Object3D::getNumDistinctZ() |
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| 263 | { |
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| 264 | return this->maplist.size(); |
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| 265 | } |
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| 266 | //-------------------------------------------- |
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[238] | 267 | |
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[252] | 268 | long Object3D::getSpatialSize() |
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| 269 | { |
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| 270 | Object2D spatialMap; |
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| 271 | for(int i=0;i<this->maplist.size();i++){ |
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| 272 | for(int s=0;s<this->maplist[i].itsObject.getNumScan();s++){ |
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| 273 | spatialMap.addScan(this->maplist[i].itsObject.getScan(s)); |
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| 274 | } |
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[238] | 275 | } |
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[252] | 276 | return spatialMap.getSize(); |
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[238] | 277 | } |
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[252] | 278 | //-------------------------------------------- |
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[238] | 279 | |
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[252] | 280 | Object2D Object3D::getSpatialMap() |
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| 281 | { |
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| 282 | Object2D spatialMap = this->maplist[0].itsObject; |
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| 283 | for(int i=1;i<this->maplist.size();i++){ |
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| 284 | spatialMap = spatialMap + this->maplist[i].itsObject; |
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| 285 | } |
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| 286 | return spatialMap; |
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[238] | 287 | } |
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[252] | 288 | //-------------------------------------------- |
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[238] | 289 | |
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[252] | 290 | void Object3D::calcParams() |
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| 291 | { |
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| 292 | this->xSum = 0; |
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| 293 | this->ySum = 0; |
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| 294 | this->zSum = 0; |
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| 295 | for(int m=0;m<this->maplist.size();m++){ |
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[238] | 296 | |
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[252] | 297 | this->maplist[m].itsObject.calcParams(); |
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[238] | 298 | |
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[252] | 299 | if(m==0){ |
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[243] | 300 | this->xmin = this->maplist[m].itsObject.getXmin(); |
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| 301 | this->xmax = this->maplist[m].itsObject.getXmax(); |
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| 302 | this->ymin = this->maplist[m].itsObject.getYmin(); |
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| 303 | this->ymax = this->maplist[m].itsObject.getYmax(); |
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[252] | 304 | this->zmin = this->zmax = this->maplist[m].itsZ; |
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| 305 | } |
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| 306 | else{ |
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| 307 | if(this->xmin>this->maplist[m].itsObject.getXmin()) |
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| 308 | this->xmin = this->maplist[m].itsObject.getXmin(); |
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| 309 | if(this->xmax<this->maplist[m].itsObject.getXmax()) |
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| 310 | this->xmax = this->maplist[m].itsObject.getXmax(); |
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| 311 | if(this->ymin>this->maplist[m].itsObject.getYmin()) |
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| 312 | this->ymin = this->maplist[m].itsObject.getYmin(); |
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| 313 | if(this->ymax<this->maplist[m].itsObject.getYmax()) |
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| 314 | this->ymax = this->maplist[m].itsObject.getYmax(); |
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| 315 | if(this->zmin>this->maplist[m].itsZ) this->zmin = this->maplist[m].itsZ; |
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| 316 | if(this->zmax<this->maplist[m].itsZ) this->zmax = this->maplist[m].itsZ; |
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| 317 | } |
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| 318 | |
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| 319 | long size = this->maplist[m].itsObject.getSize(); |
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| 320 | this->xSum += this->maplist[m].itsObject.xSum; |
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| 321 | this->ySum += this->maplist[m].itsObject.ySum; |
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| 322 | this->zSum += this->maplist[m].itsZ * size; |
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| 323 | |
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[238] | 324 | } |
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| 325 | |
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| 326 | } |
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[252] | 327 | //------------------------------------------------------ |
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[238] | 328 | |
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[252] | 329 | std::ostream& operator<< ( std::ostream& theStream, Object3D& obj) |
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| 330 | { |
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| 331 | for(int m=0;m<obj.maplist.size();m++){ |
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| 332 | Object2D tempObject = obj.maplist[m].getObject(); |
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| 333 | for(int s=0;s<tempObject.getNumScan();s++){ |
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| 334 | Scan tempscan = tempObject.getScan(s); |
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| 335 | // theStream << obj.maplist[m].getZ() << " " << tempscan << "\n"; |
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| 336 | for(int x=tempscan.getX();x<=tempscan.getXmax();x++){ |
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| 337 | theStream << x << " " |
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| 338 | << tempscan.getY() << " " |
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| 339 | << obj.maplist[m].getZ() << "\n"; |
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| 340 | } |
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[244] | 341 | } |
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[252] | 342 | } |
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| 343 | theStream << "\n"; |
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[270] | 344 | return theStream; |
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[252] | 345 | } |
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| 346 | //-------------------------------------------- |
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[241] | 347 | |
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[252] | 348 | Voxel Object3D::getPixel(int pixNum) |
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| 349 | { |
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| 350 | Voxel returnVox(-1,-1,-1,0.); |
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| 351 | if((pixNum<0)||(pixNum>=this->getSize())) return returnVox; |
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| 352 | int count1=0; |
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| 353 | for(int m=0;m<this->maplist.size();m++) |
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| 354 | { |
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| 355 | if(pixNum-count1<this->maplist[m].itsObject.getSize()) |
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| 356 | { |
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| 357 | returnVox.setZ(this->maplist[m].getZ()); |
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| 358 | int count2=0; |
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| 359 | for(int s=0;s<this->maplist[m].getNumScan();s++) |
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[241] | 360 | { |
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[252] | 361 | if(pixNum-count1-count2<this->maplist[m].getScan(s).getXlen()) |
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| 362 | { |
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| 363 | returnVox.setY(this->maplist[m].getScan(s).getY()); |
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| 364 | returnVox.setX(this->maplist[m].getScan(s).getX() |
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| 365 | + pixNum - count1 - count2); |
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| 366 | return returnVox; |
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| 367 | } |
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| 368 | count2+=this->maplist[m].getScan(s).getXlen(); |
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[241] | 369 | } |
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[252] | 370 | } |
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| 371 | count1+=this->maplist[m].itsObject.getSize(); |
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| 372 | } |
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[270] | 373 | return returnVox; |
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[252] | 374 | } |
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| 375 | //-------------------------------------------------------------------- |
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| 376 | |
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| 377 | std::vector<Voxel> Object3D::getPixelSet() |
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| 378 | { |
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| 379 | // long size = this->getSize(); |
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| 380 | std::vector<Voxel> voxList(this->numVox); |
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| 381 | long count = 0; |
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| 382 | for(int m=0;m<this->maplist.size();m++){ |
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| 383 | Object2D obj = this->maplist[m].itsObject; |
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| 384 | long z = this->maplist[m].itsZ; |
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| 385 | for(int s=0;s<obj.getNumScan();s++){ |
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| 386 | Scan scn = obj.getScan(s); |
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| 387 | long y = scn.getY(); |
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| 388 | for(long x=scn.getX(); x<=scn.getXmax(); x++){ |
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| 389 | voxList[count].setXYZF(x,y,z,0); |
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| 390 | count++; |
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[241] | 391 | } |
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[252] | 392 | } |
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[241] | 393 | } |
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[252] | 394 | return voxList; |
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[243] | 395 | |
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| 396 | } |
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| 397 | |
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[399] | 398 | //-------------------------------------------------------------------- |
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| 399 | |
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| 400 | void ChanMap::addOffsets(long xoff, long yoff, long zoff) |
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| 401 | { |
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| 402 | this->itsZ += zoff; |
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| 403 | this->itsObject.addOffsets(xoff,yoff); |
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| 404 | } |
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| 405 | |
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| 406 | //-------------------------------------------------------------------- |
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| 407 | |
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| 408 | void Object3D::addOffsets(long xoff, long yoff, long zoff) |
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| 409 | { |
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| 410 | for(unsigned int i=0;i<this->maplist.size();i++) |
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| 411 | this->maplist[i].addOffsets(xoff,yoff,zoff); |
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| 412 | this->xSum += xoff*numVox; |
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| 413 | this->xmin += xoff; xmax += xoff; |
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| 414 | this->ySum += yoff*numVox; |
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| 415 | this->ymin += yoff; ymax += yoff; |
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| 416 | this->zSum += zoff*numVox; |
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| 417 | this->zmin += zoff; zmax += zoff; |
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| 418 | }; |
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| 419 | |
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| 420 | |
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| 421 | |
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[243] | 422 | } |
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