source: trunk/src/PixelMap/Object2D.hh @ 1242

Last change on this file since 1242 was 1242, checked in by MatthewWhiting, 11 years ago

Tickets #193 & #195 - Implementing channel flagging. Still a lot of commented-out code, plus the MW code is still present (although not used anywhere). Also making use of the new plotting classes.

File size: 6.4 KB
Line 
1// -----------------------------------------------------------------------
2// Object2D.hh: Definition of Object2D, a class to hold pixel
3//              information for a 2-dimensional object.
4// -----------------------------------------------------------------------
5// Copyright (C) 2006, Matthew Whiting, ATNF
6//
7// This program is free software; you can redistribute it and/or modify it
8// under the terms of the GNU General Public License as published by the
9// Free Software Foundation; either version 2 of the License, or (at your
10// option) any later version.
11//
12// Duchamp is distributed in the hope that it will be useful, but WITHOUT
13// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
14// FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
15// for more details.
16//
17// You should have received a copy of the GNU General Public License
18// along with Duchamp; if not, write to the Free Software Foundation,
19// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA
20//
21// Correspondence concerning Duchamp may be directed to:
22//    Internet email: Matthew.Whiting [at] atnf.csiro.au
23//    Postal address: Dr. Matthew Whiting
24//                    Australia Telescope National Facility, CSIRO
25//                    PO Box 76
26//                    Epping NSW 1710
27//                    AUSTRALIA
28// -----------------------------------------------------------------------
29#ifndef OBJECT2D_H
30#define OBJECT2D_H
31
32#include <iostream>
33#include <algorithm>
34#include <vector>
35#include <list>
36#include <duchamp/PixelMap/Scan.hh>
37#include <duchamp/PixelMap/Voxel.hh>
38
39namespace PixelInfo
40{
41
42  /// @brief A class to store the pixel information for an object
43  /// defined in a 2-dimensional plane.
44  ///
45  /// @details The object consists of a set of Scans (stored as a
46  /// std::vector), together with basic information on the maximum,
47  /// minimum, and average values (actually stored as xSum, ySum) for
48  /// the x and y pixel values.
49
50  class Object2D
51  {
52  public:
53    Object2D();
54    Object2D(const Object2D& o);
55    Object2D& operator= (const Object2D& o); 
56    virtual ~Object2D(){};
57 
58    /// @brief Clear the Object and set the number of pixels to zero.
59    void  clear(){scanlist.clear(); numPix=0;};
60
61    /// @brief Make sure there are no overlapping or adjacent scans in the Scan list.
62    void  cleanup();
63
64    /// @brief Add a pixel to the Object, making sure no scans overlap afterwards.
65    void  addPixel(long x, long y);
66    // /// @brief Add the (x,y) part of a Voxel to the Object, using addPixel(long,long)
67    // void  addPixel(Voxel &v){this->addPixel(v.getX(),v.getY());};
68    // /// @brief Add a Pixel to the Object, using addPixel(long,long)
69    // void  addPixel(Pixel &p){this->addPixel(p.getX(),p.getY());};
70
71    /// @brief Add a full Scan to the Object, making sure there are no overlapping scans afterwards.
72    void  addScan(Scan &scan);
73
74    /// @brief Test whether a pixel (x,y) is in the Object.
75    bool  isInObject(long x, long y);
76    /// @brief Test whether the (x,y) part of a Voxel is in the Object.
77    bool  isInObject(Voxel v){return this->isInObject(v.getX(),v.getY());};
78    /// @brief Test whether a Pixel is in the Object.
79    bool  isInObject(Pixel p){return this->isInObject(p.getX(),p.getY());};
80
81    /// @brief Test whether a given Scan overlaps with any pixels in the Object.
82    bool  scanOverlaps(Scan &scan);
83
84    bool canMerge(Object2D &other, float threshS, bool flagAdj);
85    bool isNear(Object2D &other, long gap);
86    bool isClose(Object2D &other, float threshS, bool flagAdj);   
87
88    /// @brief Return the number of pixels in the Object.
89    unsigned long  getSize(){return numPix;};
90
91    /// @brief Return the number of Scans in the Object.
92    long  getNumScan(){return scanlist.size();};
93
94    /// @brief Return the scan list.
95    std::vector<Scan> getScanlist(){return scanlist;};
96
97    /// @brief Get the i-th Scan in the Scan list.
98    Scan  getScan(int i){return scanlist[i];};
99
100    /// @brief Order the Scans in the list, using the < operator for Scans.
101     void  order(){std::stable_sort(scanlist.begin(),scanlist.end());};
102    //void order(){scanlist.sort();};
103
104    /// @brief Add values to the x- and y-axes, making sure to add the offsets to the sums and min/max values.
105    void  addOffsets(long xoff, long yoff);
106
107    /// @brief Calculate the sums, mins, maxs for x&y -- should not be necessary as these are done when pixels & Scans are added.
108    void  calcParams();
109
110    /// @brief Return the average x-value.
111    float getXaverage(){return xSum/float(numPix);};
112
113    /// @brief Return the average y-value.
114    float getYaverage(){return ySum/float(numPix);};
115
116    long  getXmin(){return xmin;};
117    long  getYmin(){return ymin;};
118    long  getXmax(){return xmax;};
119    long  getYmax(){return ymax;};
120
121    /// @brief Return the number of distinct y-values.
122    long  getNumDistinctY();
123    /// @brief Return the number of distinct x-values.
124    long  getNumDistinctX();
125 
126    /// @brief Return a measurement of the primary position angle
127    double getPositionAngle();
128    /// @brief Return the lengths of the principal axes.
129    std::pair<double,double> getPrincipalAxes();
130    /// @brief Find the best fitting ellipse weighted by some flux array
131    bool findEllipse(bool weightByFlux, float *array, size_t xdim, size_t ydim, int xzero, int yzero, float x0, float y0);
132
133    double major(){return majorAxis;};
134    double minor(){return minorAxis;};
135    double posAng(){return posAngle;};
136
137    /// @brief A stream output operator.
138    friend std::ostream& operator<< ( std::ostream& theStream, Object2D& obj);
139
140    /// @brief Adding two Objects together.
141    friend Object2D operator+ (Object2D lhs, Object2D rhs);
142
143    friend class ChanMap;
144    friend class Object3D;
145    friend class Detection;
146
147  protected:
148    std::vector<Scan>   scanlist;       ///< The list of Scans
149    unsigned long     numPix;         ///< Number of pixels in the Object
150    float             xSum;           ///< Sum of x values
151    float             ySum;           ///< Sum of y values
152    long              xmin,xmax;      ///< min and max x-values of object
153    long              ymin,ymax;      ///< min and max y-values of object
154    double            majorAxis;      ///< fitted major principal axis
155    double            minorAxis;      ///< fitted minor principal axis
156    double            posAngle;       ///< fitted position angle of principal axis
157  };
158
159}
160
161#endif //OBJECT2D_H
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