source: trunk/src/PixelMap/Object2D.hh @ 773

Last change on this file since 773 was 773, checked in by MatthewWhiting, 14 years ago

A large number of changes made to the use of scanlist in Object2D. We now don't keep it sorted until it is printed out. We've made more use of iterators - this was to explore using a std::list instead of std::vector, but that seemed to be a lot slower. A new function in Scan, and better use of references in function calls as well.

File size: 5.7 KB
RevLine 
[301]1// -----------------------------------------------------------------------
2// Object2D.hh: Definition of Object2D, a class to hold pixel
3//              information for a 2-dimensional object.
4// -----------------------------------------------------------------------
5// Copyright (C) 2006, Matthew Whiting, ATNF
6//
7// This program is free software; you can redistribute it and/or modify it
8// under the terms of the GNU General Public License as published by the
9// Free Software Foundation; either version 2 of the License, or (at your
10// option) any later version.
11//
12// Duchamp is distributed in the hope that it will be useful, but WITHOUT
13// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
14// FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
15// for more details.
16//
17// You should have received a copy of the GNU General Public License
18// along with Duchamp; if not, write to the Free Software Foundation,
19// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA
20//
21// Correspondence concerning Duchamp may be directed to:
22//    Internet email: Matthew.Whiting [at] atnf.csiro.au
23//    Postal address: Dr. Matthew Whiting
24//                    Australia Telescope National Facility, CSIRO
25//                    PO Box 76
26//                    Epping NSW 1710
27//                    AUSTRALIA
28// -----------------------------------------------------------------------
[238]29#ifndef OBJECT2D_H
30#define OBJECT2D_H
31
32#include <iostream>
33#include <algorithm>
34#include <vector>
[773]35#include <list>
[393]36#include <duchamp/PixelMap/Scan.hh>
37#include <duchamp/PixelMap/Voxel.hh>
[238]38
[252]39namespace PixelInfo
[238]40{
[252]41
[528]42  /// @brief A class to store the pixel information for an object
43  /// defined in a 2-dimensional plane.
44  ///
45  /// @details The object consists of a set of Scans (stored as a
46  /// std::vector), together with basic information on the maximum,
47  /// minimum, and average values (actually stored as xSum, ySum) for
48  /// the x and y pixel values.
[252]49
50  class Object2D
51  {
52  public:
[365]53    Object2D();
[252]54    Object2D(const Object2D& o);
55    Object2D& operator= (const Object2D& o); 
56    virtual ~Object2D(){};
[238]57 
[528]58    /// @brief Clear the Object and set the number of pixels to zero.
[252]59    void  clear(){scanlist.clear(); numPix=0;};
[238]60
[528]61    /// @brief Make sure there are no overlapping or adjacent scans in the Scan list.
[252]62    void  cleanup();
[240]63
[528]64    /// @brief Add a pixel to the Object, making sure no scans overlap afterwards.
[770]65    void  addPixel(long &x, long &y);
66    // /// @brief Add the (x,y) part of a Voxel to the Object, using addPixel(long,long)
67    // void  addPixel(Voxel &v){this->addPixel(v.getX(),v.getY());};
68    // /// @brief Add a Pixel to the Object, using addPixel(long,long)
69    // void  addPixel(Pixel &p){this->addPixel(p.getX(),p.getY());};
[238]70
[528]71    /// @brief Add a full Scan to the Object, making sure there are no overlapping scans afterwards.
[773]72    void  addScan(Scan &scan);
[252]73
[528]74    /// @brief Test whether a pixel (x,y) is in the Object.
[252]75    bool  isInObject(long x, long y);
[528]76    /// @brief Test whether the (x,y) part of a Voxel is in the Object.
[252]77    bool  isInObject(Voxel v){return this->isInObject(v.getX(),v.getY());};
[528]78    /// @brief Test whether a Pixel is in the Object.
[252]79    bool  isInObject(Pixel p){return this->isInObject(p.getX(),p.getY());};
80
[528]81    /// @brief Test whether a given Scan overlaps with any pixels in the Object.
[773]82    bool  scanOverlaps(Scan &scan);
[252]83
[770]84    bool canMerge(Object2D &other, float threshS, bool flagAdj);
85    bool isNear(Object2D &other, long gap);
86    bool isClose(Object2D &other, float threshS, bool flagAdj);   
87
[528]88    /// @brief Return the number of pixels in the Object.
[577]89    unsigned long  getSize(){return numPix;};
[252]90
[528]91    /// @brief Return the number of Scans in the Object.
[252]92    long  getNumScan(){return scanlist.size();};
93
[528]94    /// @brief Get the i-th Scan in the Scan list.
[773]95    // Scan  getScan(int i){return scanlist[i];};
[252]96
[528]97    /// @brief Order the Scans in the list, using the < operator for Scans.
[773]98     void  order(){std::stable_sort(scanlist.begin(),scanlist.end());};
99    //void order(){scanlist.sort();};
[252]100
[528]101    /// @brief Add values to the x- and y-axes, making sure to add the offsets to the sums and min/max values.
[399]102    void  addOffsets(long xoff, long yoff);
[252]103
[528]104    /// @brief Calculate the sums, mins, maxs for x&y -- should not be necessary as these are done when pixels & Scans are added.
[252]105    void  calcParams();
106
[528]107    /// @brief Return the average x-value.
[570]108    float getXaverage(){return xSum/float(numPix);};
[252]109
[528]110    /// @brief Return the average y-value.
[570]111    float getYaverage(){return ySum/float(numPix);};
[252]112
113    long  getXmin(){return xmin;};
114    long  getYmin(){return ymin;};
115    long  getXmax(){return xmax;};
116    long  getYmax(){return ymax;};
117
[528]118    /// @brief Return the number of distinct y-values.
[252]119    long  getNumDistinctY();
[528]120    /// @brief Return the number of distinct x-values.
[252]121    long  getNumDistinctX();
[238]122 
[528]123    /// @brief Return a measurement of the primary position angle
[469]124    double getPositionAngle();
[528]125    /// @brief Return the lengths of the principal axes.
[469]126    std::pair<double,double> getPrincipleAxes();
127
[528]128    /// @brief A stream output operator.
[252]129    friend std::ostream& operator<< ( std::ostream& theStream, Object2D& obj);
[238]130
[528]131    /// @brief Adding two Objects together.
[577]132    friend Object2D operator+ (Object2D lhs, Object2D rhs);
[240]133
[773]134    friend class ChanMap;
[252]135    friend class Object3D;
[773]136    friend class Detection;
[246]137
[773]138  protected:
139    std::vector<Scan>   scanlist;       ///< The list of Scans
[577]140    unsigned long     numPix;         ///< Number of pixels in the Object
[252]141    float             xSum;           ///< Sum of x values
142    float             ySum;           ///< Sum of y values
143    long              xmin,xmax;      ///< min and max x-values of object
144    long              ymin,ymax;      ///< min and max y-values of object
145  };
[238]146
[252]147}
148
[238]149#endif //OBJECT2D_H
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