1 | // ----------------------------------------------------------------------- |
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2 | // Object2D.cc: Member functions for the Object2D class. |
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3 | // ----------------------------------------------------------------------- |
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4 | // Copyright (C) 2006, Matthew Whiting, ATNF |
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5 | // |
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6 | // This program is free software; you can redistribute it and/or modify it |
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7 | // under the terms of the GNU General Public License as published by the |
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8 | // Free Software Foundation; either version 2 of the License, or (at your |
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9 | // option) any later version. |
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10 | // |
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11 | // Duchamp is distributed in the hope that it will be useful, but WITHOUT |
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12 | // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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13 | // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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14 | // for more details. |
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15 | // |
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16 | // You should have received a copy of the GNU General Public License |
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17 | // along with Duchamp; if not, write to the Free Software Foundation, |
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18 | // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA |
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19 | // |
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20 | // Correspondence concerning Duchamp may be directed to: |
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21 | // Internet email: Matthew.Whiting [at] atnf.csiro.au |
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22 | // Postal address: Dr. Matthew Whiting |
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23 | // Australia Telescope National Facility, CSIRO |
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24 | // PO Box 76 |
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25 | // Epping NSW 1710 |
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26 | // AUSTRALIA |
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27 | // ----------------------------------------------------------------------- |
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28 | #include <duchamp/PixelMap/Scan.hh> |
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29 | #include <duchamp/PixelMap/Object2D.hh> |
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30 | #include <duchamp/PixelMap/Voxel.hh> |
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31 | #include <iostream> |
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32 | #include <vector> |
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33 | #include <algorithm> |
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34 | #include <math.h> |
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35 | |
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36 | namespace PixelInfo |
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37 | { |
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38 | |
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39 | Object2D::Object2D() |
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40 | { |
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41 | this->numPix = 0; |
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42 | } |
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43 | |
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44 | Object2D::Object2D(const Object2D& o) |
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45 | { |
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46 | operator=(o); |
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47 | } |
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48 | |
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49 | Object2D& Object2D::operator= (const Object2D& o) |
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50 | { |
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51 | if(this == &o) return *this; |
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52 | this->scanlist = o.scanlist; |
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53 | this->numPix = o.numPix; |
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54 | this->xSum = o.xSum; |
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55 | this->ySum = o.ySum; |
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56 | this->xmin = o.xmin; |
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57 | this->ymin = o.ymin; |
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58 | this->xmax = o.xmax; |
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59 | this->ymax = o.ymax; |
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60 | return *this; |
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61 | } |
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62 | //------------------------------------------------------ |
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63 | |
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64 | void Object2D::addPixel(long x, long y) |
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65 | { |
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66 | /// This function has three parts to it: |
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67 | /// <ul><li> First, it searches through the existing scans to see if |
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68 | /// a) there is a scan of the same y-value present, and |
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69 | /// b) whether the (x,y) pixel lies in or next to an existing |
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70 | /// Scan. If so, it is added and the Scan is grown if need be. |
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71 | /// If this isn't the case, a new Scan of length 1 is added to |
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72 | /// the list. |
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73 | /// <li> If the Scan list was altered, all are checked to see whether |
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74 | /// there is now a case of Scans touching. If so, they are |
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75 | /// combined and added to the end of the list. |
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76 | /// <li> If the pixel was added, the parameters are updated and the |
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77 | /// pixel counter incremented. |
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78 | /// </ul> |
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79 | |
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80 | |
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81 | bool flagDone=false,flagChanged=false, isNew=false; |
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82 | |
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83 | uint scanCount = 0; |
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84 | while(!flagDone && (scanCount<this->scanlist.size()) ){ |
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85 | Scan scan = this->scanlist[scanCount]; |
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86 | if(y == scan.itsY){ // if the y value is already in the list |
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87 | if(scan.isInScan(x,y)) flagDone = true; // pixel already here. |
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88 | else{ // it's a new pixel! |
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89 | if((x==(scan.itsX-1)) || (x == (scan.getXmax()+1)) ){ |
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90 | // if it is adjacent to the existing range, add to that range |
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91 | if(x==(scan.itsX-1)) this->scanlist[scanCount].growLeft(); |
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92 | else this->scanlist[scanCount].growRight(); |
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93 | flagDone = true; |
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94 | flagChanged = true; |
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95 | isNew = true; |
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96 | } |
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97 | } |
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98 | } |
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99 | scanCount++; |
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100 | } |
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101 | |
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102 | if(!flagDone){ |
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103 | Scan newOne(y,x,1); |
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104 | this->scanlist.push_back(newOne); |
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105 | isNew = true; |
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106 | } |
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107 | |
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108 | if(flagChanged){ |
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109 | // this is true only if one of the pre-existing scans has changed |
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110 | // |
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111 | // need to clean up, to see if there is a case of two scans when |
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112 | // there should be one. |
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113 | // |
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114 | // because there has been only one pixel added, only 2 AT MOST |
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115 | // scans will need to be combined, so once we meet a pair that |
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116 | // overlap, we can finish. |
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117 | |
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118 | std::vector <Scan>::iterator iter; |
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119 | bool combined = false; |
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120 | int size = this->scanlist.size(); |
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121 | int count1=0; |
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122 | while(!combined && count1<size){ |
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123 | int count2 = count1 + 1; |
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124 | while(!combined && count2<size){ |
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125 | Scan first = this->scanlist[count1]; |
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126 | Scan second = this->scanlist[count2]; |
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127 | if(y==first.itsY && y==second.itsY){ |
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128 | combined = touching(first, second); |
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129 | if(combined){ |
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130 | Scan newOne = unite(first,second);; |
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131 | iter = this->scanlist.begin() + count2; |
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132 | this->scanlist.erase(iter); |
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133 | iter = this->scanlist.begin() + count1; |
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134 | this->scanlist.erase(iter); |
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135 | this->scanlist.push_back(newOne); |
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136 | } |
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137 | } |
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138 | count2++; |
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139 | } |
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140 | count1++; |
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141 | } |
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142 | |
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143 | } |
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144 | |
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145 | if(isNew){ |
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146 | // update the centres, mins, maxs and increment the pixel counter |
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147 | if(this->numPix==0){ |
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148 | this->xSum = this->xmin = this->xmax = x; |
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149 | this->ySum = this->ymin = this->ymax = y; |
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150 | } |
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151 | else{ |
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152 | this->xSum += x; |
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153 | this->ySum += y; |
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154 | if(x<this->xmin) this->xmin = x; |
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155 | if(x>this->xmax) this->xmax = x; |
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156 | if(y<this->ymin) this->ymin = y; |
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157 | if(y>this->ymax) this->ymax = y; |
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158 | } |
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159 | this->numPix++; |
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160 | } |
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161 | |
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162 | } |
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163 | //------------------------------------------------------ |
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164 | |
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165 | void Object2D::addScan(Scan scan) |
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166 | { |
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167 | bool flagDone=false,flagChanged=false;; |
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168 | long y = scan.itsY; |
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169 | uint scanCount = 0; |
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170 | std::vector <Scan>::iterator iter; |
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171 | |
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172 | while(!flagDone && (scanCount<this->scanlist.size()) ){ |
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173 | Scan existing = this->scanlist[scanCount]; |
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174 | if(y==existing.itsY){ //ie. if the y value has a scan present |
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175 | if(scan == existing) flagDone = true; // the scan is already there |
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176 | else if(touching(scan,existing)){ // if it overlaps or is next to an existing scan |
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177 | // Scan joined = unite(scan,existing); |
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178 | // iter = this->scanlist.begin() + scanCount; |
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179 | // this->scanlist.erase(iter); |
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180 | // this->scanlist.push_back(joined); |
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181 | // flagDone = true; |
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182 | flagChanged = true; |
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183 | } |
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184 | } |
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185 | scanCount++; |
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186 | } |
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187 | |
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188 | // if it is unconnected with any existing scan, add it to the end of |
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189 | // the list |
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190 | if(!flagDone) this->scanlist.push_back(scan); |
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191 | |
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192 | // if the scan has been added, we need to change the centres, mins, |
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193 | // maxs etc. First add all the pixels from the scan. We then remove |
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194 | // any doubled up ones later. |
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195 | if( (!flagDone) || flagChanged ){ |
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196 | if(this->numPix==0){ |
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197 | this->ySum = y*scan.itsXLen; |
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198 | this->ymin = this->ymax = y; |
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199 | this->xmin = scan.itsX; |
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200 | this->xmax = scan.getXmax(); |
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201 | this->xSum = scan.itsX; |
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202 | for(int x=scan.itsX+1;x<=scan.getXmax();x++) this->xSum += x; |
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203 | this->numPix = scan.itsXLen; |
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204 | } |
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205 | else{ |
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206 | this->ySum += y*scan.itsXLen; |
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207 | for(int x=scan.itsX; x<=scan.getXmax(); x++) this->xSum += x; |
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208 | if(y<this->ymin) this->ymin = y; |
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209 | if(y>this->ymax) this->ymax = y; |
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210 | if(scan.itsX<this->xmin) this->xmin = scan.itsX; |
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211 | if(scan.getXmax()>this->xmax) this->xmax = scan.getXmax(); |
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212 | this->numPix += scan.itsXLen; |
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213 | } |
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214 | } |
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215 | |
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216 | if(flagChanged){ |
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217 | // this is true only if one of the pre-existing scans has changed |
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218 | // |
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219 | // In this case, we are adding a scan, and the possibility exists |
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220 | // that more than one other scan could be affected. We therefore |
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221 | // need to look over all scans, not just stopping at the first |
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222 | // match we come across (as for addPixel() above). |
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223 | uint count1=0; |
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224 | while(count1<this->scanlist.size()-1){ |
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225 | uint count2 = count1 + 1; |
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226 | do { |
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227 | Scan first = this->scanlist[count1]; |
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228 | Scan second = this->scanlist[count2]; |
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229 | if(y==first.itsY && y==second.itsY){ |
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230 | // only look at the y-value where there would have been a change. |
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231 | if(touching(first,second)){ |
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232 | Scan newOne = unite(first,second); |
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233 | iter = this->scanlist.begin() + count2; |
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234 | this->scanlist.erase(iter); |
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235 | iter = this->scanlist.begin() + count1; |
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236 | this->scanlist.erase(iter); |
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237 | this->scanlist.push_back(newOne); |
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238 | |
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239 | count2 = count1 + 1; |
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240 | |
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241 | // Need to remove the doubled-up pixels from the info |
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242 | Scan overlap = intersect(first,second); |
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243 | this->ySum -= overlap.itsY*overlap.itsXLen; |
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244 | for(int x=overlap.itsX; x<=overlap.getXmax(); x++) |
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245 | this->xSum -= x; |
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246 | this->numPix -= overlap.itsXLen; |
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247 | |
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248 | } |
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249 | else count2++; |
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250 | } |
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251 | else count2++; |
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252 | } while(count2 < this->scanlist.size()); |
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253 | |
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254 | count1++; |
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255 | } |
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256 | } |
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257 | |
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258 | } |
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259 | //------------------------------------------------------ |
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260 | |
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261 | bool Object2D::isInObject(long x, long y) |
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262 | { |
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263 | |
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264 | unsigned long scanCount = 0; |
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265 | do{ |
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266 | |
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267 | if(y == this->scanlist[scanCount].itsY){ |
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268 | // if the y value is already in the list |
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269 | |
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270 | if((x>=this->scanlist[scanCount].itsX)&& |
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271 | (x<=this->scanlist[scanCount].getXmax())){ |
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272 | // if the x value is already in the range, the pixel is |
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273 | // already stored, so return true |
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274 | return true; |
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275 | } |
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276 | |
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277 | } |
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278 | |
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279 | scanCount++; |
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280 | |
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281 | }while( scanCount<this->scanlist.size() ); |
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282 | |
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283 | // if we get to here, we've looked at each pixel with no match. |
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284 | return false; |
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285 | |
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286 | } |
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287 | //------------------------------------------------------ |
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288 | |
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289 | // long Object2D::getSize() |
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290 | // { |
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291 | // long size=0; |
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292 | // for(int i=0;i<this->scanlist.size();i++){ |
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293 | // size += this->scanlist[i].getXlen(); |
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294 | // } |
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295 | // return size; |
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296 | // } |
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297 | //------------------------------------------------------ |
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298 | |
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299 | std::ostream& operator<< ( std::ostream& theStream, Object2D& obj) |
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300 | { |
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301 | for(uint i=0;i<obj.scanlist.size();i++) |
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302 | theStream << obj.scanlist[i] << "\n"; |
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303 | theStream<<"---\n"; |
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304 | return theStream; |
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305 | |
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306 | } |
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307 | //------------------------------------------------------ |
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308 | |
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309 | void Object2D::calcParams() |
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310 | { |
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311 | this->xSum = 0; |
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312 | this->ySum = 0; |
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313 | for(uint s=0;s<this->scanlist.size();s++){ |
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314 | |
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315 | if(s==0){ |
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316 | this->ymin = this->ymax = this->scanlist[s].itsY; |
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317 | this->xmin = this->scanlist[s].itsX; |
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318 | this->xmax = this->scanlist[s].getXmax(); |
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319 | } |
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320 | else{ |
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321 | if(this->ymin>this->scanlist[s].itsY) this->ymin = this->scanlist[s].itsY; |
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322 | if(this->xmin>this->scanlist[s].itsX) this->xmin = this->scanlist[s].itsX; |
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323 | if(this->ymax<this->scanlist[s].itsY) this->ymax = this->scanlist[s].itsY; |
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324 | if(this->xmax<this->scanlist[s].getXmax()) this->xmax = this->scanlist[s].getXmax(); |
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325 | } |
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326 | |
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327 | this->ySum += this->scanlist[s].itsY*this->scanlist[s].getXlen(); |
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328 | for(int x=this->scanlist[s].itsX;x<=this->scanlist[s].getXmax();x++) |
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329 | this->xSum += x; |
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330 | // this->xSum += (this->scanlist[s].getXmax()*(this->scanlist[s].getXmax()+1) - |
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331 | // this->scanlist[s].itsX*(this->scanlist[s].itsX-1) ) / 2; |
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332 | |
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333 | } |
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334 | |
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335 | } |
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336 | //------------------------------------------------------ |
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337 | |
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338 | void Object2D::cleanup() |
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339 | { |
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340 | uint counter=0, compCounter=1; |
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341 | std::vector<Scan>::iterator iter; |
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342 | while(counter < this->scanlist.size()) |
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343 | { |
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344 | compCounter = counter + 1; |
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345 | |
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346 | while( compCounter < this->scanlist.size() ) { |
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347 | |
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348 | Scan scan1 = this->scanlist[counter]; |
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349 | Scan scan2 = this->scanlist[compCounter]; |
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350 | if(overlap(scan1,scan2)){ |
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351 | Scan newscan = unite(scan1,scan2); |
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352 | iter = this->scanlist.begin()+compCounter; |
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353 | this->scanlist.erase(iter); |
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354 | iter = this->scanlist.begin()+counter; |
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355 | this->scanlist.erase(iter); |
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356 | this->scanlist.push_back(newscan); |
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357 | compCounter = counter + 1; |
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358 | } |
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359 | else compCounter++; |
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360 | |
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361 | } |
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362 | |
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363 | counter++; |
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364 | } |
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365 | |
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366 | // this->order(); |
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367 | |
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368 | } |
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369 | //------------------------------------------------------ |
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370 | |
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371 | long Object2D::getNumDistinctY() |
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372 | { |
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373 | std::vector<long> ylist; |
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374 | if(this->scanlist.size()==0) return 0; |
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375 | if(this->scanlist.size()==1) return 1; |
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376 | ylist.push_back(this->scanlist[0].itsY); |
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377 | for(uint i=1;i<this->scanlist.size();i++){ |
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378 | bool inList = false; |
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379 | uint j=0; |
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380 | long y = this->scanlist[i].itsY; |
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381 | while(!inList && j<ylist.size()){ |
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382 | if(y==ylist[j]) inList=true; |
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383 | j++; |
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384 | }; |
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385 | if(!inList) ylist.push_back(y); |
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386 | } |
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387 | return ylist.size(); |
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388 | } |
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389 | //------------------------------------------------------ |
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390 | |
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391 | long Object2D::getNumDistinctX() |
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392 | { |
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393 | std::vector<long> xlist; |
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394 | if(this->scanlist.size()==0) return 0; |
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395 | if(this->scanlist.size()==1) return 1; |
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396 | for(int x=this->scanlist[0].itsX;x<this->scanlist[0].getXmax();x++) |
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397 | xlist.push_back(x); |
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398 | for(uint i=1;i<this->scanlist.size();i++){ |
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399 | for(int x=this->scanlist[0].itsX;x<this->scanlist[0].getXmax();x++){ |
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400 | bool inList = false; |
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401 | uint j=0; |
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402 | while(!inList && j<xlist.size()){ |
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403 | if(x==xlist[j]) inList=true; |
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404 | j++; |
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405 | }; |
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406 | if(!inList) xlist.push_back(x); |
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407 | } |
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408 | } |
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409 | return xlist.size(); |
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410 | } |
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411 | //------------------------------------------------------ |
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412 | |
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413 | bool Object2D::scanOverlaps(Scan scan) |
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414 | { |
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415 | bool returnval = false; |
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416 | uint scanCount=0; |
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417 | while(!returnval && scanCount<this->scanlist.size()){ |
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418 | returnval = returnval || overlap(scan,this->scanlist[scanCount++]); |
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419 | } |
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420 | return returnval; |
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421 | } |
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422 | |
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423 | //------------------------------------------------------ |
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424 | |
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425 | void Object2D::addOffsets(long xoff, long yoff) |
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426 | { |
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427 | for(unsigned int i=0;i<this->scanlist.size();i++) |
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428 | this->scanlist[i].addOffsets(xoff,yoff); |
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429 | this->xSum += xoff*numPix; |
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430 | this->xmin += xoff; xmax += xoff; |
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431 | this->ySum += yoff*numPix; |
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432 | this->ymin += yoff; ymax += yoff; |
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433 | } |
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434 | |
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435 | //------------------------------------------------------ |
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436 | |
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437 | double Object2D::getPositionAngle() |
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438 | { |
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439 | |
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440 | int sumxx=0; |
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441 | int sumyy=0; |
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442 | int sumxy=0; |
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443 | std::vector<Scan>::iterator scn=this->scanlist.begin(); |
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444 | for(;scn<this->scanlist.end();scn++){ |
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445 | sumyy += (scn->itsY*scn->itsY)*scn->itsXLen; |
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446 | for(int x=scn->itsX;x<=scn->getXmax();x++){ |
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447 | sumxx += x*x; |
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448 | sumxy += x*scn->itsY; |
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449 | } |
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450 | } |
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451 | |
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452 | // Calculate net moments |
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453 | double mxx = sumxx - this->xSum*this->xSum / double(this->numPix); |
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454 | double myy = sumyy - this->ySum*this->ySum / double(this->numPix); |
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455 | double mxy = sumxy - this->xSum*this->ySum / double(this->numPix); |
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456 | |
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457 | if(mxy==0){ |
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458 | if(mxx>myy) return M_PI/2.; |
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459 | else return 0.; |
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460 | } |
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461 | |
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462 | // Angle of the minimum moment |
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463 | double tantheta = (mxx - myy + sqrt( (mxx-myy)*(mxx-myy) + 4.*mxy*mxy))/(2.*mxy); |
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464 | |
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465 | return atan(tantheta); |
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466 | } |
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467 | |
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468 | //------------------------------------------------------ |
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469 | |
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470 | std::pair<double,double> Object2D::getPrincipleAxes() |
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471 | { |
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472 | |
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473 | double theta = this->getPositionAngle(); |
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474 | double x0 = this->getXcentre(); |
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475 | double y0 = this->getYcentre(); |
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476 | std::vector<double> majorAxes, minorAxes; |
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477 | std::vector<Scan>::iterator scn=this->scanlist.begin(); |
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478 | for(;scn<this->scanlist.end();scn++){ |
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479 | for(int x=scn->itsX;x<=scn->getXmax();x++){ |
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480 | majorAxes.push_back((x-x0+0.5)*cos(theta) + (scn->itsY-y0+0.5)*sin(theta)); |
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481 | minorAxes.push_back((x-x0+0.5)*sin(theta) + (scn->itsY-y0+0.5)*cos(theta)); |
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482 | } |
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483 | } |
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484 | |
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485 | std::sort(majorAxes.begin(),majorAxes.end()); |
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486 | std::sort(minorAxes.begin(),minorAxes.end()); |
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487 | int size = majorAxes.size(); |
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488 | std::pair<double,double> axes; |
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489 | axes.first = fabs(majorAxes[0]-majorAxes[size-1]); |
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490 | axes.second = fabs(minorAxes[0]-minorAxes[size-1]); |
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491 | if(axes.first<0.5) axes.first=0.5; |
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492 | if(axes.second<0.5) axes.second=0.5; |
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493 | return axes; |
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494 | |
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495 | } |
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496 | |
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497 | } |
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