#include #include #include #include namespace duchamp { Beam::Beam(): itsMaj(0), itsMin(0), itsPA(0), itsArea(0) { } Beam::Beam(float maj, float min, float pa): itsMaj(maj),itsMin(min),itsPA(pa) { this->calculateArea(); } Beam::Beam(const Beam &b) { operator=(b); } Beam& Beam::operator=(const Beam &b) { if(this == &b ) return *this; this->itsMaj = b.itsMaj; this->itsMin = b.itsMin; this->itsPA = b.itsPA; this->itsArea = b.itsArea; return *this; } void Beam::calculateArea() { this->itsArea = M_PI * (this->itsMaj/2.) * (this->itsMin/2.) / M_LN2; } void Beam::areaToFWHM() { float fwhm = 2.*sqrt( this->itsArea * M_LN2 / M_PI ); this->itsMaj = fwhm; this->itsMin = fwhm; this->itsPA = 0.; } void Beam::define(float maj, float min, float pa) { this->itsMaj = maj; this->itsMin = min; this->itsPA = pa; this->calculateArea(); } void Beam::setFWHM(float fwhm) { this->itsMaj = fwhm; this->itsMin = fwhm; this->itsPA = 0.; this->calculateArea(); } void Beam::setArea(float area) { this->itsArea = area; this->areaToFWHM(); } }