// ----------------------------------------------------------------------- // zscale.cc: Get a suitable pixel value scaling for displaying a 2D // image in greyscale. // ----------------------------------------------------------------------- // Copyright (C) 2006, Matthew Whiting, ATNF // // This program is free software; you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the // Free Software Foundation; either version 2 of the License, or (at your // option) any later version. // // Duchamp is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License // for more details. // // You should have received a copy of the GNU General Public License // along with Duchamp; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA // // Correspondence concerning Duchamp may be directed to: // Internet email: Matthew.Whiting [at] atnf.csiro.au // Postal address: Dr. Matthew Whiting // Australia Telescope National Facility, CSIRO // PO Box 76 // Epping NSW 1710 // AUSTRALIA // ----------------------------------------------------------------------- #include #include #include const int nsample=1000; // const int width=300; const int width=150; const float contrast=0.25; template void zscale(long imagesize, Type *image, Type &z1, Type &z2) { float *smallarray = new float[nsample]; float *ct = new float[nsample]; long size=0; float mean=0.,sd=0.; for(int i=0;insample){ int step = (imagesize / nsample) + 1; for(int i=0;i(long imagesize, float *image, float &z1, float &z2); template void zscale(long imagesize, double *image, double &z1, double &z2); template void zscale(long imagesize, Type *image, Type &z1, Type &z2, Type blankVal) { float *newimage = new float[imagesize]; int newsize=0; for(int i=0;insample){ int step = (newsize / nsample) + 1; for(int i=0;i(long imagesize, float *image, float &z1, float &z2, float blankVal); template void zscale(long imagesize, double *image, double &z1, double &z2, double blankVal);