// ----------------------------------------------------------------------- // invertCube.cc: Multiply the flux of a Cube by -1. // ----------------------------------------------------------------------- // Copyright (C) 2006, Matthew Whiting, ATNF // // This program is free software; you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the // Free Software Foundation; either version 2 of the License, or (at your // option) any later version. // // Duchamp is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License // for more details. // // You should have received a copy of the GNU General Public License // along with Duchamp; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA // // Correspondence concerning Duchamp may be directed to: // Internet email: Matthew.Whiting [at] atnf.csiro.au // Postal address: Dr. Matthew Whiting // Australia Telescope National Facility, CSIRO // PO Box 76 // Epping NSW 1710 // AUSTRALIA // ----------------------------------------------------------------------- #include #include namespace duchamp { void Cube::invert() { /// @details A function that multiplies all non-Blank pixels by /// -1. This is used when searching for negative features. This /// only has an effect when the main array has been allocated. if(this->arrayAllocated){ for(size_t i=0; inumPixels; i++) if(!this->isBlank(i)){ this->array[i] *= -1.; if(this->reconExists) this->recon[i] *= -1.; } } } void Cube::reInvert() { /// @details A function that switches the array back to the /// original sign by calling Cube::invert(). It also inverts the /// fluxes in all the detected objects. This is used when /// searching for negative features. this->invert(); std::vector::iterator obj; for(obj=this->objectList->begin(); objobjectList->end(); obj++){ obj->setNegative(true); obj->setTotalFlux(-1. * obj->getTotalFlux() ); obj->setIntegFlux(-1. * obj->getIntegFlux() ); obj->setPeakFlux(-1. * obj->getPeakFlux() ); } } }