[301] | 1 | // ----------------------------------------------------------------------- |
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[528] | 2 | // Object3D.cc: Member functions for Object3D class. |
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[301] | 3 | // ----------------------------------------------------------------------- |
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| 4 | // Copyright (C) 2006, Matthew Whiting, ATNF |
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| 5 | // |
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| 6 | // This program is free software; you can redistribute it and/or modify it |
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| 7 | // under the terms of the GNU General Public License as published by the |
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| 8 | // Free Software Foundation; either version 2 of the License, or (at your |
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| 9 | // option) any later version. |
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| 10 | // |
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| 11 | // Duchamp is distributed in the hope that it will be useful, but WITHOUT |
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| 12 | // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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| 13 | // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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| 14 | // for more details. |
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| 15 | // |
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| 16 | // You should have received a copy of the GNU General Public License |
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| 17 | // along with Duchamp; if not, write to the Free Software Foundation, |
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| 18 | // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA |
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| 19 | // |
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| 20 | // Correspondence concerning Duchamp may be directed to: |
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| 21 | // Internet email: Matthew.Whiting [at] atnf.csiro.au |
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| 22 | // Postal address: Dr. Matthew Whiting |
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| 23 | // Australia Telescope National Facility, CSIRO |
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| 24 | // PO Box 76 |
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| 25 | // Epping NSW 1710 |
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| 26 | // AUSTRALIA |
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| 27 | // ----------------------------------------------------------------------- |
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[244] | 28 | #include <iostream> |
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[393] | 29 | #include <duchamp/PixelMap/Voxel.hh> |
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| 30 | #include <duchamp/PixelMap/Scan.hh> |
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| 31 | #include <duchamp/PixelMap/Object2D.hh> |
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[528] | 32 | #include <duchamp/PixelMap/ChanMap.hh> |
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[393] | 33 | #include <duchamp/PixelMap/Object3D.hh> |
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[238] | 34 | #include <vector> |
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| 35 | |
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[252] | 36 | namespace PixelInfo |
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| 37 | { |
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[365] | 38 | Object3D::Object3D() |
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| 39 | { |
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| 40 | this->numVox=0; |
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| 41 | } |
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| 42 | |
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[270] | 43 | Object3D::Object3D(const Object3D& o) |
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| 44 | { |
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[365] | 45 | operator=(o); |
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[252] | 46 | } |
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| 47 | //-------------------------------------------- |
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| 48 | |
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[270] | 49 | Object3D& Object3D::operator= (const Object3D& o) |
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| 50 | { |
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| 51 | if(this == &o) return *this; |
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[252] | 52 | this->maplist = o.maplist; |
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| 53 | this->numVox = o.numVox; |
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| 54 | this->xSum = o.xSum; |
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| 55 | this->ySum = o.ySum; |
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| 56 | this->zSum = o.zSum; |
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| 57 | this->xmin = o.xmin; |
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| 58 | this->ymin = o.ymin; |
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| 59 | this->zmin = o.zmin; |
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| 60 | this->xmax = o.xmax; |
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| 61 | this->ymax = o.ymax; |
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| 62 | this->zmax = o.zmax; |
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[270] | 63 | return *this; |
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[252] | 64 | } |
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| 65 | //-------------------------------------------- |
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[243] | 66 | |
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[252] | 67 | bool Object3D::isInObject(long x, long y, long z) |
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| 68 | { |
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| 69 | bool returnval = false; |
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[536] | 70 | uint mapCount = 0; |
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[252] | 71 | while(!returnval && mapCount < this->maplist.size()){ |
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| 72 | if(z == this->maplist[mapCount].itsZ){ |
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| 73 | returnval = returnval || |
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| 74 | this->maplist[mapCount].itsObject.isInObject(x,y); |
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| 75 | } |
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| 76 | mapCount++; |
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[238] | 77 | } |
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[252] | 78 | return returnval; |
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[238] | 79 | } |
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[252] | 80 | //-------------------------------------------- |
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[238] | 81 | |
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[252] | 82 | void Object3D::addPixel(long x, long y, long z) |
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| 83 | { |
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| 84 | // first test to see if we have a chanmap of same z |
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| 85 | bool haveZ = false; |
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[536] | 86 | uint mapCount = 0; |
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[252] | 87 | while(!haveZ && mapCount < this->maplist.size()){ |
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| 88 | haveZ = haveZ || (z==this->maplist[mapCount++].itsZ); |
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| 89 | } |
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[238] | 90 | |
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[252] | 91 | if(!haveZ){ // need to add a new ChanMap |
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| 92 | ChanMap newMap(z); |
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| 93 | newMap.itsObject.addPixel(x,y); |
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| 94 | this->maplist.push_back(newMap); |
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| 95 | this->order(); |
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| 96 | // update the centres, min & max, as well as the number of voxels |
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| 97 | if(this->numVox==0){ |
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| 98 | this->xSum = this->xmin = this->xmax = x; |
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| 99 | this->ySum = this->ymin = this->ymax = y; |
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| 100 | this->zSum = this->zmin = this->zmax = z; |
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| 101 | } |
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| 102 | else{ |
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| 103 | this->xSum += x; |
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| 104 | this->ySum += y; |
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| 105 | this->zSum += z; |
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| 106 | if(x<this->xmin) this->xmin = x; |
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| 107 | if(x>this->xmax) this->xmax = x; |
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| 108 | if(y<this->ymin) this->ymin = y; |
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| 109 | if(y>this->ymax) this->ymax = y; |
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| 110 | // since we've ordered the maplist, the min & max z fall out |
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| 111 | // naturally |
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| 112 | this->zmin = this->maplist[0].itsZ; |
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| 113 | this->zmax = this->maplist[this->maplist.size()-1].itsZ; |
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| 114 | } |
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| 115 | this->numVox++; |
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[246] | 116 | } |
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[252] | 117 | else{ |
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| 118 | // there is a ChanMap of matching z. Find it.. |
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| 119 | mapCount=0; |
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| 120 | while(this->maplist[mapCount].itsZ!=z) mapCount++; |
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| 121 | |
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| 122 | // Remove that channel's information from the Object's information |
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| 123 | long oldChanSize = this->maplist[mapCount].itsObject.numPix; |
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| 124 | this->xSum -= this->maplist[mapCount].itsObject.xSum; |
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| 125 | this->ySum -= this->maplist[mapCount].itsObject.ySum; |
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| 126 | this->zSum -= z*oldChanSize; |
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| 127 | |
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| 128 | // Add the channel |
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| 129 | this->maplist[mapCount].itsObject.addPixel(x,y); |
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| 130 | |
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| 131 | // and update the information... |
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| 132 | // This method deals with the case of a new pixel being added AND |
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| 133 | // with the new pixel already existing in the Object2D |
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| 134 | long newChanSize = this->maplist[mapCount].itsObject.numPix; |
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| 135 | |
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| 136 | this->numVox += (newChanSize - oldChanSize); |
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| 137 | this->xSum += this->maplist[mapCount].itsObject.xSum; |
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| 138 | this->ySum += this->maplist[mapCount].itsObject.ySum; |
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| 139 | this->zSum += z*newChanSize; |
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[246] | 140 | if(x<this->xmin) this->xmin = x; |
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| 141 | if(x>this->xmax) this->xmax = x; |
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| 142 | if(y<this->ymin) this->ymin = y; |
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| 143 | if(y>this->ymax) this->ymax = y; |
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[252] | 144 | // don't need to do anything to zmin/zmax -- the z-value is |
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| 145 | // already in the list |
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[246] | 146 | } |
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| 147 | |
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[238] | 148 | } |
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[252] | 149 | //-------------------------------------------- |
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[238] | 150 | |
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[472] | 151 | void Object3D::addScan(Scan s, long z) |
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| 152 | { |
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| 153 | long y=s.getY(); |
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| 154 | for(int x=s.getX(); x<=s.getXmax(); x++) |
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| 155 | this->addPixel(x,y,z); |
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| 156 | } |
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| 157 | |
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| 158 | //-------------------------------------------- |
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| 159 | |
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[252] | 160 | void Object3D::addChannel(ChanMap channel) |
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| 161 | { |
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| 162 | // first test to see if we have a chanmap of same z |
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| 163 | bool haveZ = false; |
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[536] | 164 | uint mapCount = 0; |
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[252] | 165 | while( !haveZ && (mapCount < this->maplist.size()) ){ |
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| 166 | haveZ = haveZ || (channel.itsZ==this->maplist[mapCount].itsZ); |
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| 167 | mapCount++; |
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| 168 | } |
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[238] | 169 | |
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[252] | 170 | if(!haveZ){ // need to add a new ChanMap |
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| 171 | this->maplist.push_back(channel); |
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| 172 | this->order(); |
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| 173 | // update the centres, min & max, as well as the number of voxels |
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| 174 | if(this->numVox==0){ // ie. if it is the only channel map |
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| 175 | this->xSum = channel.itsObject.xSum; |
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[246] | 176 | this->xmin = channel.itsObject.xmin; |
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| 177 | this->xmax = channel.itsObject.xmax; |
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[252] | 178 | this->ySum = channel.itsObject.ySum; |
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[246] | 179 | this->ymin = channel.itsObject.ymin; |
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| 180 | this->ymax = channel.itsObject.ymax; |
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[252] | 181 | this->zSum = channel.itsObject.numPix*channel.itsZ; |
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| 182 | this->zmin = this->zmax = channel.itsZ; |
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| 183 | } |
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| 184 | else{ |
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| 185 | this->xSum += channel.itsObject.xSum; |
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| 186 | this->ySum += channel.itsObject.ySum; |
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| 187 | this->zSum += channel.itsZ*channel.itsObject.numPix; |
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| 188 | if(channel.itsObject.xmin<this->xmin) |
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| 189 | this->xmin = channel.itsObject.xmin; |
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| 190 | if(channel.itsObject.xmax>this->xmax) |
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| 191 | this->xmax = channel.itsObject.xmax; |
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| 192 | if(channel.itsObject.ymin<this->ymin) |
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| 193 | this->ymin = channel.itsObject.ymin; |
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| 194 | if(channel.itsObject.ymax>this->ymax) |
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| 195 | this->ymax = channel.itsObject.ymax; |
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| 196 | // since we've ordered the maplist, the min & max z fall out |
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| 197 | // naturally |
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| 198 | this->zmin = this->maplist[0].itsZ; |
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| 199 | this->zmax = this->maplist[this->maplist.size()-1].itsZ; |
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| 200 | } |
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| 201 | this->numVox += channel.itsObject.numPix; |
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[246] | 202 | } |
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[252] | 203 | else{ |
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| 204 | // there is a ChanMap of matching z. Find it and add the channel |
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| 205 | // map to the correct existing channel map |
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| 206 | mapCount=0; |
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| 207 | while(this->maplist[mapCount].itsZ!=channel.itsZ) mapCount++; |
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[244] | 208 | |
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[252] | 209 | // Remove the new channel's information from the Object's information |
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| 210 | long oldChanSize = this->maplist[mapCount].itsObject.numPix; |
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| 211 | this->xSum -= this->maplist[mapCount].itsObject.xSum; |
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| 212 | this->ySum -= this->maplist[mapCount].itsObject.ySum; |
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| 213 | this->zSum -= this->maplist[mapCount].itsZ*oldChanSize; |
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[244] | 214 | |
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[252] | 215 | // Delete the old map and add the new one on the end. Order the list. |
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| 216 | ChanMap newMap = this->maplist[mapCount] + channel; |
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| 217 | std::vector <ChanMap>::iterator iter; |
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| 218 | iter = this->maplist.begin() + mapCount; |
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| 219 | this->maplist.erase(iter); |
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| 220 | this->maplist.push_back(newMap); |
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| 221 | this->order(); |
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[246] | 222 | |
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[252] | 223 | // and update the information... |
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| 224 | // This method deals correctly with all cases of adding an object. |
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| 225 | long newChanSize = newMap.itsObject.numPix; |
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| 226 | this->numVox += (newChanSize - oldChanSize); |
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| 227 | this->xSum += newMap.itsObject.xSum; |
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| 228 | this->ySum += newMap.itsObject.ySum; |
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| 229 | this->zSum += newMap.itsZ*newChanSize; |
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| 230 | if(channel.itsObject.xmin<this->xmin) this->xmin = channel.itsObject.xmin; |
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| 231 | if(channel.itsObject.xmax>this->xmax) this->xmax = channel.itsObject.xmax; |
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| 232 | if(channel.itsObject.ymin<this->ymin) this->ymin = channel.itsObject.ymin; |
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| 233 | if(channel.itsObject.ymax>this->ymax) this->ymax = channel.itsObject.ymax; |
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| 234 | // don't need to do anything to zmin/zmax -- the z-value is |
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| 235 | // already in the list |
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[246] | 236 | |
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[252] | 237 | } |
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| 238 | |
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[240] | 239 | } |
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[252] | 240 | //-------------------------------------------- |
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[419] | 241 | |
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| 242 | void Object3D::order(){ |
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| 243 | std::vector<ChanMap>::iterator map; |
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| 244 | for(map=maplist.begin();map<maplist.end();map++) map->itsObject.order(); |
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| 245 | std::stable_sort(maplist.begin(),maplist.end()); |
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| 246 | } |
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| 247 | //-------------------------------------------- |
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| 248 | |
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[252] | 249 | long Object3D::getNumDistinctZ() |
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| 250 | { |
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| 251 | return this->maplist.size(); |
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| 252 | } |
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| 253 | //-------------------------------------------- |
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[238] | 254 | |
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[252] | 255 | long Object3D::getSpatialSize() |
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| 256 | { |
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| 257 | Object2D spatialMap; |
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[536] | 258 | for(uint i=0;i<this->maplist.size();i++){ |
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[252] | 259 | for(int s=0;s<this->maplist[i].itsObject.getNumScan();s++){ |
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| 260 | spatialMap.addScan(this->maplist[i].itsObject.getScan(s)); |
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| 261 | } |
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[238] | 262 | } |
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[252] | 263 | return spatialMap.getSize(); |
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[238] | 264 | } |
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[252] | 265 | //-------------------------------------------- |
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[238] | 266 | |
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[252] | 267 | Object2D Object3D::getSpatialMap() |
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| 268 | { |
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| 269 | Object2D spatialMap = this->maplist[0].itsObject; |
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[536] | 270 | for(uint i=1;i<this->maplist.size();i++){ |
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[252] | 271 | spatialMap = spatialMap + this->maplist[i].itsObject; |
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| 272 | } |
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| 273 | return spatialMap; |
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[238] | 274 | } |
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[252] | 275 | //-------------------------------------------- |
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[238] | 276 | |
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[252] | 277 | void Object3D::calcParams() |
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| 278 | { |
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| 279 | this->xSum = 0; |
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| 280 | this->ySum = 0; |
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| 281 | this->zSum = 0; |
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[536] | 282 | for(uint m=0;m<this->maplist.size();m++){ |
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[238] | 283 | |
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[252] | 284 | this->maplist[m].itsObject.calcParams(); |
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[238] | 285 | |
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[252] | 286 | if(m==0){ |
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[243] | 287 | this->xmin = this->maplist[m].itsObject.getXmin(); |
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| 288 | this->xmax = this->maplist[m].itsObject.getXmax(); |
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| 289 | this->ymin = this->maplist[m].itsObject.getYmin(); |
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| 290 | this->ymax = this->maplist[m].itsObject.getYmax(); |
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[252] | 291 | this->zmin = this->zmax = this->maplist[m].itsZ; |
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| 292 | } |
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| 293 | else{ |
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| 294 | if(this->xmin>this->maplist[m].itsObject.getXmin()) |
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| 295 | this->xmin = this->maplist[m].itsObject.getXmin(); |
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| 296 | if(this->xmax<this->maplist[m].itsObject.getXmax()) |
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| 297 | this->xmax = this->maplist[m].itsObject.getXmax(); |
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| 298 | if(this->ymin>this->maplist[m].itsObject.getYmin()) |
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| 299 | this->ymin = this->maplist[m].itsObject.getYmin(); |
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| 300 | if(this->ymax<this->maplist[m].itsObject.getYmax()) |
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| 301 | this->ymax = this->maplist[m].itsObject.getYmax(); |
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| 302 | if(this->zmin>this->maplist[m].itsZ) this->zmin = this->maplist[m].itsZ; |
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| 303 | if(this->zmax<this->maplist[m].itsZ) this->zmax = this->maplist[m].itsZ; |
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| 304 | } |
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| 305 | |
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| 306 | long size = this->maplist[m].itsObject.getSize(); |
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| 307 | this->xSum += this->maplist[m].itsObject.xSum; |
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| 308 | this->ySum += this->maplist[m].itsObject.ySum; |
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| 309 | this->zSum += this->maplist[m].itsZ * size; |
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| 310 | |
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[238] | 311 | } |
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| 312 | |
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| 313 | } |
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[252] | 314 | //------------------------------------------------------ |
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[238] | 315 | |
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[252] | 316 | std::ostream& operator<< ( std::ostream& theStream, Object3D& obj) |
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| 317 | { |
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[419] | 318 | std::vector<ChanMap>::iterator map; |
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[420] | 319 | for(map=obj.maplist.begin();map<obj.maplist.end();map++){ |
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[419] | 320 | Object2D tempObject = map->getObject(); |
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[252] | 321 | for(int s=0;s<tempObject.getNumScan();s++){ |
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| 322 | Scan tempscan = tempObject.getScan(s); |
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[419] | 323 | theStream << tempscan << ", " << map->getZ() << "\n"; |
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[244] | 324 | } |
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[252] | 325 | } |
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| 326 | theStream << "\n"; |
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[270] | 327 | return theStream; |
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[252] | 328 | } |
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| 329 | //-------------------------------------------- |
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[241] | 330 | |
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[252] | 331 | Voxel Object3D::getPixel(int pixNum) |
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| 332 | { |
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| 333 | Voxel returnVox(-1,-1,-1,0.); |
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| 334 | if((pixNum<0)||(pixNum>=this->getSize())) return returnVox; |
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| 335 | int count1=0; |
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[536] | 336 | for(uint m=0;m<this->maplist.size();m++) |
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[252] | 337 | { |
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| 338 | if(pixNum-count1<this->maplist[m].itsObject.getSize()) |
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| 339 | { |
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| 340 | returnVox.setZ(this->maplist[m].getZ()); |
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| 341 | int count2=0; |
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| 342 | for(int s=0;s<this->maplist[m].getNumScan();s++) |
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[241] | 343 | { |
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[252] | 344 | if(pixNum-count1-count2<this->maplist[m].getScan(s).getXlen()) |
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| 345 | { |
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| 346 | returnVox.setY(this->maplist[m].getScan(s).getY()); |
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| 347 | returnVox.setX(this->maplist[m].getScan(s).getX() |
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| 348 | + pixNum - count1 - count2); |
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| 349 | return returnVox; |
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| 350 | } |
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| 351 | count2+=this->maplist[m].getScan(s).getXlen(); |
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[241] | 352 | } |
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[252] | 353 | } |
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| 354 | count1+=this->maplist[m].itsObject.getSize(); |
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| 355 | } |
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[270] | 356 | return returnVox; |
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[252] | 357 | } |
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| 358 | //-------------------------------------------------------------------- |
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| 359 | |
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| 360 | std::vector<Voxel> Object3D::getPixelSet() |
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| 361 | { |
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| 362 | std::vector<Voxel> voxList(this->numVox); |
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| 363 | long count = 0; |
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[536] | 364 | for(uint m=0;m<this->maplist.size();m++){ |
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[252] | 365 | Object2D obj = this->maplist[m].itsObject; |
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| 366 | long z = this->maplist[m].itsZ; |
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| 367 | for(int s=0;s<obj.getNumScan();s++){ |
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| 368 | Scan scn = obj.getScan(s); |
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| 369 | long y = scn.getY(); |
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| 370 | for(long x=scn.getX(); x<=scn.getXmax(); x++){ |
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| 371 | voxList[count].setXYZF(x,y,z,0); |
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| 372 | count++; |
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[241] | 373 | } |
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[252] | 374 | } |
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[241] | 375 | } |
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[252] | 376 | return voxList; |
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[243] | 377 | |
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| 378 | } |
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| 379 | |
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[399] | 380 | //-------------------------------------------------------------------- |
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| 381 | |
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| 382 | void ChanMap::addOffsets(long xoff, long yoff, long zoff) |
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| 383 | { |
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| 384 | this->itsZ += zoff; |
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| 385 | this->itsObject.addOffsets(xoff,yoff); |
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| 386 | } |
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| 387 | |
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| 388 | //-------------------------------------------------------------------- |
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| 389 | |
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| 390 | void Object3D::addOffsets(long xoff, long yoff, long zoff) |
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[419] | 391 | { |
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| 392 | for(unsigned int i=0;i<this->maplist.size();i++) |
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| 393 | this->maplist[i].addOffsets(xoff,yoff,zoff); |
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| 394 | this->xSum += xoff*numVox; |
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| 395 | this->xmin += xoff; xmax += xoff; |
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| 396 | this->ySum += yoff*numVox; |
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| 397 | this->ymin += yoff; ymax += yoff; |
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| 398 | this->zSum += zoff*numVox; |
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| 399 | this->zmin += zoff; zmax += zoff; |
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| 400 | } |
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[399] | 401 | |
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[243] | 402 | } |
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