// ----------------------------------------------------------------------- // invertCube.cc: Multiply the flux of a Cube by -1. // ----------------------------------------------------------------------- // Copyright (C) 2006, Matthew Whiting, ATNF // // This program is free software; you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the // Free Software Foundation; either version 2 of the License, or (at your // option) any later version. // // Duchamp is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License // for more details. // // You should have received a copy of the GNU General Public License // along with Duchamp; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA // // Correspondence concerning Duchamp may be directed to: // Internet email: Matthew.Whiting [at] atnf.csiro.au // Postal address: Dr. Matthew Whiting // Australia Telescope National Facility, CSIRO // PO Box 76 // Epping NSW 1710 // AUSTRALIA // ----------------------------------------------------------------------- #include #include namespace duchamp { void Cube::invert() { /** * A function that multiplies all non-Blank pixels by -1. * This is used when searching for negative features. */ for(int i=0; inumPixels; i++) if(!this->isBlank(i)){ this->array[i] *= -1.; if(this->reconExists) this->recon[i] *= -1.; } } void Cube::reInvert() { /** * A function that switches the array back to the original sign. * This is used when searching for negative features. */ for(int i=0; inumPixels; i++){ if(!this->isBlank(i)){ this->array[i] *= -1.; if(this->reconExists) this->recon[i] *= -1.; } } for(int i=0; iobjectList->size(); i++){ this->objectList->at(i).setNegative(true); this->objectList->at(i).setTotalFlux(-1. * this->objectList->at(i).getTotalFlux() ); this->objectList->at(i).setIntegFlux(-1. * this->objectList->at(i).getIntegFlux() ); this->objectList->at(i).setPeakFlux(-1. * this->objectList->at(i).getPeakFlux() ); } } }