source: tags/release-1.1.2/src/PixelMap/Voxel.hh @ 1441

Last change on this file since 1441 was 301, checked in by Matthew Whiting, 17 years ago

Mostly adding the distribution text to the start of files, with a few additional comments added too.

File size: 3.6 KB
Line 
1// -----------------------------------------------------------------------
2// Voxel.hh: Definition of the Voxel class, storing a single 3D voxel
3//           plus an associated flux.
4// -----------------------------------------------------------------------
5// Copyright (C) 2006, Matthew Whiting, ATNF
6//
7// This program is free software; you can redistribute it and/or modify it
8// under the terms of the GNU General Public License as published by the
9// Free Software Foundation; either version 2 of the License, or (at your
10// option) any later version.
11//
12// Duchamp is distributed in the hope that it will be useful, but WITHOUT
13// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
14// FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
15// for more details.
16//
17// You should have received a copy of the GNU General Public License
18// along with Duchamp; if not, write to the Free Software Foundation,
19// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA
20//
21// Correspondence concerning Duchamp may be directed to:
22//    Internet email: Matthew.Whiting [at] atnf.csiro.au
23//    Postal address: Dr. Matthew Whiting
24//                    Australia Telescope National Facility, CSIRO
25//                    PO Box 76
26//                    Epping NSW 1710
27//                    AUSTRALIA
28// -----------------------------------------------------------------------
29#ifndef VOXEL_H
30#define VOXEL_H
31
32#include <iostream>
33
34namespace PixelInfo
35{
36  //==========================================================================
37
38  /**
39   * Voxel class.
40   *  A 3-dimensional pixel, with x,y,z position + flux
41   */
42
43  class Voxel
44  {
45  public:
46    /** Default constructor. */
47    Voxel(){};
48    /** Specific constructor, defining an (x,y,z) location and flux f. */
49    Voxel(long x, long y, long z, float f);
50    /** Copy constructor. */
51    Voxel(const Voxel& v);
52    /** Assignment operator. */
53    Voxel& operator= (const Voxel& v);
54    virtual ~Voxel(){};
55
56    // accessor functions
57    void   setX(long x){itsX = x;};
58    void   setY(long y){itsY = y;};
59    void   setZ(long z){itsZ = z;};
60    void   setF(float f){itsF = f;};
61    /* Define an (x,y) coordinate */
62    void   setXY(long x, long y){itsX = x; itsY = y;};
63    /* Define an (x,y,z) coordinate */
64    void   setXYZ(long x, long y, long z){itsX = x; itsY = y; itsZ = z;};
65    /* Define an (x,y) coordinate with a flux f */
66    void   setXYF(long x, long y, float f){itsX = x; itsY = y; itsF = f;};
67    /* Define an (x,y,z) coordinate with a flux f */
68    void   setXYZF(long x, long y, long z, float f){itsX = x; itsY = y; itsZ = z; itsF = f;};
69    long   getX(){return itsX;};
70    long   getY(){return itsY;};
71    long   getZ(){return itsZ;};
72    float  getF(){return itsF;};
73    //
74    /** Operator to print information of voxel. */
75    friend std::ostream& operator<< ( std::ostream& theStream, Voxel& vox);
76
77  protected:
78    long  itsX;         ///< x-position of pixel
79    long  itsY;         ///< y-position of pixel
80    long  itsZ;         ///< z-position of pixel
81    float itsF;         ///< flux of pixel
82  };
83
84  //==========================================================================
85
86  /**
87   * Pixel class.
88   *  A 2-dimensional type of voxel, with just x & y position + flux
89   */
90
91
92  class Pixel : public Voxel
93  {
94  public:
95    Pixel(){itsZ=0;};
96    Pixel(long x, long y, float f);
97    Pixel(const Pixel& p);
98    Pixel& operator= (const Pixel& p);
99    virtual ~Pixel(){};
100    // accessor functions
101    void  setXY(long x, long y){itsX = x; itsY = y;};
102    void  setXYF(long x, long y, float f){itsX = x; itsY = y; itsF = f;};
103
104  };
105
106
107}
108
109#endif // VOXEL_H
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