source: tags/release-1.1.2/src/PixelMap/Object3D.hh @ 1441

Last change on this file since 1441 was 393, checked in by MatthewWhiting, 17 years ago

Fixed up headers for trunk as well.

File size: 8.1 KB
Line 
1// -----------------------------------------------------------------------
2// Object3D.hh: Definition of Object3D and ChanMap, classes that hold
3//              pixel information for a three-dimensional object.
4// -----------------------------------------------------------------------
5// Copyright (C) 2006, Matthew Whiting, ATNF
6//
7// This program is free software; you can redistribute it and/or modify it
8// under the terms of the GNU General Public License as published by the
9// Free Software Foundation; either version 2 of the License, or (at your
10// option) any later version.
11//
12// Duchamp is distributed in the hope that it will be useful, but WITHOUT
13// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
14// FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
15// for more details.
16//
17// You should have received a copy of the GNU General Public License
18// along with Duchamp; if not, write to the Free Software Foundation,
19// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA
20//
21// Correspondence concerning Duchamp may be directed to:
22//    Internet email: Matthew.Whiting [at] atnf.csiro.au
23//    Postal address: Dr. Matthew Whiting
24//                    Australia Telescope National Facility, CSIRO
25//                    PO Box 76
26//                    Epping NSW 1710
27//                    AUSTRALIA
28// -----------------------------------------------------------------------
29#ifndef OBJECT3D_H
30#define OBJECT3D_H
31
32#include <duchamp/PixelMap/Voxel.hh>
33#include <duchamp/PixelMap/Scan.hh>
34#include <duchamp/PixelMap/Object2D.hh>
35#include <vector>
36#include <algorithm>
37#include <iostream>
38
39namespace PixelInfo
40{
41
42  /**
43   * A class to store a channel+Object2D map.
44   * This represents a 2-dimensional set of pixels that has an
45   * associated channel number. Sets of these will form a three
46   * dimensional object.
47   */
48
49  class ChanMap
50  {
51  public:
52    ChanMap();
53    ChanMap(long z){itsZ=z;};
54    ChanMap(long z, Object2D obj){itsZ=z; itsObject=obj;};
55    ChanMap(const ChanMap& m);
56    ChanMap& operator= (const ChanMap& m);
57    virtual ~ChanMap(){};
58
59    /** Define the ChanMap using a channel number and Object2D. */
60    void     define(long z, Object2D obj){itsZ=z; itsObject=obj;};
61
62    /** Return the value of the channel number. */
63    long     getZ(){return itsZ;};
64
65    /** Set the value of the channel number. */
66    void     setZ(long l){itsZ=l;};
67
68    /** Return the Object2D set of scans. */
69    Object2D getObject(){return itsObject;};
70
71    /** Return the i-th scan of the Object2D .*/
72    Scan     getScan(int i){return itsObject.scanlist[i];};
73
74    /** The number of scans in the Object2D set. */
75    long     getNumScan(){return itsObject.scanlist.size();};
76
77    void     addOffsets(long xoff, long yoff, long zoff){
78      /**
79       * Add constant offsets to each of the coordinates.
80       */
81      itsZ += zoff;
82      itsObject.addOffsets(xoff,yoff);
83    };
84
85    friend bool operator< (ChanMap lhs, ChanMap rhs){
86      /** The less-than operator: only acting on the channel number. */
87      return (lhs.itsZ<rhs.itsZ);
88    };
89
90    friend ChanMap operator+ (ChanMap lhs, ChanMap rhs){
91      /**
92       *  Add two ChanMaps together.
93       *  If they are the same channel, add the Objects, otherwise
94       *  return a blank ChanMap.
95       */
96
97      ChanMap newmap;
98      if(lhs.itsZ==rhs.itsZ){
99        newmap.itsZ = lhs.itsZ;
100        newmap.itsObject = lhs.itsObject + rhs.itsObject;
101      }
102      return newmap;
103    };
104
105    friend class Object3D;
106
107  private:
108    long     itsZ;      ///< The channel number.
109    Object2D itsObject; ///< The set of scans of object pixels.
110
111  };
112
113
114  //=====================================
115
116  /**
117   * A set of pixels in 3D.
118   * This stores the pixels in a list of ChanMap objects -- ie. a set
119   * of Object2Ds, each with a different channel number.
120   * Also recorded are the average x-, y- and z-values (via their
121   * sums), as well as their extrema.
122   */
123
124  class Object3D
125  {
126  public:
127    Object3D();
128    Object3D(const Object3D& o);
129    Object3D& operator= (const Object3D& o); 
130    virtual ~Object3D(){};
131
132    /** Is a 3-D voxel in the Object? */
133    bool     isInObject(long x, long y, long z);
134    /** Is a 3-D voxel in the Object? */
135    bool     isInObject(Voxel v){return this->isInObject(v.getX(),v.getY(),v.getZ());};
136 
137    /** Add a single 3-D voxel to the Object. */
138    void     addPixel(long x, long y, long z);
139    /** Add a single 3-D voxel to the Object. */
140    void     addPixel(Voxel v){this->addPixel(v.getX(),v.getY(),v.getZ());};
141    /** Add a full channel map to the Object. */
142    void     addChannel(ChanMap channel);
143    /** Add a full channel map to the Object. */
144    void     addChannel(long z, Object2D obj){
145      ChanMap channel(z,obj);
146      this->addChannel(channel);
147    }
148
149    /** Sort the list of channel maps by their channel number. */
150    void     order(){
151      //     for(int i=0;i<maplist.size();i++) maplist[i].itsObject.order();
152      std::stable_sort(maplist.begin(),maplist.end());
153    };
154
155    /** Calculate the averages and extrema of the three coordinates. */
156    void     calcParams();
157    /** Return the average x-value.*/
158    float    getXcentre(){return xSum/float(numVox);};
159    /** Return the average y-value.*/
160    float    getYcentre(){return ySum/float(numVox);};
161    /** Return the average z-value.*/
162    float    getZcentre(){return zSum/float(numVox);};
163    /** Return the minimum x-value.*/
164    long     getXmin(){return xmin;};
165    /** Return the minimum y-value.*/
166    long     getYmin(){return ymin;};
167    /** Return the minimum z-value.*/
168    long     getZmin(){return zmin;};
169    /** Return the maximum x-value.*/
170    long     getXmax(){return xmax;};
171    /** Return the maximum y-value.*/
172    long     getYmax(){return ymax;};
173    /** Return the maximum z-value.*/
174    long     getZmax(){return zmax;};
175
176    /** Return the number of distinct voxels in the Object. */
177    long     getSize(){return numVox;};
178
179    /** Return the number of distinct channels in the Object. */
180    long     getNumDistinctZ();
181
182    /** Return the number of channels in the Object. */
183    long     getNumChanMap(){return this->maplist.size();};
184
185    /** Return the number of spatial pixels -- ie. the number of
186        distinct (x,y) sets in the Object. */
187    long     getSpatialSize();
188 
189    /** Get the pixNum-th voxel */
190    Voxel    getPixel(int pixNum);
191
192    /** Return a vector set of all voxels in the Object. */
193    std::vector<Voxel> getPixelSet();
194
195    /** Get the i-th channel map. */
196    ChanMap  getChanMap(int i){return this->maplist[i];};
197
198    /** Get the channel number of the i-th channel map. */
199    long     getZ(int i){return this->maplist[i].itsZ;};
200
201    /** Return an Object2D showing the spatial (x,y) distribution of
202        voxels in the Object */
203    Object2D getSpatialMap();
204
205    void     addOffsets(long xoff, long yoff, long zoff){
206      /**
207       *  Add constant offsets to each of the dimensions, changing the
208       *  parameters at the same time.
209       */
210      for(int i=0;i<maplist.size();i++) maplist[i].addOffsets(xoff,yoff,zoff);
211      xSum += xoff*numVox;
212      xmin += xoff; xmax += xoff;
213      ySum += yoff*numVox;
214      ymin += yoff; ymax += yoff;
215      zSum += zoff*numVox;
216      zmin += zoff; zmax += zoff;
217    };
218
219    /** Output operator for the Object3D. */
220    friend std::ostream& operator<< ( std::ostream& theStream, Object3D& obj);
221
222    /** Add two Object3Ds.
223        Overlapping channels are combined using addChannel(). */
224    friend Object3D operator+ (Object3D lhs, Object3D rhs){
225      Object3D output = lhs;
226      for(int m=0;m<rhs.maplist.size();m++) output.addChannel(rhs.maplist[m]);
227      return output;
228    }
229
230  private:
231    std::vector<ChanMap> maplist;   ///< The list of channel maps
232    long                 numVox;    ///< How many voxels in the Object?
233    float                xSum;      ///< Sum of the x-values
234    float                ySum;      ///< Sum of the y-values
235    float                zSum;      ///< Sum of the z-values
236    long                 xmin,xmax; ///< min and max x-values of object
237    long                 ymin,ymax; ///< min and max y-values of object
238    long                 zmin,zmax; ///< min and max z-values of object
239  };
240
241}
242
243#endif //OBJECT3D_H
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