source: tags/release-1.1.12/src/Detection/lutz_detect.cc

Last change on this file was 769, checked in by MatthewWhiting, 14 years ago

Minor change.

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1// -----------------------------------------------------------------------
2// lutz_detect.cc: Search a 2D Image for objects.
3// -----------------------------------------------------------------------
4// Copyright (C) 2006, Matthew Whiting, ATNF
5//
6// This program is free software; you can redistribute it and/or modify it
7// under the terms of the GNU General Public License as published by the
8// Free Software Foundation; either version 2 of the License, or (at your
9// option) any later version.
10//
11// Duchamp is distributed in the hope that it will be useful, but WITHOUT
12// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13// FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
14// for more details.
15//
16// You should have received a copy of the GNU General Public License
17// along with Duchamp; if not, write to the Free Software Foundation,
18// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA
19//
20// Correspondence concerning Duchamp may be directed to:
21//    Internet email: Matthew.Whiting [at] atnf.csiro.au
22//    Postal address: Dr. Matthew Whiting
23//                    Australia Telescope National Facility, CSIRO
24//                    PO Box 76
25//                    Epping NSW 1710
26//                    AUSTRALIA
27// -----------------------------------------------------------------------
28#include <duchamp/Detection/finders.hh>
29#include <duchamp/PixelMap/Voxel.hh>
30#include <duchamp/PixelMap/Object2D.hh>
31#include <vector>
32
33using namespace PixelInfo;
34
35/// @brief Enumeration to describe status of a pixel or a detected object
36enum STATUS { NONOBJECT, ///< Pixel not above the threshold.
37              OBJECT,    ///< Pixel above the threshold.
38              COMPLETE,  ///< Object is complete
39              INCOMPLETE ///< Object not yet complete
40};
41
42/// @brief Simple enumeration to enable obvious reference to current or prior row.
43enum ROW { PRIOR=0, CURRENT};
44
45/// @brief A couple of null values: the default starting value for markers, and one used for debugging.
46enum NULLS { NULLSTART=-1, ///< Default start/end value, obviously
47                           ///   outside valid range.
48             NULLMARKER=45 ///< ASCII 45 = '-', which eases printing
49                           ///   for debugging purposes
50};
51
52//---------------------------
53/// @brief
54/// A simple class local to @file to help manage detected
55/// objects.
56///
57/// @details Keeps a track of a detection, as well as the start and finish
58/// locations of the detection on the current row.
59///
60class FoundObject{
61public:
62  /// @brief Basic constructor, setting the start & end to NULL values.
63  FoundObject(){start=NULLSTART; end=NULLSTART;};
64  int start; ///< Pixel on the current row where the detection starts.
65  int end;   ///< Pixel on the current row where the detection finishes.
66  Object2D info; ///< Collection of detected pixels.
67};
68//---------------------------
69
70namespace duchamp
71{
72
73  std::vector<Object2D> lutz_detect(std::vector<bool> &array, long xdim, long ydim, unsigned int minSize)
74  {
75    /// @details
76    ///  A detection algorithm for 2-dimensional images based on that of
77    ///  Lutz (1980).
78    /// 
79    ///  The image is raster-scanned, and searched row-by-row. Objects
80    ///  detected in each row are compared to objects in subsequent rows,
81    ///  and combined if they are connected (in an 8-fold sense).
82    ///
83
84    // Allocate necessary arrays.
85    std::vector<Object2D> outputlist;
86    STATUS *status  = new STATUS[2];
87    Object2D *store = new Object2D[xdim+1];
88    char *marker    = new char[xdim+1];
89    for(int i=0; i<(xdim+1); i++) marker[i] = NULLMARKER;
90    std::vector<FoundObject> oS;
91    std::vector<STATUS>      psS;
92
93    Pixel pix;
94    size_t loc=0;
95
96    for(long posY=0;posY<(ydim+1);posY++){
97      // Loop over each row -- consider rows one at a time
98   
99      status[PRIOR] = COMPLETE;
100      status[CURRENT] = NONOBJECT;
101
102      for(long posX=0;posX<(xdim+1);posX++){
103        // Now the loop for a given row, looking at each column individually.
104
105        char currentMarker = marker[posX];
106        marker[posX] = NULLMARKER;
107
108        bool isObject;
109        if((posX<xdim)&&(posY<ydim)){
110          // if we are in the original image
111          isObject = array[loc++];
112        }
113        else isObject = false;
114        // else we're in the padding row/col and isObject=FALSE;
115
116        //
117        // ------------------------------ START SEGMENT ------------------------
118        // If the current pixel is object and the previous pixel is not, then
119        // start a new segment.
120        // If the pixel touches an object on the prior row, the marker is either
121        // an S or an s, depending on whether the object has started yet.
122        // If it doesn't touch a prior object, this is the start of a completly
123        // new object on this row.
124        //
125        if ( (isObject) && (status[CURRENT] != OBJECT) ){
126
127          status[CURRENT] = OBJECT;
128          if(status[PRIOR] == OBJECT){
129         
130            if(oS.back().start==NULLSTART){
131              marker[posX] = 'S';
132              oS.back().start = posX;
133            }
134            else  marker[posX] = 's';
135          }
136          else{
137            psS.push_back(status[PRIOR]);  //PUSH PS onto PSSTACK;
138            marker[posX] = 'S';
139            oS.resize(oS.size()+1);        //PUSH OBSTACK;
140            oS.back().start = posX;
141
142            status[PRIOR] = COMPLETE;
143          }
144        }
145
146        //
147        // ------------------------------ PROCESS MARKER -----------------------
148        // If the current marker is not blank, then we need to deal with it.
149        // Four cases:
150        //   S --> start of object on prior row. Push priorStatus onto PSSTACK
151        //         and set priorStatus to OBJECT
152        //   s --> start of a secondary segment of object on prior row.
153        //         If current object joined, pop PSSTACK and join the objects.
154        //       Set priorStatus to OBJECT.
155        //   f --> end of a secondary segment of object on prior row.
156        //         Set priorStatus to INCOMPLETE.
157        //   F --> end of object on prior row. If no more of the object is to
158        //          come (priorStatus=COMPLETE), then finish it and output data.
159        //         Add to list, but only if it has more than the minimum number
160        //           of pixels.
161        //
162        if(currentMarker != NULLMARKER){
163
164          if(currentMarker == 'S'){
165            psS.push_back(status[PRIOR]);      // PUSH PS onto PSSTACK
166            if(status[CURRENT] == NONOBJECT){
167              psS.push_back(COMPLETE);         // PUSH COMPLETE ONTO PSSTACK;
168              oS.resize(oS.size()+1);          // PUSH OBSTACK;
169              oS.back().info = store[posX];
170            }
171            else oS.back().info = oS.back().info + store[posX];
172         
173            status[PRIOR] = OBJECT;
174          }
175
176          /*---------*/
177          if(currentMarker == 's'){
178
179            if( (status[CURRENT] == OBJECT) && (status[PRIOR] == COMPLETE) ){
180              status[PRIOR] = psS.back();
181              psS.pop_back();                   //POP PSSTACK ONTO PS
182
183              //            oS.at(oS.size()-2).info.addAnObject( oS.back().info );
184              //            if(oS.at(oS.size()-2).start == NULLSTART)
185              //              oS.at(oS.size()-2).start = oS.back().start;
186              //            else marker[oS.back().start] = 's';
187
188              oS[oS.size()-2].info = oS[oS.size()-2].info + oS.back().info;
189              if(oS[oS.size()-2].start == NULLSTART)
190                oS[oS.size()-2].start = oS.back().start;
191              else marker[oS.back().start] = 's';
192
193              oS.pop_back();
194            }
195
196            status[PRIOR] = OBJECT;
197          }
198
199          /*---------*/
200          if(currentMarker == 'f') status[PRIOR] = INCOMPLETE;
201
202          /*---------*/
203          if(currentMarker == 'F') {
204
205            status[PRIOR] = psS.back();
206            psS.pop_back();                    //POP PSSTACK ONTO PS
207
208            if( (status[CURRENT] == NONOBJECT) && (status[PRIOR] == COMPLETE) ){
209
210              if(oS.back().start == NULLSTART){
211                // The object is completed. If it is big enough, add to
212                // the end of the output list.       
213                if(oS.back().info.getSize() >= minSize){
214                  //oS.back().info.calcParams(); // work out midpoints, fluxes etc
215                  outputlist.push_back(oS.back().info);
216                }
217              }
218              else{
219                marker[ oS.back().end ] = 'F';
220                store[ oS.back().start ] = oS.back().info;
221              }
222
223              oS.pop_back();
224
225              status[PRIOR] = psS.back();
226              psS.pop_back();
227            }
228          }
229
230        } // end of PROCESSMARKER section ( if(currentMarker!=NULLMARKER) )
231
232        if (isObject){
233          oS.back().info.addPixel(posX,posY);
234        }
235        else{
236          //
237          // ----------------------------- END SEGMENT -------------------------
238          // If the current pixel is background and the previous pixel was an
239          // object, then finish the segment.
240          // If the prior status is COMPLETE, it's the end of the final segment
241          // of the object section.
242          // If not, it's end of the segment, but not necessarily the section.
243          //
244          if ( status[CURRENT] == OBJECT) {
245
246            status[CURRENT] = NONOBJECT;
247
248            if(status[PRIOR] != COMPLETE){
249              marker[posX] = 'f';
250              oS.back().end = posX;
251            }
252            else{
253              status[PRIOR] = psS.back();
254              psS.pop_back();                   //POP PSSTACK onto PS;
255              marker[posX] = 'F';
256              store[ oS.back().start ] = oS.back().info;
257              oS.pop_back();
258            }
259          }
260       
261        } //-> end of END SEGMENT else{ clause
262
263      }//-> end of loop over posX
264
265    }//-> end of loop over posY
266
267    // clean up and remove declared arrays
268    delete [] marker;
269    delete [] store;
270    delete [] status;
271
272    return outputlist;
273
274  }
275
276}
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