\secA{Notes and hints on the use of \duchamp} \label{sec-notes} In using \duchamp, the user has to make a number of decisions about the way the program runs. This section is designed to give the user some idea about what to choose. The main choice is whether or not to use the wavelet reconstruction. The main benefits of this are the marked reduction in the noise level, leading to regularly-shaped detections, and good reliability for faint sources. The main drawback with its use is the long execution time: to reconstruct a $170\times160\times1024$ (\hipass) cube often requires three iterations and takes about 20-25 minutes to run completely. Note that this is for the more complete three-dimensional reconstruction: using \texttt{reconDim=1} makes the reconstruction quicker (the full program then takes about 6 minutes), but it is still the largest part of the time. The searching part of the procedure is much quicker: searching an un-reconstructed cube leads to execution times of only a couple of minutes. Alternatively, using the ability to read in previously-saved reconstructed arrays makes running the reconstruction more than once a more feasible prospect. On the positive side, the shape of the detections in a cube that has been reconstructed will be much more regular and smooth -- the ragged edges that objects in the raw cube possess are smoothed by the removal of most of the noise. This enables better determination of the shapes and characteristics of objects. A further point to consider when using the reconstruction is that if the two-dimensional reconstruction is chosen (\texttt{reconDim=2}), it can be susceptible to edge effects. If the valid area in the cube (\ie the part that is not BLANK) has non-rectangular edges, the convolution can produce artefacts in the reconstruction that mimic the edges and can lead (depending on the selection threshold) to some spurious sources. Caution is advised with such data -- the user is advised to check carefully the reconstructed cube for the presence of such artefacts. Note, however, that the 1- and 3-dimensional reconstructions are \emph{not} susceptible in the same way, since the spectral direction does not generally exhibit these BLANK edges, and so we recommend the use of either of these. If one chooses the reconstruction method, a further decision is required on the signal-to-noise cutoff used in determining acceptable wavelet coefficients. A larger value will remove more noise from the cube, at the expense of losing fainter sources, while a smaller value will include more noise, which may produce spurious detections, but will be more sensitive to faint sources. Values of less than about $3\sigma$ tend to not reduce the noise a great deal and can lead to many spurious sources (this depends, of course on the cube itself). When it comes to searching, the FDR method produces more reliable results than simple sigma-clipping, particularly in the absence of reconstruction. However, it does not work in exactly the way one would expect for a given value of \texttt{alpha}. For instance, setting fairly liberal values of \texttt{alpha} (say, 0.1) will often lead to a much smaller fraction of false detections (\ie much less than 10\%). This is the effect of the merging algorithms, that combine the sources after the detection stage, and reject detections not meeting the minimum pixel or channel requirements. It is thus better to aim for larger \texttt{alpha} values than those derived from a straight conversion of the desired false detection rate. Finally, as \duchamp\ is still undergoing development, there are some elements that are not fully developed. In particular, it is not as clever as I would like at avoiding interference. The ability to place requirements on the minimum number of channels and pixels partially circumvents this problem, but work is being done to make \duchamp\ smarter at rejecting signals that are clearly (to a human eye at least) interference. See the following section for further improvements that are planned.