source: branches/NewStructure/src/PixelMap/Object3D.hh @ 1441

Last change on this file since 1441 was 1412, checked in by MatthewWhiting, 10 years ago

Results of merging PixelMap? with trunk

File size: 6.4 KB
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1// -----------------------------------------------------------------------
2// Object3D.hh: Definition of the Object3D class that holds
3//              pixel information for a three-dimensional object.
4// -----------------------------------------------------------------------
5// Copyright (C) 2006, Matthew Whiting, ATNF
6//
7// This program is free software; you can redistribute it and/or modify it
8// under the terms of the GNU General Public License as published by the
9// Free Software Foundation; either version 2 of the License, or (at your
10// option) any later version.
11//
12// Duchamp is distributed in the hope that it will be useful, but WITHOUT
13// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
14// FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
15// for more details.
16//
17// You should have received a copy of the GNU General Public License
18// along with Duchamp; if not, write to the Free Software Foundation,
19// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA
20//
21// Correspondence concerning Duchamp may be directed to:
22//    Internet email: Matthew.Whiting [at] atnf.csiro.au
23//    Postal address: Dr. Matthew Whiting
24//                    Australia Telescope National Facility, CSIRO
25//                    PO Box 76
26//                    Epping NSW 1710
27//                    AUSTRALIA
28// -----------------------------------------------------------------------
29#ifndef OBJECT3D_H
30#define OBJECT3D_H
31
32#include <duchamp/PixelMap/Voxel.hh>
33#include <duchamp/PixelMap/Scan.hh>
34#include <duchamp/PixelMap/Object2D.hh>
35#include <duchamp/Utils/Section.hh>
36#include <vector>
37#include <algorithm>
38#include <map>
39#include <iostream>
40#include <fstream>
41
42namespace PixelInfo
43{
44
45  /// @brief A set of pixels in 3D. 
46  ///
47  /// @details This stores the pixels in a STL map, connecting a
48  /// channel number (z-value) to a unique Object2D. Also recorded
49  /// are the average x-, y- and z-values (via their sums), as well as
50  /// their extrema.
51
52  class Object3D
53  {
54  public:
55    Object3D();
56    Object3D(const Object3D& o);
57    Object3D& operator= (const Object3D& o); 
58    virtual ~Object3D(){};
59
60    /// @brief Is a 3-D voxel in the Object?
61    bool isInObject(long x, long y, long z);
62    /// @brief Is a 3-D voxel in the Object?
63    bool isInObject(Voxel v){return isInObject(v.getX(),v.getY(),v.getZ());};
64 
65    /// @brief Add a single 3-D voxel to the Object.
66    virtual void addPixel(long x, long y, long z);
67    /// @brief Add a single 3-D voxel to the Object.
68    virtual void addPixel(Voxel v){addPixel(v.getX(),v.getY(),v.getZ());};
69    /// @brief Add a scan to the object
70    void addScan(Scan s, long z);
71    /// @brief Add a full channel map to the Object.
72    void addChannel(const long &z, Object2D &obj);
73    /// @brief Add a full channel map to the object.
74    // void addChannel(const std::pair<long, Object2D> &chan){addChannel(chan.first,chan.second);};
75
76    /// @brief Calculate the averages and extrema of the three coordinates.
77    void calcParams();
78    /// @brief Return the average x-value.
79    float getXaverage();
80    /// @brief Return the average y-value.
81    float getYaverage();
82    /// @brief Return the average z-value.
83    float getZaverage();
84    /// @brief Return the minimum x-value.
85    long getXmin(){return xmin;};
86    /// @brief Return the minimum y-value.
87    long getYmin(){return ymin;};
88    /// @brief Return the minimum z-value.
89    long getZmin(){return zmin;};
90    /// @brief Return the maximum x-value.
91    long getXmax(){return xmax;};
92    /// @brief Return the maximum y-value.
93    long getYmax(){return ymax;};
94    /// @brief Return the maximum z-value.
95    long getZmax(){return zmax;};
96
97    /// @brief Return the number of distinct voxels in the Object.
98    unsigned int getSize(){return numVox;};
99
100    /// @brief Return the number of distinct channels in the Object.
101    size_t getNumDistinctZ(){return chanlist.size();};
102
103    /// @brief Return the number of spatial pixels -- ie. the number of distinct (x,y) sets in the Object.
104    unsigned long getSpatialSize(){return spatialMap.getSize();};
105
106    /// @brief Return a vector set of all voxels in the Object.
107    std::vector<Voxel> getPixelSet();
108    /// @brief Return a vector set of all voxels in the Object, with flux values from the given array.
109    std::vector<Voxel> getPixelSet(float *array, size_t *dim);
110
111    /// @brief Return a vector list of the channel numbers in the Object
112    std::vector<long> getChannelList();
113
114    /// @brief Return the largest number of adjacent channels in the Object.
115    unsigned int getMaxAdjacentChannels();
116
117    /// @brief Get the location of the spatial borders.
118    std::vector<std::vector<Voxel> > getVertexSet();
119
120    /// @brief Get the channel map for channel z.
121    Object2D getChanMap(long z);
122
123    /// @brief Return an Object2D showing the spatial (x,y) distribution of voxels in the Object
124    Object2D getSpatialMap(){return spatialMap;};
125
126    /// @brief Add constant offsets to each of the dimensions, changing the parameters at the same time.
127    virtual void addOffsets(long xoff, long yoff, long zoff);
128
129    /// @brief Return the bounding box for the object, as a duchamp::Section object
130    duchamp::Section getBoundingSection(int boundary=1);
131
132    /// @brief Writing to a binary file
133    void write(std::string filename);
134    /// @brief Reading from a binary file
135    std::streampos read(std::string filename, std::streampos loc=0);
136
137    /// @brief Class function to print to a stream
138    void print(std::ostream& theStream);
139   
140    /// @brief Output operator for the Object3D.
141    friend std::ostream& operator<< ( std::ostream& theStream, Object3D& obj);
142
143    /// @brief Add two Object3Ds. Overlapping channels are combined using addChannel().
144    friend Object3D operator+ (Object3D lhs, Object3D rhs);
145
146  protected:
147    std::map<long,Object2D> chanlist;  ///< The list of 2D channel maps
148    unsigned long           numVox;    ///< How many voxels in the Object?
149    Object2D                spatialMap;///< The 2D spatial map of the Object
150    float                   xSum;      ///< Sum of the x-values
151    float                   ySum;      ///< Sum of the y-values
152    float                   zSum;      ///< Sum of the z-values
153    long                    xmin,xmax; ///< min and max x-values of object
154    long                    ymin,ymax; ///< min and max y-values of object
155    long                    zmin,zmax; ///< min and max z-values of object
156  };
157
158}
159
160#endif //OBJECT3D_H
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