| 1 | //
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| 2 | // C++ Implementation: STPolLinear
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| 3 | //
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| 4 | // Description:
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| 5 | //
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| 6 | //
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| 7 | // Author: Malte Marquarding <Malte.Marquarding@csiro.au>, (C) 2006
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| 8 | //
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| 9 | // Copyright: See COPYING file that comes with this distribution
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| 10 | //
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| 11 | //
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| 12 | 
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| 13 | #include <casa/Arrays/ArrayMath.h>
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| 14 | #include <casa/BasicMath/Math.h>
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| 15 | #include <casa/Exceptions/Error.h>
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| 16 | #include <casa/BasicSL/Constants.h>
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| 17 | #include "STPolLinear.h"
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| 18 | 
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| 19 | using namespace casa;
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| 20 | 
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| 21 | namespace asap {
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| 22 | 
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| 23 | Factory<STPol,STPolLinear> STPolLinear::myFactory;
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| 24 | 
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| 25 | STPolLinear::~STPolLinear()
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| 26 | {
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| 27 | }
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| 28 | 
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| 29 | 
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| 30 | Vector<Float> asap::STPolLinear::getStokes( uint index )
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| 31 | {
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| 32 |   if ( index >= 4 ) throw(AipsError("Stokes index out of range"));
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| 33 |   Vector<Float> out;
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| 34 |   Float phase = getTotalPhase();
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| 35 |   Vector<Float> q(getSpectrum(0) - getSpectrum(1));
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| 36 |   if ( nspec() == 4 ) {
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| 37 |     switch(index) {
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| 38 |       case 0:
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| 39 |         out = Vector<Float>(getSpectrum(0) + getSpectrum(1));
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| 40 |         break;
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| 41 |       case 1:
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| 42 |         out = Vector<Float>(q * cos(phase) - Float(2.0)*getSpectrum(2) * sin(phase));
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| 43 |         break;
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| 44 |       case 2:
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| 45 |         out = Vector<Float>(q * sin(phase) + Float(2.0)*getSpectrum(2) * cos(phase));
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| 46 |         break;
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| 47 |       case 3:
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| 48 |         out = getFeedHand() * Float(2.0) * Vector<Float>(getSpectrum(3));
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| 49 |         break;
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| 50 |     }
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| 51 |   } else if (nspec() == 2) {
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| 52 |     if ( index == 0 )
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| 53 |       out = Vector<Float>(getSpectrum(0) + getSpectrum(1));
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| 54 |   }
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| 55 |   return out;
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| 56 | }
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| 57 | 
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| 58 | Vector<Float> asap::STPolLinear::getLinPol( uInt index )
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| 59 | {
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| 60 |   if (nspec() != 4) {
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| 61 |     throw(AipsError("You must have 4 linear polarizations to run this function"));
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| 62 |   }
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| 63 |   if ( index >= 4 ) throw(AipsError("LinPol index out of range"));
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| 64 |   Vector<Float> out,q,u;
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| 65 |   if ( nspec() == 4) {
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| 66 |     switch(index) {
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| 67 |       case 1:
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| 68 |         q = getStokes(1);
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| 69 |         u = getStokes(2);
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| 70 |         out = Vector<Float>(sqrt(pow(q,Float(2.0))+pow(u, Float(2.0))));
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| 71 |         break;
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| 72 |       case 2:
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| 73 |         q = getStokes(1);
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| 74 |         u = getStokes(2);
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| 75 |         out = Vector<Float>(Float(180.0/C::pi/2.0) * atan2(u,q));
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| 76 |         break;
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| 77 |       default:
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| 78 |         out = getStokes(index);
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| 79 |     }
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| 80 |   }
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| 81 |   return out;
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| 82 | }
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| 83 | 
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| 84 | Vector<Float> asap::STPolLinear::getLinear(uInt index )
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| 85 | {
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| 86 |   return getSpectrum(index);
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| 87 | }
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| 88 | 
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| 89 | Vector<Float> asap::STPolLinear::getCircular(uInt index )
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| 90 | {
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| 91 |   // convert to stokes I/ V first
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| 92 |   //
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| 93 |   //   We use the convention
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| 94 |   //    I = (RR+LL)  // definition changed
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| 95 |   if (nspec() != 4) {
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| 96 |     throw(AipsError("You must have 4 linear polarizations to run this function"));
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| 97 |   }
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| 98 |   if ( index == 2 || index ==3  ) throw(AipsError("Re/Imag RL not implemented"));
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| 99 |   Vector<Float> I,V,out;
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| 100 |   I = getStokes(0);
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| 101 |   V = getStokes(3);
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| 102 |   switch(index) {
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| 103 |   case 0:
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| 104 |     out = (I + V)/Float(2.0);
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| 105 |     break;
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| 106 |   case 1:
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| 107 |     out = (I - V)/Float(2.0);
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| 108 |     break;
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| 109 |   default:
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| 110 |     out = Vector<Float>();
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| 111 |   }
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| 112 |   return out;
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| 113 | }
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| 114 | 
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| 115 | void asap::STPolLinear::rotatePhase( Float phase )
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| 116 | {
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| 117 |   if (nspec() != 4) {
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| 118 |     throw(AipsError("You must have 4 linear polarizations to run this function"));
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| 119 |   }
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| 120 |   Float cosVal = cos(C::pi/180.0*phase);
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| 121 |   Float sinVal = sin(C::pi/180.0*phase);
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| 122 |   Matrix<Float>& specs = getSpectra();
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| 123 |   Vector<Float> R2 = specs.column(2)*cosVal - specs.column(3)*sinVal;
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| 124 |   specs.column(3) =  specs.column(2)*sinVal + specs.column(3)*cosVal;
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| 125 |   specs.column(2) = R2;
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| 126 | }
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| 127 | 
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| 128 | void asap::STPolLinear::invertPhase( Float phase )
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| 129 | {
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| 130 |   // phase isnt used, just ro keep interface the same for all pol operations
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| 131 |   (void) phase;
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| 132 |   if (nspec() != 4) {
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| 133 |     throw(AipsError("You must have 4 linear polarizations to run this function"));
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| 134 |   }
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| 135 |   Matrix<Float>& specs = getSpectra();
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| 136 |   Vector<Float> I = specs.column(3);
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| 137 |   I *= Float(-1.0);
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| 138 | }
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| 139 | 
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| 140 | void asap::STPolLinear::rotateLinPolPhase( casa::Float phase )
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| 141 | {
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| 142 | //
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| 143 | // Rotate P = Q + iU but do it directly on the  linear
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| 144 | // correlations.
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| 145 | //
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| 146 | // We are using I=(XX+YY)/2 convention
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| 147 | // C1 = XX; C2 = YY, C3 = Real(XY)
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| 148 | //
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| 149 |   if (nspec() != 4) {
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| 150 |     throw(AipsError("You must have 4 linear polarizations to run this function"));
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| 151 |   }
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| 152 |   Vector<Float> I,Q,U;
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| 153 |   I = getStokes(0);
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| 154 |   Q = getStokes(1);
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| 155 |   U = getStokes(2);
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| 156 |   // Rotate Q & U (factor of 2 for polarization)
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| 157 |   Float cosVal = cos(C::pi/180.0*2.0*phase);
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| 158 |   Float sinVal = sin(C::pi/180.0*2.0*phase);
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| 159 |   Vector<Float> Q2 = Q*cosVal - U*sinVal;
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| 160 |   U =  Q*sinVal + U*cosVal;
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| 161 |   Q = Q2;
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| 162 |   Matrix<Float>& specs = getSpectra();
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| 163 |   specs.column(0) = (I+Q)/Float(2.0);
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| 164 |   specs.column(1) = (I-Q)/Float(2.0);
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| 165 |   specs.column(2) = U/Float(2.0);
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| 166 | 
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| 167 | }
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| 168 | 
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| 169 | }
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