source: trunk/src/STPolLinear.cpp @ 3080

Last change on this file since 3080 was 3080, checked in by Takeshi Nakazato, 8 years ago

New Development: No

JIRA Issue: No

Ready for Test: Yes

Interface Changes: Yes/No?

What Interface Changed: Please list interface changes

Test Programs: List test programs

Put in Release Notes: Yes/No?

Module(s): Module Names change impacts.

Description: Describe your changes here...


Bug fix on index range check. It seems that current code allows index 4. But I think valid index range should be 0 <= index <= 4.

File size: 4.2 KB
Line 
1//
2// C++ Implementation: STPolLinear
3//
4// Description:
5//
6//
7// Author: Malte Marquarding <Malte.Marquarding@csiro.au>, (C) 2006
8//
9// Copyright: See COPYING file that comes with this distribution
10//
11//
12
13#include <casa/Arrays/ArrayMath.h>
14#include <casa/BasicMath/Math.h>
15#include <casa/Exceptions/Error.h>
16#include <casa/BasicSL/Constants.h>
17#include "STPolLinear.h"
18
19using namespace casa;
20
21namespace asap {
22
23Factory<STPol,STPolLinear> STPolLinear::myFactory;
24
25STPolLinear::~STPolLinear()
26{
27}
28
29
30Vector<Float> asap::STPolLinear::getStokes( uint index )
31{
32  if ( index >= 4 ) throw(AipsError("Stokes index out of range"));
33  Vector<Float> out;
34  Float phase = getTotalPhase();
35  Vector<Float> q(getSpectrum(0) - getSpectrum(1));
36  if ( nspec() == 4 ) {
37    switch(index) {
38      case 0:
39        out = Vector<Float>(getSpectrum(0) + getSpectrum(1));
40        break;
41      case 1:
42        out = Vector<Float>(q * cos(phase) - Float(2.0)*getSpectrum(2) * sin(phase));
43        break;
44      case 2:
45        out = Vector<Float>(q * sin(phase) + Float(2.0)*getSpectrum(2) * cos(phase));
46        break;
47      case 3:
48        out = getFeedHand() * Float(2.0) * Vector<Float>(getSpectrum(3));
49        break;
50    }
51  } else if (nspec() == 2) {
52    if ( index == 0 )
53      out = Vector<Float>(getSpectrum(0) + getSpectrum(1));
54  }
55  return out;
56}
57
58Vector<Float> asap::STPolLinear::getLinPol( uInt index )
59{
60  if (nspec() != 4) {
61    throw(AipsError("You must have 4 linear polarizations to run this function"));
62  }
63  if ( index >= 4 ) throw(AipsError("LinPol index out of range"));
64  Vector<Float> out,q,u;
65  if ( nspec() == 4) {
66    switch(index) {
67      case 1:
68        q = getStokes(1);
69        u = getStokes(2);
70        out = Vector<Float>(sqrt(pow(q,Float(2.0))+pow(u, Float(2.0))));
71        break;
72      case 2:
73        q = getStokes(1);
74        u = getStokes(2);
75        out = Vector<Float>(Float(180.0/C::pi/2.0) * atan2(u,q));
76        break;
77      default:
78        out = getStokes(index);
79    }
80  }
81  return out;
82}
83
84Vector<Float> asap::STPolLinear::getLinear(uInt index )
85{
86  return getSpectrum(index);
87}
88
89Vector<Float> asap::STPolLinear::getCircular(uInt index )
90{
91  // convert to stokes I/ V first
92  //
93  //   We use the convention
94  //    I = (RR+LL)  // definition changed
95  if (nspec() != 4) {
96    throw(AipsError("You must have 4 linear polarizations to run this function"));
97  }
98  if ( index == 2 || index ==3  ) throw(AipsError("Re/Imag RL not implemented"));
99  Vector<Float> I,V,out;
100  I = getStokes(0);
101  V = getStokes(3);
102  switch(index) {
103  case 0:
104    out = (I + V)/Float(2.0);
105    break;
106  case 1:
107    out = (I - V)/Float(2.0);
108    break;
109  default:
110    out = Vector<Float>();
111  }
112  return out;
113}
114
115void asap::STPolLinear::rotatePhase( Float phase )
116{
117  if (nspec() != 4) {
118    throw(AipsError("You must have 4 linear polarizations to run this function"));
119  }
120  Float cosVal = cos(C::pi/180.0*phase);
121  Float sinVal = sin(C::pi/180.0*phase);
122  Matrix<Float>& specs = getSpectra();
123  Vector<Float> R2 = specs.column(2)*cosVal - specs.column(3)*sinVal;
124  specs.column(3) =  specs.column(2)*sinVal + specs.column(3)*cosVal;
125  specs.column(2) = R2;
126}
127
128void asap::STPolLinear::invertPhase( Float phase )
129{
130  // phase isnt used, just ro keep interface the same for all pol operations
131  (void) phase;
132  if (nspec() != 4) {
133    throw(AipsError("You must have 4 linear polarizations to run this function"));
134  }
135  Matrix<Float>& specs = getSpectra();
136  Vector<Float> I = specs.column(3);
137  I *= Float(-1.0);
138}
139
140void asap::STPolLinear::rotateLinPolPhase( casa::Float phase )
141{
142//
143// Rotate P = Q + iU but do it directly on the  linear
144// correlations.
145//
146// We are using I=(XX+YY)/2 convention
147// C1 = XX; C2 = YY, C3 = Real(XY)
148//
149  if (nspec() != 4) {
150    throw(AipsError("You must have 4 linear polarizations to run this function"));
151  }
152  Vector<Float> I,Q,U;
153  I = getStokes(0);
154  Q = getStokes(1);
155  U = getStokes(2);
156  // Rotate Q & U (factor of 2 for polarization)
157  Float cosVal = cos(C::pi/180.0*2.0*phase);
158  Float sinVal = sin(C::pi/180.0*2.0*phase);
159  Vector<Float> Q2 = Q*cosVal - U*sinVal;
160  U =  Q*sinVal + U*cosVal;
161  Q = Q2;
162  Matrix<Float>& specs = getSpectra();
163  specs.column(0) = (I+Q)/Float(2.0);
164  specs.column(1) = (I-Q)/Float(2.0);
165  specs.column(2) = U/Float(2.0);
166
167}
168
169}
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