1 | //#---------------------------------------------------------------------------
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2 | //# SDTemplates.cc: explicit templates for aips++
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3 | //#---------------------------------------------------------------------------
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4 | //# Copyright (C) 2004
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5 | //# ATNF
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6 | //#
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7 | //# This program is free software; you can redistribute it and/or modify it
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8 | //# under the terms of the GNU General Public License as published by the Free
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9 | //# Software Foundation; either version 2 of the License, or (at your option)
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10 | //# any later version.
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11 | //#
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12 | //# This program is distributed in the hope that it will be useful, but
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13 | //# WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | //# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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15 | //# Public License for more details.
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16 | //#
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17 | //# You should have received a copy of the GNU General Public License along
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18 | //# with this program; if not, write to the Free Software Foundation, Inc.,
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19 | //# 675 Massachusetts Ave, Cambridge, MA 02139, USA.
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20 | //#
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21 | //# Correspondence concerning this software should be addressed as follows:
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22 | //# Internet email: Malte.Marquarding@csiro.au
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23 | //# Postal address: Malte Marquarding,
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24 | //# Australia Telescope National Facility,
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25 | //# P.O. Box 76,
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26 | //# Epping, NSW, 2121,
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27 | //# AUSTRALIA
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28 | //#
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29 | //# $Id:
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30 | //#---------------------------------------------------------------------------
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31 | #include "SDMemTable.h"
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32 |
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33 | #include <casa/aips.h>
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34 | #include <casa/namespace.h>
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35 | #include <casa/Containers/Block.h>
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36 | #include <casa/Exceptions/Error.cc>
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37 | #include <casa/Exceptions/Error2.cc>
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38 | #include <casa/Utilities/CountedPtr.cc>
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39 | #include <casa/Utilities/CountedPtr2.cc>
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40 | #include <casa/Utilities/Copy.cc>
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41 |
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42 | namespace asap {
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43 | template class casa::CountedConstPtr<SDMemTable>;
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44 | template class casa::CountedPtr<SDMemTable>;
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45 | template class casa::PtrRep<SDMemTable>;
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46 | template class casa::SimpleCountedConstPtr<SDMemTable>;
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47 | template class casa::SimpleCountedPtr<SDMemTable>;
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48 | template class casa::Block<CountedPtr<SDMemTable> >;
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49 | }
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50 |
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51 | template void objcopy<CountedPtr<asap::SDMemTable> >(CountedPtr<asap::SDMemTable> *, CountedPtr<asap::SDMemTable> const *, uInt);
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52 | template void objmove<CountedPtr<asap::SDMemTable> >(CountedPtr<asap::SDMemTable> *, CountedPtr<asap::SDMemTable> const *, uInt);
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53 | template void objset<CountedPtr<asap::SDMemTable> >(CountedPtr<asap::SDMemTable> *, CountedPtr<asap::SDMemTable>, uInt);
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54 |
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55 | #include <casa/Arrays/ArrayLogical.cc>
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56 | #include <casa/Arrays/ArrayMath.cc>
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57 | #include <casa/Arrays/MaskArrMath.cc>
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58 | #include <casa/Arrays/Array.h>
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59 | #include <casa/Arrays/Vector.h>
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60 | #include <casa/Arrays/Vector2.cc>
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61 | #include <casa/Utilities/PtrHolder.cc>
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62 | #include <casa/Utilities/BinarySearch.cc>
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63 | #include <coordinates/Coordinates/FrequencyAligner.cc>
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64 | #include <lattices/Lattices/Lattice.h>
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65 | #include <lattices/Lattices/LatticeUtilities.cc>
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66 | #include <scimath/Functionals/CompiledFunction.cc>
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67 | #include <scimath/Functionals/CompiledParam.cc>
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68 | #include <scimath/Mathematics/AutoDiff.h>
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69 | #include <scimath/Mathematics/AutoDiffMath.h>
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70 | #include <scimath/Mathematics/InterpolateArray1D.cc>
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71 | #include <tables/Tables/BaseMappedArrayEngine.cc>
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72 |
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73 | template void convertArray<Bool, uChar>(Array<Bool> &, Array<uChar> const &);
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74 | template void convertArray<uChar, Bool>(Array<uChar> &, Array<Bool> const &);
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75 | template LogicalArray operator!=<Float>(Array<Float> const &, Float const &);
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76 | template LogicalArray operator==<Float>(Array<Float> const &, Float const &);
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77 | template LogicalArray operator><Float>(Array<Float> const &, Float const &);
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78 | template LogicalArray operator>=<Float>(Array<Float> const &, Float const &);
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79 | template Array<Float>& operator/=<Float>(Array<Float>&, MaskedArray<Float> const&);
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80 | template MaskedArray<Float> const& operator*=<Float>(MaskedArray<Float> const&, Float const&);
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81 | template MaskedArray<Float> operator+<Float>(MaskedArray<Float> const&, MaskedArray<Float> const&);
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82 | template MaskedArray<Float> operator-<Float>(MaskedArray<Float> const&, MaskedArray<Float> const&);
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83 | template MaskedArray<Float> operator*<Float>(MaskedArray<Float> const&, MaskedArray<Float> const&);
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84 | template MaskedArray<Float> operator/<Float>(MaskedArray<Float> const&, MaskedArray<Float> const&);
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85 | template MaskedArray<Float> const& operator/=<Float>(MaskedArray<Float> const&, Float const&);
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86 | template MaskedArray<Float> operator-<Float>(MaskedArray<Float> const&, Array<Float> const&);
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87 | template MaskedArray<Float> operator*<Float>(Array<Float> const&, MaskedArray<Float> const&);
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88 | template Float stddev<Float>(MaskedArray<Float> const&);
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89 | template Float median<Float>(MaskedArray<Float> const&);
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90 | template Float sumsquares<Float>(MaskedArray<Float> const&);
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91 | template Float avdev<Float>(MaskedArray<Float> const&);
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92 | template class CompiledFunction<AutoDiff<Float> >;
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93 | template class CompiledParam<AutoDiff<Float> >;
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94 | template Vector<Bool>::Vector(const vector<bool> &);
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95 | template Vector<Int>::Vector(const vector<int> &);
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96 | template Vector<Float>::Vector(const vector<float> &);
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97 | template Vector<Double>::Vector(const vector<double> &);
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98 | template void Array<float>::tovector(vector<float> &) const;
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99 | template void Array<Bool>::tovector(vector<bool> &) const;
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100 | template void Array<double>::tovector(vector<double> &) const;
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101 | template void LatticeUtilities::bin(MaskedArray<float>&, MaskedArray<float> const&, uInt, uInt);
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102 | template class PtrHolder<Lattice<Float> >;
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103 | template class FrequencyAligner<Float>;
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104 | template class InterpolateArray1D<Double, Float>;
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105 | template Int binarySearchBrackets<Vector<Double>,Double>(Bool &, Vector<Double> const &, Double const &, uInt, Int);
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106 | template class BaseMappedArrayEngine<Float, Float>;
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107 |
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108 | //
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109 | #include "MathUtils2.cc"
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110 | namespace mathutil {
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111 | template void hanning(Vector<Float>&, Vector<Bool>&,
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112 | const Vector<Float>&,
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113 | const Vector<Bool>&,
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114 | Bool, Bool);
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115 | template uInt addEntry(Vector<uInt>&, uInt);
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116 | }
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