[2732] | 1 | //
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| 2 | // C++ Implementation: HuntLocator
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| 3 | //
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| 4 | // Description:
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| 5 | //
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| 6 | //
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| 7 | // Author: Takeshi Nakazato <takeshi.nakazato@nao.ac.jp>, (C) 2012
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| 8 | //
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| 9 | // Copyright: See COPYING file that comes with this distribution
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| 10 | //
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| 11 | //
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| 12 | #include <assert.h>
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| 13 |
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| 14 | #include "HuntLocator.h"
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| 15 |
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| 16 | namespace asap {
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| 17 |
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| 18 | template <class T> HuntLocator<T>::HuntLocator()
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| 19 | : Locator<T>(),
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| 20 | prev_(0)
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| 21 | {}
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| 22 |
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| 23 | template <class T> HuntLocator<T>::HuntLocator(T *v, unsigned int n, bool copystorage)
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| 24 | : Locator<T>(v, n, copystorage),
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| 25 | prev_(0)
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| 26 | {}
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| 27 |
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| 28 | template <class T> HuntLocator<T>::~HuntLocator()
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| 29 | {}
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| 30 |
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| 31 | template <class T> unsigned int HuntLocator<T>::locate(T x)
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| 32 | {
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| 33 | if (this->n_ == 1)
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| 34 | return 0;
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| 35 |
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| 36 | if (this->ascending_) {
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| 37 | if (x <= this->x_[0])
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| 38 | return 0;
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| 39 | else if (x > this->x_[this->n_-1])
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| 40 | return this->n_;
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| 41 | }
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| 42 | else {
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| 43 | if (x > this->x_[0])
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| 44 | return 0;
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| 45 | else if (x <= this->x_[this->n_-1])
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| 46 | return this->n_;
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| 47 | }
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| 48 |
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| 49 | unsigned int jl = 0;
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| 50 | unsigned int ju = this->n_;
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| 51 |
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| 52 | // hunt phase
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| 53 | if (prev_ > 0 && prev_ < this->n_) {
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| 54 | jl = prev_;
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| 55 | hunt(x, jl, ju);
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| 56 | }
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| 57 |
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| 58 | // final bisection phase
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| 59 | unsigned int j = this->bisection(x, jl, ju);
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| 60 | prev_ = (j > 0) ? j - 1 : 0;
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| 61 | return j;
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| 62 | }
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| 63 |
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| 64 | template <class T> void HuntLocator<T>::hunt(T x, unsigned int &left, unsigned int &right)
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| 65 | {
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| 66 | unsigned int inc = 1;
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| 67 | if (this->ascending_) {
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| 68 | // ascending order
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| 69 | if (x >= this->x_[left]) {
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| 70 | // forward hunt
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| 71 | if (left >= this->n_ - 1) {
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| 72 | right = this->n_;
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| 73 | return;
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| 74 | }
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| 75 | right = left + inc;
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| 76 | while (x >= this->x_[right]) {
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| 77 | left = right;
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| 78 | inc *= 2;
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| 79 | right = left + inc;
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| 80 | if (right > this->n_ - 1) {
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| 81 | right = this->n_;
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| 82 | break;
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| 83 | }
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| 84 | }
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| 85 | }
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| 86 | else {
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| 87 | // backward hunt
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| 88 | if (left == 0) {
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| 89 | right = 0;
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| 90 | return;
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| 91 | }
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| 92 | right = left;
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| 93 | left -= inc;
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| 94 | while (x < this->x_[left]) {
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| 95 | right = left;
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| 96 | inc *= 2;
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| 97 | if (inc >= right) {
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| 98 | left = 0;
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| 99 | break;
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| 100 | }
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| 101 | left = right - inc;
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| 102 | }
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| 103 | }
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| 104 | }
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| 105 | else {
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| 106 | // descending order
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| 107 | if (x < this->x_[left]) {
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| 108 | // forward hunt
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| 109 | if (left >= this->n_ - 1) {
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| 110 | right = this->n_;
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| 111 | return;
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| 112 | }
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| 113 | right = left + inc;
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| 114 | while (x < this->x_[right]) {
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| 115 | left = right;
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| 116 | inc *= 2;
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| 117 | right = left + inc;
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| 118 | if (right > this->n_ - 1) {
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| 119 | right = this->n_;
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| 120 | break;
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| 121 | }
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| 122 | }
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| 123 | }
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| 124 | else {
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| 125 | // backward hunt
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| 126 | if (left == 0)
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| 127 | return;
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| 128 | right = left;
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| 129 | left -= inc;
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| 130 | while (x >= this->x_[left]) {
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| 131 | right = left;
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| 132 | inc *= 2;
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| 133 | if (inc >= right) {
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| 134 | left = 0;
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| 135 | break;
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| 136 | }
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| 137 | left = right - inc;
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| 138 | }
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| 139 | }
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| 140 | }
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| 141 | }
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| 142 | }
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