[2727] | 1 | //
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| 2 | // C++ Implementation: CubicSplineInterpolator1D
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| 3 | //
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| 4 | // Description:
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| 5 | //
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| 6 | //
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| 7 | // Author: Takeshi Nakazato <takeshi.nakazato@nao.ac.jp>, (C) 2012
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| 8 | //
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| 9 | // Copyright: See COPYING file that comes with this distribution
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| 10 | //
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| 11 | //
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| 12 | #include <assert.h>
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| 13 |
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| 14 | #include <iostream>
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| 15 | using namespace std;
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| 16 |
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| 17 | #include "CubicSplineInterpolator1D.h"
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| 18 |
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| 19 | namespace asap {
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| 20 |
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| 21 | CubicSplineInterpolator1D::CubicSplineInterpolator1D()
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| 22 | : Interpolator1D(),
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| 23 | y2_(0),
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| 24 | ny2_(0),
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| 25 | reusable_(false)
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| 26 | {}
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| 27 |
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| 28 | CubicSplineInterpolator1D::~CubicSplineInterpolator1D()
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| 29 | {
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| 30 | if (y2_)
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| 31 | delete[] y2_;
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| 32 | }
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| 33 |
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| 34 | void CubicSplineInterpolator1D::setY(float *y, unsigned int n)
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| 35 | {
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| 36 | Interpolator1D::setY(y, n);
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| 37 | reusable_ = false;
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| 38 | }
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| 39 |
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| 40 | float CubicSplineInterpolator1D::interpolate(double x)
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| 41 | {
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| 42 | assert(isready());
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| 43 | if (n_ == 1)
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| 44 | return y_[0];
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| 45 |
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| 46 | unsigned int i = locator_->locate(x);
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| 47 |
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| 48 | // do not perform extrapolation
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| 49 | if (i == 0) {
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| 50 | return y_[i];
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| 51 | }
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| 52 | else if (i == n_) {
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| 53 | return y_[i-1];
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| 54 | }
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| 55 |
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| 56 | // determine second derivative of each point
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| 57 | if (!reusable_) {
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| 58 | spline();
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| 59 | reusable_ = true;
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| 60 | }
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| 61 |
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| 62 | // cubic spline interpolation
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| 63 | float y = splint(x, i);
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| 64 | return y;
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| 65 | }
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| 66 |
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| 67 | void CubicSplineInterpolator1D::spline()
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| 68 | {
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| 69 | if (n_ > ny2_) {
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| 70 | if (y2_)
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| 71 | delete[] y2_;
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| 72 | y2_ = new float[n_];
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| 73 | ny2_ = n_;
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| 74 | }
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| 75 |
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| 76 | float *u = new float[ny2_-1];
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| 77 | y2_[0] = 0.0;
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| 78 | u[0] = 0.0;
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| 79 |
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| 80 | for (unsigned int i = 1; i < ny2_ - 1; i++) {
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| 81 | double sig = (x_[i] - x_[i-1]) / (x_[i+1] - x_[i-1]);
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| 82 | double p = sig * y2_[i-1] + 2.0;
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| 83 | y2_[i] = (sig - 1.0) / p;
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| 84 | u[i] = (y_[i+1] - y_[i]) / (x_[i+1] - x_[i])
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| 85 | - (y_[i] - y_[i-1]) / (x_[i] - x_[i-1]);
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| 86 | u[i] = (6.0 * u[i] / (x_[i+1] - x_[i-1]) - sig * u[i-1]) / p;
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| 87 | }
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| 88 |
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| 89 | y2_[ny2_-1] = 0.0;
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| 90 |
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| 91 | for (int k = ny2_ - 2; k >= 0; k--)
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| 92 | y2_[k] = y2_[k] * y2_[k+1] + u[k];
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| 93 |
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| 94 | delete[] u;
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| 95 | }
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| 96 |
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| 97 | float CubicSplineInterpolator1D::splint(double x, unsigned int i)
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| 98 | {
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| 99 | unsigned int j = i - 1;
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| 100 | double h = x_[i] - x_[j];
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| 101 | double a = (x_[i] - x) / h;
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| 102 | double b = (x - x_[j]) / h;
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| 103 | float y = a * y_[j] + b * y_[i] +
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| 104 | ((a * a * a - a) * y2_[j] + (b * b * b - b) * y2_[i]) * (h * h) / 6.0;
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| 105 | return y;
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| 106 | }
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| 107 |
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| 108 | }
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