1 | //#---------------------------------------------------------------------------
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2 | //# Templates.cc: explicit templates for aips++
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3 | //#---------------------------------------------------------------------------
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4 | //# Copyright (C) 2004
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5 | //# ATNF
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6 | //#
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7 | //# This program is free software; you can redistribute it and/or modify it
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8 | //# under the terms of the GNU General Public License as published by the Free
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9 | //# Software Foundation; either version 2 of the License, or (at your option)
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10 | //# any later version.
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11 | //#
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12 | //# This program is distributed in the hope that it will be useful, but
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13 | //# WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | //# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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15 | //# Public License for more details.
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16 | //#
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17 | //# You should have received a copy of the GNU General Public License along
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18 | //# with this program; if not, write to the Free Software Foundation, Inc.,
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19 | //# 675 Massachusetts Ave, Cambridge, MA 02139, USA.
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20 | //#
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21 | //# Correspondence concerning this software should be addressed as follows:
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22 | //# Internet email: Malte.Marquarding@csiro.au
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23 | //# Postal address: Malte Marquarding,
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24 | //# Australia Telescope National Facility,
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25 | //# P.O. Box 76,
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26 | //# Epping, NSW, 2121,
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27 | //# AUSTRALIA
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28 | //#
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29 | //# $Id:$
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30 | //#---------------------------------------------------------------------------
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31 | #include "Scantable.h"
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32 |
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33 | #include <casa/aips.h>
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34 | #include <casa/namespace.h>
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35 | #include <casa/Exceptions/Error.cc>
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36 | #include <casa/Utilities/CountedPtr.cc>
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37 |
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38 | namespace asap {
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39 | template class casa::CountedConstPtr<Scantable>;
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40 | template class casa::CountedPtr<Scantable>;
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41 | template class casa::PtrRep<Scantable>;
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42 | template class casa::SimpleCountedConstPtr<Scantable>;
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43 | template class casa::SimpleCountedPtr<Scantable>;
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44 | }
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45 |
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46 | #include <casa/Arrays/ArrayLogical.cc>
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47 | #include <casa/Arrays/ArrayMath.cc>
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48 | #include <casa/Arrays/MaskArrMath.cc>
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49 | #include <casa/Arrays/MaskedArray.cc>
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50 | #include <casa/Arrays/Array.h>
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51 | #include <casa/Arrays/Array.cc>
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52 | #include <casa/Arrays/Vector.h>
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53 | #include <casa/Utilities/BinarySearch.cc>
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54 | #include <coordinates/Coordinates/FrequencyAligner.cc>
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55 | #include <lattices/Lattices/Lattice.h>
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56 | #include <lattices/Lattices/LatticeUtilities.cc>
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57 | #include <scimath/Mathematics/InterpolateArray1D.cc>
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58 | #include <tables/Tables/BaseMappedArrayEngine.cc>
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59 | #include <tables/Tables/TableVector.h>
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60 | #include <tables/Tables/TVec.cc>
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61 | #include <tables/Tables/TableVector.cc>
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62 | #include <tables/Tables/TVecScaCol.cc>
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63 | #include <tables/Tables/TVecTemp.cc>
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64 | //#include <tables/Tables/TVecMath.h>
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65 |
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66 | template class ROTableVector<uInt>;
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67 | template class TableVector<uInt>;
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68 | template class TabVecScaCol<uInt>;
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69 | template class TabVecTemp<uInt>;
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70 | template class TabVecRep<uInt>;
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71 |
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72 | template class ROTableVector<Float>;
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73 | template class TabVecScaCol<Float>;
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74 | template class TabVecTemp<Float>;
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75 | template class TabVecRep<Float>;
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76 |
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77 | template class ROTableVector<uChar>;
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78 | template class TableVector<uChar>;
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79 | template class TabVecScaCol<uChar>;
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80 | template class TabVecTemp<uChar>;
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81 | template class TabVecRep<uChar>;
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82 |
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83 | template void convertArray<Bool, uChar>(Array<Bool> &, Array<uChar> const &);
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84 | template void convertArray<uChar, Bool>(Array<uChar> &, Array<Bool> const &);
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85 |
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86 | template Array<Float>& operator/=<Float>(Array<Float>&, MaskedArray<Float> const&);
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87 | template MaskedArray<Float> const& operator*=<Float>(MaskedArray<Float> const&, Float const&);
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88 | template MaskedArray<Float> const& operator*=<Float>(MaskedArray<Float> const&, Array<Float> const&);
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89 | template MaskedArray<Float> const& operator/=<Float>(MaskedArray<Float> const&, Float const&);
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90 | template MaskedArray<Float> operator+<Float>(MaskedArray<Float> const&, MaskedArray<Float> const&);
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91 | template MaskedArray<Float> operator-<Float>(MaskedArray<Float> const&, MaskedArray<Float> const&);
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92 | template MaskedArray<Float> operator-<Float>(MaskedArray<Float> const&, Array<Float> const&);
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93 |
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94 | template MaskedArray<Float> operator/<Float>(MaskedArray<Float> const&, MaskedArray<Float> const&);
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95 |
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96 | template MaskedArray<Float> operator*<Float>(MaskedArray<Float> const&, MaskedArray<Float> const&);
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97 | template MaskedArray<Float> operator*<Float>(MaskedArray<Float> const&, Array<Float> const&);
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98 | template MaskedArray<Float> operator*<Float>(Array<Float> const&, MaskedArray<Float> const&);
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99 | template MaskedArray<Float> operator*<Float>(Float const&, MaskedArray<Float> const&);
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100 | template Float stddev<Float>(MaskedArray<Float> const&);
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101 | template Float median<Float>(MaskedArray<Float> const&, Bool, Bool);
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102 | template Float sumsquares<Float>(MaskedArray<Float> const&);
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103 | template Float avdev<Float>(MaskedArray<Float> const&);
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104 |
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105 | template void LatticeUtilities::bin(MaskedArray<float>&, MaskedArray<float> const&, uInt, uInt);
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106 |
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107 | template class FrequencyAligner<Float>;
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108 |
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109 | template class BaseMappedArrayEngine<Float, Float>;
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110 |
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111 | #include "MathUtils2.cpp"
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112 | namespace mathutil {
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113 | template void hanning(Vector<Float>&, Vector<Bool>&,
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114 | const Vector<Float>&,
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115 | const Vector<Bool>&,
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116 | Bool, Bool);
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117 | }
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118 |
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