1 | //
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2 | // C++ Implementation: STPolLinear
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3 | //
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4 | // Description:
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5 | //
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6 | //
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7 | // Author: Malte Marquarding <Malte.Marquarding@csiro.au>, (C) 2006
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8 | //
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9 | // Copyright: See COPYING file that comes with this distribution
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10 | //
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11 | //
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12 |
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13 | #include <casa/Arrays/ArrayMath.h>
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14 | #include <casa/BasicMath/Math.h>
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15 | #include <casa/Exceptions/Error.h>
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16 | #include <casa/BasicSL/Constants.h>
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17 | #include "STPolLinear.h"
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18 |
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19 | using namespace casa;
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20 |
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21 | namespace asap {
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22 |
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23 | Factory<STPol,STPolLinear> STPolLinear::myFactory;
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24 |
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25 | STPolLinear::~STPolLinear()
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26 | {
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27 | }
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28 |
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29 |
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30 | Vector<Float> asap::STPolLinear::getStokes( uint index )
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31 | {
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32 | if ( index < 0 || index >4 ) throw(AipsError("Stokes index out of range"));
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33 | Vector<Float> out;
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34 | Float phase = getTotalPhase();
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35 | Vector<Float> q(getSpectrum(0) - getSpectrum(1));
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36 | if ( nspec() == 4 ) {
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37 | switch(index) {
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38 | case 0:
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39 | out = Vector<Float>(getSpectrum(0) + getSpectrum(1));
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40 | break;
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41 | case 1:
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42 | out = Vector<Float>(q * cos(phase) - Float(2.0)*getSpectrum(2) * sin(phase));
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43 | break;
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44 | case 2:
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45 | out = Vector<Float>(q * sin(phase) + Float(2.0)*getSpectrum(2) * cos(phase));
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46 | break;
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47 | case 3:
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48 | out = getFeedHand() * Float(2.0) * Vector<Float>(getSpectrum(3));
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49 | break;
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50 | }
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51 | }
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52 | return out;
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53 | }
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54 |
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55 | Vector<Float> asap::STPolLinear::getLinPol( uInt index )
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56 | {
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57 | if ( index < 0 || index >4 ) throw(AipsError("LinPol index out of range"));
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58 | Vector<Float> out,q,u;
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59 | if ( nspec() == 4) {
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60 | switch(index) {
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61 | case 1:
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62 | q = getStokes(1);
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63 | u = getStokes(2);
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64 | out = Vector<Float>(sqrt(pow(q,Float(2.0))+pow(u, Float(2.0))));
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65 | break;
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66 | case 2:
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67 | q = getStokes(1);
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68 | u = getStokes(2);
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69 | out = Vector<Float>(Float(180.0/C::pi/2.0) * atan2(u,q));
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70 | break;
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71 | default:
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72 | out = getStokes(index);
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73 | }
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74 | }
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75 | return out;
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76 | }
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77 |
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78 | Vector<Float> asap::STPolLinear::getLinear(uInt index )
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79 | {
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80 | return getSpectrum(index);
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81 | }
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82 |
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83 | Vector<Float> asap::STPolLinear::getCircular(uInt index )
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84 | {
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85 | // convert to stokes I/ V first
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86 | //
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87 | // We use the convention
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88 | // I = (RR+LL) // definition changed
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89 |
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90 | if ( index == 2 || index ==3 ) throw(AipsError("Re/Imag RL not implemented"));
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91 | Vector<Float> I,V,out;
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92 | I = getStokes(0);
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93 | V = getStokes(3);
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94 | switch(index) {
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95 | case 0:
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96 | out = (I + V)/Float(2.0);
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97 | break;
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98 | case 1:
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99 | out = (I - V)/Float(2.0);
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100 | break;
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101 | default:
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102 | out = Vector<Float>();
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103 | }
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104 | return out;
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105 | }
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106 |
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107 | void asap::STPolLinear::rotatePhase( Float phase )
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108 | {
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109 | if (nspec() != 4) {
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110 | throw(AipsError("You must have 4 linear polarizations to run this function"));
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111 | }
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112 | Float cosVal = cos(C::pi/180.0*phase);
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113 | Float sinVal = sin(C::pi/180.0*phase);
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114 | Matrix<Float>& specs = getSpectra();
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115 | Vector<Float> R2 = specs.column(2)*cosVal - specs.column(3)*sinVal;
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116 | specs.column(3) = specs.column(2)*sinVal + specs.column(3)*cosVal;
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117 | specs.column(2) = R2;
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118 | }
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119 |
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120 | void asap::STPolLinear::invertPhase( Float phase )
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121 | {
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122 | // phase isnt used, just ro keep interface the same for all pol operations
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123 | Matrix<Float>& specs = getSpectra();
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124 | Vector<Float> I = specs.column(3);
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125 | I *= Float(-1.0);
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126 | }
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127 |
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128 | void asap::STPolLinear::rotateLinPolPhase( casa::Float phase )
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129 | {
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130 | //
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131 | // Rotate P = Q + iU but do it directly on the linear
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132 | // correlations.
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133 | //
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134 | // We are using I=(XX+YY)/2 convention
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135 | // C1 = XX; C2 = YY, C3 = Real(XY)
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136 | //
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137 | Vector<Float> I,Q,U;
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138 | I = getStokes(0);
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139 | Q = getStokes(1);
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140 | U = getStokes(2);
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141 | // Rotate Q & U (factor of 2 for polarization)
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142 | Float cosVal = cos(C::pi/180.0*2.0*phase);
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143 | Float sinVal = sin(C::pi/180.0*2.0*phase);
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144 | Vector<Float> Q2 = Q*cosVal - U*sinVal;
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145 | U = Q*sinVal + U*cosVal;
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146 | Q = Q2;
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147 | Matrix<Float>& specs = getSpectra();
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148 | specs.column(0) = (I+Q)/Float(2.0);
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149 | specs.column(1) = (I-Q)/Float(2.0);
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150 | specs.column(2) = U/Float(2.0);
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151 |
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152 | }
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153 |
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154 | }
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